sigonasr2
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a97bc7b2f0
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Add HUD input display button images.
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1 year ago |
sigonasr2
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ad05279ae7
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Analog scrolling menu implementation completed.
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1 year ago |
sigonasr2
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df10dc43a8
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Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
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1 year ago |
Nic0Nic0Nii
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df08aa9936
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Add in analog stick control handling. Add interface configuration file.
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1 year ago |
sigonasr2
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7cf44b2462
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Added infinite and nan checks for positions.
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1 year ago |
sigonasr2
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dfa014b0a9
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Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead.
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1 year ago |
sigonasr2
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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1 year ago |
Quapsel
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f8a9bd1e27
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Map Border 1_2 & 1_3 added.
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1 year ago |
sigonasr2
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a5abe82594
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Move spawn debug report code to after all initialization.
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1 year ago |
sigonasr2
|
59c77add6b
|
Update 'Adventures in Lestoria/assets/config/configuration.txt'
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1 year ago |
sigonasr2
|
c1c119e143
|
Update 'Adventures in Lestoria/Monster.h'
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1 year ago |
sigonasr2
|
e5ae58c4a3
|
Update 'Adventures in Lestoria/Monster.cpp'
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1 year ago |
sigonasr2
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3ba7d0519b
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Include code to analyze monster spawns
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1 year ago |
Quapsel
|
812791de8a
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„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Changed dropp rate to 30% for most materials (exception: Frog Skin & Bear Blood)
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1 year ago |
sigonasr2
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8512ccf51a
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Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
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1 year ago |
sigonasr2
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c972b33c56
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Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
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1 year ago |
sigonasr2, Sig, Sigo
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210a46a5f9
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Continue fixing up new menu navigation structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
|
21965b3c90
|
Save File Window navigation controls
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
1ab521ecc0
|
Slight randomization in sound effect pitches for noise variety.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
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790a1f7181
|
Fix Issue #32 for emscripten/linux builds
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
ad10a08644
|
small fixes in 1_2
|
1 year ago |
sigonasr2
|
3ff1ff0b04
|
Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
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1 year ago |
sigonasr2
|
4aaa954d05
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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1 year ago |
sigonasr2
|
cbb277cab2
|
Add in structures to deal with custom menu navigation setups.
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1 year ago |
sigonasr2
|
97ce43ed21
|
Add default button member to menus.
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1 year ago |
sigonasr2
|
bc1a1c6876
|
Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents.
|
1 year ago |
sigonasr2
|
848d0e4816
|
Merge pull request 'MenuComponentRefactor' (#30) from MenuComponentRefactor into master
Reviewed-on: #30
|
1 year ago |
sigonasr2
|
604511d8e9
|
Fix menu components not being clickable.
|
1 year ago |
sigonasr2
|
54f128777f
|
Resolved menu component bugs not being removed from parent menu structure properly.
|
1 year ago |
sigonasr2, Sig, Sigo
|
965d0afdb1
|
Incorporate dynamic pointer cast fix
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
2ba989c6b5
|
Merge branch 'master' into MenuComponentRefactor
|
1 year ago |
sigonasr2, Sig, Sigo
|
516438b451
|
Include for ScrollingWindowComponent was missing.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
afb05b9616
|
End of Map Collision + 1_1 Borders added
|
1 year ago |
sigonasr2
|
e669968bc3
|
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
|
1 year ago |
sigonasr2
|
c0ae0697b7
|
Move to smart pointers for menu component system.
|
1 year ago |
sigonasr2
|
cfd3be4f13
|
Changes to bear sprite.
|
1 year ago |
sigonasr2
|
aa483f1d5e
|
Fixed friend class not working for emscripten builds. Release build 5869.
|
1 year ago |
sigonasr2
|
6b2f4f7bf9
|
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
|
1 year ago |
sigonasr2
|
1fd37bbd51
|
Added controller vibration for world shake events/player hurt events.
|
1 year ago |
sigonasr2
|
c4ee2608f2
|
Added basic controller keybind support.
|
1 year ago |
sigonasr2
|
86925ef031
|
Bear strategy implemented. Release Build 5823.
|
1 year ago |
sigonasr2
|
b7ef0c8712
|
Added knockup status for players/monsters.
|
1 year ago |
sigonasr2
|
3e2bd6feb6
|
Add bear sprite and bear strategy framework.
|
1 year ago |
sigonasr2
|
db9c35f813
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
1 year ago |
sigonasr2
|
acaf1bc3bf
|
Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
|
1 year ago |
sigonasr2
|
e8d2ec9e9d
|
Frog behavior implemented.
|
1 year ago |
sigonasr2
|
62a2119ab2
|
Initial frog behavior aiming implemented.
|
1 year ago |
Quapsel
|
849244d407
|
Monster Spawns 1_6, 1_7 & 1_8
|
1 year ago |
Quapsel
|
2dfbd1fec2
|
Monster spawns for 1_3, 1_4 & 1_5.
|
1 year ago |
sigonasr2
|
705bb9b9fb
|
Added quotes for linux build script. Automatically create metadata file if missing when hitting Load Game
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |