Add collision to waterfall tiles.

mac-build
sigonasr2 12 months ago
parent 4a24b17b70
commit d18104a080
  1. 2
      Adventures in Lestoria/TODO.txt
  2. 23
      Adventures in Lestoria/assets/maps/24x24_Waterfall.tsx
  3. 36
      Adventures in Lestoria/assets/maps/Tilesheet_No_Shadow24x24.tsx

@ -19,8 +19,6 @@ Funny text colors with text color override on blacksmith menu
Toggle for displaying error messages
Collision tiles added for water areas.
Make 'Leave Area' in pause menu work for camp
Level Up shows Health + and Atk + Indicators

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.10.1" name="24x24_Waterfall" tilewidth="24" tileheight="24" tilecount="80" columns="8">
<tileset version="1.10" tiledversion="1.10.2" name="24x24_Waterfall" tilewidth="24" tileheight="24" tilecount="80" columns="8">
<image source="commercial_assets/24x24_Waterfall.png" width="192" height="240"/>
<tile id="0">
<animation>
@ -26,6 +26,9 @@
</animation>
</tile>
<tile id="16">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
<animation>
<frame tileid="16" duration="100"/>
<frame tileid="17" duration="100"/>
@ -38,6 +41,9 @@
</animation>
</tile>
<tile id="24">
<objectgroup draworder="index" id="2">
<object id="1" x="12" y="0" width="12" height="23"/>
</objectgroup>
<animation>
<frame tileid="24" duration="100"/>
<frame tileid="25" duration="100"/>
@ -50,6 +56,9 @@
</animation>
</tile>
<tile id="32">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="12" height="23"/>
</objectgroup>
<animation>
<frame tileid="32" duration="100"/>
<frame tileid="33" duration="100"/>
@ -62,6 +71,9 @@
</animation>
</tile>
<tile id="40">
<objectgroup draworder="index" id="2">
<object id="1" x="12" y="0" width="12" height="24"/>
</objectgroup>
<animation>
<frame tileid="40" duration="100"/>
<frame tileid="41" duration="100"/>
@ -74,6 +86,9 @@
</animation>
</tile>
<tile id="48">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="12" height="24"/>
</objectgroup>
<animation>
<frame tileid="48" duration="100"/>
<frame tileid="49" duration="100"/>
@ -86,6 +101,9 @@
</animation>
</tile>
<tile id="56">
<objectgroup draworder="index" id="2">
<object id="1" x="12" y="1" width="12" height="23"/>
</objectgroup>
<animation>
<frame tileid="56" duration="100"/>
<frame tileid="57" duration="100"/>
@ -98,6 +116,9 @@
</animation>
</tile>
<tile id="64">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="1" width="12" height="23"/>
</objectgroup>
<animation>
<frame tileid="64" duration="100"/>
<frame tileid="65" duration="100"/>

@ -7,16 +7,40 @@
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="476" type="Reflective"/>
<tile id="477" type="Reflective"/>
<tile id="478" type="Reflective"/>
<tile id="476" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="477" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="478" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="479" type="Reflective"/>
<tile id="480" type="Reflective"/>
<tile id="482" type="Reflective"/>
<tile id="483" type="Reflective"/>
<tile id="485" type="Reflective"/>
<tile id="486" type="Reflective"/>
<tile id="487" type="Reflective"/>
<tile id="485" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="486" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="487" type="Reflective">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="24" height="24"/>
</objectgroup>
</tile>
<tile id="488" type="Reflective"/>
<tile id="489" type="Reflective"/>
<tile id="491" type="Reflective"/>

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