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sigonasr2
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AdventuresInLestoria
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Commit Graph
34 Commits (b694535812eac10469478adf2c5dfc8eb2a10f7f)
Author
SHA1
Message
Date
Quapsel
578011d394
2_2 added.
7 months ago
sigonasr2
05439de383
Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
8 months ago
sigonasr2
1d1c12004e
Updated all maps to utilize monster template system.
8 months ago
sigonasr2
188f2f28b2
Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
8 months ago
Quapsel
468bf9e4b6
small Tileset change for map start/end
8 months ago
sigonasr2
e59ace87f3
Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
8 months ago
sigonasr2
21b6334a2a
Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
8 months ago
Quapsel
0e9d1b391d
Details added to Chapter 2 Presets & v1 of 2_1 finished.
8 months ago
Quapsel
2c29912a3a
start of 2_1 & some more basic shapes for the chapter 2 presets.
8 months ago
Quapsel
b3e4f99754
Small progress on Chapter 2 presets.
8 months ago
Quapsel
4c85f8bd4c
initial shape for some Chapter 2 Tilepresets.
8 months ago
Quapsel
97f2dddf45
changes on End_of_Map Tileset and grass transition at map end for 1_1.
8 months ago
sigonasr2
d18104a080
Add collision to waterfall tiles.
9 months ago
sigonasr2
4a24b17b70
Added shadow underneath bridge for Stage I-I. Release Build 7902.
9 months ago
sigonasr2
305131d7db
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
9 months ago
sigonasr2
42d4e794c7
Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue
#33
. Release Build 7521.
9 months ago
sigonasr2
390e7fefbf
Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
10 months ago
sigonasr2
7a41361710
Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
10 months ago
sigonasr2
82b2b83007
Mark new terrain tileset as terrain class.
10 months ago
sigonasr2
dcabc05702
Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
10 months ago
Quapsel
dd7daec103
recreated Hub as 12x12 and added 12x12 tilesets.
10 months ago
sigonasr2
7162b151e4
Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
10 months ago
Quapsel
4f226357be
Boss Stage Border + 2nd grass color for End_Of_Map Tileset
10 months ago
Quapsel
f363b4b38e
1_4 Border added
10 months ago
Quapsel
afb05b9616
End of Map Collision + 1_1 Borders added
11 months ago
Quapsel
d2b799419f
added tiles for Map Border.
11 months ago
sigonasr2
20928b6867
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
11 months ago
sigonasr2
9278c355b0
Frog sprite.
11 months ago
Quapsel
6088e2bf76
Map border
11 months ago
sigonasr2
c193aa7116
Added collision handling for areas where there are no valid tiles.
11 months ago
Quapsel
cb86417a38
small collision changes
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago