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ce482d19b5
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Accidental copying of triangles in collision checking loop.
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2024-06-21 03:03:42 -05:00 |
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d27009efa3
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Implemented centroid and signed_area functions to the geom2d util. Just a bunch of maths, I don't know why it works. Release Build 9683.
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2024-06-20 18:01:44 -05:00 |
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02b06424a9
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Knockbacks are disabled on solid monsters. Add in small knockback effect on stone throw hit. Release Build 9641.
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2024-06-15 18:28:45 -05:00 |
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daad7d82fb
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Monsters that ignore terrain collision should not be moved by other solid objects. Hide fade timers and the internal UpdateFadeTime function from inherited bullet types. Add large stone graphic. Apply fixed time step to large stone throw. Add in physics for large stone throw attack. Release Build 9630.
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2024-06-15 18:01:44 -05:00 |
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c02d6cdb47
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Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622.
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2024-06-09 12:33:16 -05:00 |
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e4e1a42fc1
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On death, Chapter 2 bonus boss clears the wind and overlay if it was in the middle of that attack. Wind speed gets reset when casting timer ends. Add an extra layer to bullet rendering so there is some consistency with rendering even when bullet Draws are overriden. Fix bug w/opening debug.log file once the AiL class has been initialized. Double the iframe time from getting hit by a tornado to prevent double-hits. Setup wind debris projectiles. Release Build 9515.
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2024-06-01 05:46:42 -05:00 |
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46ee54d7c5
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Fix bug with double rendering. Not using iterator marker to determine what else to draw. Fix bug with maximum health not healing to maximum when health is affected by Health %. Refactored wind speed to be a global value within the game's engine. Included speed reduction properties for wind when warrior blocks. Include projectiles/player being affected by wind and casting to be allowed when pushed by wind. Release Build 9507.
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2024-05-30 18:01:38 -05:00 |
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4fcc5db4af
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Fix Major Hawk AI transition not working properly when only one remains. Release Build 9381.
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2024-05-21 05:13:20 -05:00 |
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5361525b70
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Fix new maps having embedded tilesets (unsupported feature). Add in new overworld stage connections to new maps. Slightly randomize stone elemental attack cycles to vary their attack timings. Release Build 9352.
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2024-05-20 06:22:31 -05:00 |
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e122de36db
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Make bomb explosion sizes be calculated independent of initial bomb size. Shrink down bomb size to be more reasonable. Bombs knock back players and monsters, regardless of the friendly flag. Only deals damage to opposing targets. Release Build 9237.
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2024-05-08 16:51:27 -05:00 |
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1d1c12004e
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Updated all maps to utilize monster template system.
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2024-04-14 21:36:48 -05:00 |
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debe7054b0
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Minimap shadow ring implemented. Release Build 8904.
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2024-04-13 16:20:35 -05:00 |
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eb9114406e
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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2024-04-13 11:27:29 -05:00 |
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a81169cd7f
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Color mode sampling on tiles to determine minimap colors. Release Build 8703.
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2024-04-02 21:14:19 -05:00 |
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914b55e4c1
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Minimap generation implemented. Release Build 8675.
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2024-04-02 18:21:02 -05:00 |
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962ee84da9
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Changed Bandages item description to include casting info.
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2024-03-31 20:15:17 -05:00 |
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b089ea9ed5
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Fixed Issue#40. Mmory leak found and corrected, forgot to delete corresponding sprite attached to a decal when cleaning up text caches. Release Build 8610.
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2024-03-31 19:48:40 -05:00 |
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f47aa88e2e
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Auto-aim should lead slightly. Auto-retreat should attempt max distance retreat. Release Build 8598.
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2024-03-30 02:24:10 -05:00 |
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cd8944db96
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Finally figured out why "closest target" auto aim was not auto aiming at the actual closest target. Was aiming at the "max aiming point reach" of the closest target. Release Build 8578.
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2024-03-29 19:45:41 -05:00 |
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b8790c16b6
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Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
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2024-03-29 19:38:53 -05:00 |
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047819d548
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Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
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2024-03-29 15:47:36 -05:00 |
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e7c7504e6d
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Include Weapon Upgrade/Equipment related Achievements. Release Build 8548.
