sigonasr2
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99674ce6e1
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Release build 6530.
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11 months ago |
sigonasr2
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2640477f89
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Implemented offline / online character tabs for the load game window. Release Build 6459.
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11 months ago |
sigonasr2
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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11 months ago |
sigonasr2
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e45a2dc7da
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Knockback away from bear’s position makes more sense.
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11 months ago |
sigonasr2
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1d5a936c20
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Release Build 6393
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11 months ago |
sigonasr2
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4146e54379
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Release Build 6389
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11 months ago |
sigonasr2
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e3a3328882
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Add knockback amount to bear strategy, allowing for configuration.
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11 months ago |
sigonasr2
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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11 months ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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11 months ago |
sigonasr2
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5ed991ec88
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Boss Phase 3 completed.
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11 months ago |
sigonasr2
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7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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11 months ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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11 months ago |
sigonasr2
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bc702788cf
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Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
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11 months ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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11 months ago |
sigonasr2
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afdb85e16f
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Release version 6278.
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11 months ago |
sigonasr2
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07139f06b7
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Release build 6277. Fix second boss script not being loaded properly.
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11 months ago |
sigonasr2
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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11 months ago |
sigonasr2
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b8da4fbbbe
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Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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11 months ago |
sigonasr2
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553baa5945
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Changed reflection code to slightly account for rotations.
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11 months ago |
sigonasr2
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37fb379df9
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Update to release build 6238.
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11 months ago |
sigonasr2
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7c87766bc5
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Update release build to version 6216.
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11 months ago |
sigonasr2
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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11 months ago |
sigonasr2
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a5abe82594
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Move spawn debug report code to after all initialization.
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11 months ago |
sigonasr2
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aa483f1d5e
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Fixed friend class not working for emscripten builds. Release build 5869.
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11 months ago |
sigonasr2
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c4ee2608f2
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Added basic controller keybind support.
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11 months ago |
sigonasr2
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86925ef031
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Bear strategy implemented. Release Build 5823.
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11 months ago |
sigonasr2
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62a2119ab2
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Initial frog behavior aiming implemented.
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11 months ago |
sigonasr2
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b97afb24bd
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Frog tongue should only hit each entity one time.
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11 months ago |
sigonasr2
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20e452b337
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Smooth movement should respect elapsed time and not be frame-based.
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11 months ago |
sigonasr2
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87cdff2218
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Tongue hitbox should be determined by current length of tongue, not final length.
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11 months ago |
sigonasr2
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8d471fe35e
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Release build 5736
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11 months ago |
sigonasr2
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c18418c4ce
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Cleaned up pathfinding algorithms.
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11 months ago |
sigonasr2
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5f1b07d8b5
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Refactoring A* algorithm to use a set structure instead of an array.
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11 months ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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11 months ago |
sigonasr2
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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11 months ago |
sigonasr2
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3e1227a899
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Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
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11 months ago |
sigonasr2
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1e3a2ecabb
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Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
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11 months ago |
sigonasr2
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4ac15dd1cc
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XP and level up systems implemented.
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12 months ago |
sigonasr2
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126753053f
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Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
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12 months ago |
sigonasr2
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52d36eab3b
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Properly reset the player's health and mana between stages.
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12 months ago |
sigonasr2
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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12 months ago |
sigonasr2
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5d1e0b5a7a
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Completed image caching technique for rendering text using the normal engine draw functions.
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12 months ago |
sigonasr2
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d29f7d47bd
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Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.
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12 months ago |
sigonasr2
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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12 months ago |
sigonasr2
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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12 months ago |
sigonasr2
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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1 year ago |
sigonasr2
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38729877b8
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Fix up all menu components to integrate with new view port system.
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1 year ago |
sigonasr2
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44fcbc80cd
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Fixed up menu components to not rely on old parent positions.
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1 year ago |
sigonasr2
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sigonasr2
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cfd5586d63
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |