sigonasr2
b8790c16b6
Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
8 months ago
sigonasr2
047819d548
Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
8 months ago
sigonasr2
e7c7504e6d
Include Weapon Upgrade/Equipment related Achievements. Release Build 8548.
8 months ago
sigonasr2
5742c03c4f
Add class-specific level up achievements. Fix bug with recalculating next levelXP when obtaining multiple levels at once upon stage completion. Release Build 8534.
8 months ago
sigonasr2
3840b28468
Implement monster-specific kill achievements. Release Build 8532.
8 months ago
sigonasr2
e3f79e6965
Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530.
8 months ago
sigonasr2
de52654380
Add achievement icons and setup achievement config file. Add in unlock area achievements.
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Release Build 8524.
8 months ago
sigonasr2
64a52d6910
Prep Time Trial system structure. Release Build 8492.
8 months ago
sigonasr2
6258925932
Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
8 months ago
sigonasr2
9fb5946369
Warrior auto attack swing now has a frontal sweep angle. Release Build 8457.
8 months ago
sigonasr2
fe52623a17
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
8 months ago
sigonasr2
97f6987028
Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369.
8 months ago
sigonasr2
2c799d5ef6
Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
8 months ago
sigonasr2
6ee3518c58
All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
9 months ago
sigonasr2
7608e9dfe2
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
9 months ago
sigonasr2
90a20d77af
Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
9 months ago
sigonasr2
4498cc39eb
Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155.
9 months ago
sigonasr2
d21352a633
Added low health warning visuals and sound effect. Release Build 8145.
9 months ago
sigonasr2
73819416cc
Audio casting sound volume did not respect SFX option setting.
9 months ago
sigonasr2
e4e2a0c55e
Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105.
9 months ago
sigonasr2
943996fd7d
Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.
9 months ago
sigonasr2
931f1db470
Jump targeting lock-on time implemented for Slime King script.
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Slime King third jump delay increased from 0.6s -> 0.7s. Jump targeting speed increased from 400 -> 1900. Jump target lock-on time set to 0.5 seconds.
Release Build 8084.
9 months ago
sigonasr2
2364176c79
Added Yellow Slime jump attack behavior. Release Build 8023.
9 months ago
sigonasr2, Sig, Sigo
dc6d333e5b
Add monster jumping inside run towards monster strategy.
9 months ago
Quapsel
3e7b7ed06e
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
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Bear:
Health = 210 -> 450
MoveSpd = 60% -> 75%
Yellow Slime:
Health = 175 -> 240
Slime King:
Health: 5000 -> 8000
9 months ago
sigonasr2
e1088e9696
Warrior slash animation now extends based on actual attack range. Release Build 7997.
9 months ago
sigonasr2
2c81cf15f2
Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
9 months ago
sigonasr2
fba5274815
Warrior Battlecry Attack Range: 350->500, Battlecry Slowdown Duration: 5s -> 6s, Slowdown Amount: 30% -> 40%
9 months ago
sigonasr2
da969118bb
Loading a save file with an old connection point location will place the player at the starting conection point. Blue Slime Movespd: 80 -> 70. Release Build 7910.
9 months ago
sigonasr2
0df14cf1e4
Ranger Backdash Iframe time 0.2s -> 0.22s. Ranger Backdash Distance 250 -> 300.
9 months ago
sigonasr2
9d76814f9a
Include new story art.
9 months ago
sigonasr2, Sig, Sigo
d5625c165f
Fix some story script and update TODO. Remove extra old testing code.
9 months ago
sigonasr2
7cd91e96e1
Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895.
9 months ago
sigonasr2
9afff3a8e5
Add slight knockback effect to Warrior's ground slam. Release Build 7885.
9 months ago
sigonasr2
030b16db3f
Fix typos in credits input helper. Fix left analog stick not being active for scrolling the credits window. Release Build 7878.
9 months ago
sigonasr2
b1d98cebb2
Initial craft of an item now properly consumes the resources and money of the item. Start at Story I node instead of the Campaign I-I node. Include additional credits. Added additional story background. Release Build 7877. Patch version 0.4.3
9 months ago
Quapsel
6f342f7403
Changed Slime King jump Behaviour in Phase 2 and 3 of the Boss fight. Jumps are now way easier to dodge. It should be possible on every class to win this fight without getting hit.
9 months ago
Quapsel
36b527f489
„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
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Damage changed from wood weapons from 5,10,15,20,25,30 to 3,6,9,12,16,20
9 months ago
Quapsel
e15636a6c8
„Adventures in Lestoria/assets/config/items/Accessories.txt“ ändern
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Ring of the Slime King: Attack stat removed.
Ring of the Bear: Attack nerfed from 4-10 to 1-4
9 months ago
Quapsel
55153c356d
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
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Slime King - HP: 3500 -> 5000
Ursule, Mother of Bears - HP: 5000 -> 5500
9 months ago
sigonasr2
ce3529b976
Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848.
9 months ago
sigonasr2
3145bef2cc
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
9 months ago
sigonasr2
a803531a4d
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
9 months ago
sigonasr2
3350fa8cb1
Fix story pause command to not actually get rid of the story dialog. Release Build 7759.
9 months ago
sigonasr2
2bd3e370e5
Added tutorial tooltips. Release Build 7758.
9 months ago
sigonasr2
37c4aca8bf
Add in visual novel audio pitch and BGM change commands. Add in XP bonus when completing stages. Release Build 7706.
9 months ago
sigonasr2
3e9817060e
Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690.
9 months ago
sigonasr2
78bc4585aa
Implemented Death menu. Release Build 7668.
9 months ago
sigonasr2
99049d6fa0
Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587.
9 months ago
sigonasr2
141e1622d6
Added background story commercial assets. Scrolling Background. Release Build 7577.
9 months ago