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2024-03-29 10:47:49 -05:00 |
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e3f79e6965
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Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530.
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2024-03-29 06:00:03 -05:00 |
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de52654380
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Add achievement icons and setup achievement config file. Add in unlock area achievements.
Release Build 8524.
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2024-03-29 05:23:48 -05:00 |
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a997c5944a
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Add in some achievement icons and file hashing saving/loading of save files. Release Build 8515.
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2024-03-29 02:40:06 -05:00 |
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64a52d6910
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Prep Time Trial system structure. Release Build 8492.
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2024-03-27 19:08:38 -05:00 |
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d00fb5aa46
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Add a tutorial task that requires the player to equip a crafted piece of gear. Release Build 8467.
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2024-03-26 22:45:09 -05:00 |
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a63f5f9b6c
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Set VSync once the settings loads, since emscripten builds do not respect the vsync parameter at the very start of launching.
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2024-03-26 22:23:50 -05:00 |
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05abf6c3e9
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Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465.
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2024-03-26 22:19:17 -05:00 |
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fe52623a17
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Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
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2024-03-26 17:31:34 -05:00 |
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19ceff257a
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Fix lightbar settings, add failsafe retry loading for icons and action button handles when the icons fail to load for reasons. Fix sin wave breathing for lightbar on death screen, misplaced division operation. Release Build 8418.
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2024-03-25 17:23:13 -05:00 |
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412a88d294
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Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413.
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2024-03-25 14:15:37 -05:00 |
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07d4dbf1b4
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Add in controller rumble for steam API controllers. Release Build 8398.
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2024-03-25 09:43:11 -05:00 |
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dcc101296b
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Game pauses when a controller is disconnected. Release Build 8395.
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2024-03-25 06:40:19 -05:00 |
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0c80c13449
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Enable Keyboard input overlay when using Steam Big Picture. Enable Fullscreen automatically when using Steam Big Picture. Release Build 8394.
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2024-03-25 06:32:43 -05:00 |
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97f6987028
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Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369.
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2024-03-25 04:47:34 -05:00 |
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f18cba0b97
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Version number updated to 1.0.0. Handle analog input hints for steam icons. Release Build 8348.
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2024-03-25 02:20:30 -05:00 |
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3d621fa95b
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Hot swapping/plugging controllers now working. Refresh action sets of all active controllers. Release Build 8298.
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2024-03-24 17:11:38 -05:00 |
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4520737042
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Add in all steam input requests to input lists. Release Build 8238.
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2024-03-23 15:32:28 -05:00 |
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2a98097336
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Add steam API to build. Release Build 8219.
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2024-03-22 00:31:11 -05:00 |
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5ca9690028
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Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212.
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2024-03-21 23:46:11 -05:00 |
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bf2a2982c9
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Fix crash when hovering over a blank item loadout slot in the item loadout menu. Tutorial tasks now are only drawn while a stage is being actively played. Tutorial tasks get cleared upon a stage completion. Release Build 8210.
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2024-03-20 02:25:52 -05:00 |
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3aaa79eda4
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Fix right-hand side checkbox labels in Settings menu being too wide, going behind the scrollbar. Release Build 8208.
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2024-03-20 02:09:06 -05:00 |
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e6043416d1
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Show item loadout inputs on the item loadout menu. Fix bug causing item loadout menu item descriptions/names to not update when hovering over the item icons. Release Version 8207.
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2024-03-20 02:04:57 -05:00 |
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bd4bb4d822
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Fix outer boundary tile transitions in Intro setpieces.
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2024-03-20 01:22:35 -05:00 |
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6ee3518c58
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All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
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2024-03-20 01:11:07 -05:00 |
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7608e9dfe2
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Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
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2024-03-20 00:33:30 -05:00 |
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4498cc39eb
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Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155.
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2024-03-17 13:24:30 -05:00 |
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d21352a633
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Added low health warning visuals and sound effect. Release Build 8145.
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2024-03-15 02:33:20 -05:00 |
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122e3ecffd
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Move Settings Window items into a Scrollable Window Component. Rearranged/Resized items to accomodate for it. Fix a bug with not specifying a menu navigation group meaning that the menu will always default to the default button instead of the actual component navigation groups defined. Release Build 8131.
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2024-03-15 00:58:53 -05:00 |
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