|
d7b9d2670e
|
Setup Palm trees to be foreground objects. Prepare all Artificer window dialogs. Release Build 10424.
|
2024-07-30 09:35:41 -05:00 |
|
|
57c5a2f579
|
Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415.
|
2024-07-29 18:36:00 -05:00 |
|
|
1230714be2
|
Artificer initial discussion window menu and setup. Add dialog finish callback function to perform actions once a dialog finishes.
|
2024-07-29 15:27:49 -04:00 |
|
|
5193f382a3
|
Fix bugs with static containers not being reset between unit test runs. Add in player test checks for seeded damage reduction test.
|
2024-06-25 16:51:52 -05:00 |
|
|
b06199efe0
|
Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585.
|
2024-06-08 16:44:22 -05:00 |
|
|
eb9114406e
|
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
|
2024-04-13 11:27:29 -05:00 |
|
|
122e3ecffd
|
Move Settings Window items into a Scrollable Window Component. Rearranged/Resized items to accomodate for it. Fix a bug with not specifying a menu navigation group meaning that the menu will always default to the default button instead of the actual component navigation groups defined. Release Build 8131.
|
2024-03-15 00:58:53 -05:00 |
|
|
2c81cf15f2
|
Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
|
2024-03-05 06:05:28 -06:00 |
|
|
7ce1e37549
|
Add in support for subcomponents within subcomponents. Prioritize highest depth menu item when hovering over overlapping items.
|
2024-03-05 04:27:18 -06:00 |
|
|
091a4a20e1
|
Make Leave Area button work in the camp. Fix background music volume not being halved when entering/exiting the pause menu. Release Build 7909.
|
2024-03-05 00:59:00 -06:00 |
|
|
79d80e3e0d
|
Fix menus being active during screen transitions. Release Build 7905.
|
2024-03-04 18:28:45 -06:00 |
|
|
ddddd966aa
|
Credits navigation key actually pops up the credits for controllers.
|
2024-03-03 01:58:40 -06:00 |
|
|
3145bef2cc
|
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
|
2024-02-29 03:55:15 -06:00 |
|
|
78bc4585aa
|
Implemented Death menu. Release Build 7668.
|
2024-02-27 17:48:41 -06:00 |
|
|
8fc5b530b4
|
Returning to camp no longer rewards you stage items. Changed CloseAllMenus() to actually call CloseMenu() multiple times instead to prevent lockouts while holding down menu buttons and having menus closed on (such as getting hit by enemy attacks while in the pause menu). Release Build 7646.
|
2024-02-27 04:10:59 -06:00 |
|
|
ee215b132c
|
Fix Menu crash for tab switching on blacksmith (inactive scrolled menu items were unfocused and unselectable). Added sound effect for toggling button icon sets. Fix Key DrawInput functions to respect new extended icon types. Bosses now respect boundaries of boss arenas. Release Build 7474.
|
2024-02-20 23:43:58 -06:00 |
|
|
63f7062841
|
Add unequip hotkey to character equipment menu. Implemented mouse inputs displaying on input helper when mouse navigation is used. Release Build 7465.
|
2024-02-20 22:56:54 -06:00 |
|
|
66b0648a59
|
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
|
2024-02-20 03:47:12 -06:00 |
|
|
4dc9505cbd
|
Implemented controller compatibility with the Game Settings menu. Fullscreen mode now ignores automatic mouse movement due to screen resizes when in keyboard navigation mode. Release Build 7391.
|
2024-02-19 23:40:14 -06:00 |
|
|
d5bd8655a9
|
Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344.
|
2024-02-18 22:16:09 -06:00 |
|
|
a39a841166
|
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
|
2024-02-18 18:46:45 -06:00 |
|
|
a723ac50fc
|
Added controller compatibility for the consumable item crafting menu. Fixed bug for selecting buttons that would become disabled causing infinite menu loop. Added checkes fo auto-resolve default button and immediately close out the loop. Release Build 7299.
|
2024-02-17 15:30:56 -06:00 |
|
|
d8d50f74a7
|
Implemented controller compatibility for sell item menu. Keyboard/controller menu navigation now auto-repopulates with a default selection if the current selection becomes expired for some reason (such as selling an item). Release Build 7249.
|
2024-02-16 18:30:14 -06:00 |
|
|
5d315ada93
|
Added controller compatibility for buy item menu. Removed restriction on mouse navigation not handling inputs defined in input engage groups of menus. Release Build 7242.
|
2024-02-16 17:58:10 -06:00 |
|
|
48ba282fa5
|
Implemented equipment menu navigation (partially).
|
2024-02-13 06:43:29 -06:00 |
|
|
fd9fdc0924
|
Added partial keyboard functionality to character equip menu. Fix bugs with scrolling reset system. Release Build 7162.
|
2024-02-12 02:03:27 -06:00 |
|
|
bacd879e12
|
Added dynamic labels for gamepad controls input helper. Fixed wrapping bug for pressing right on monster loot scrollable container. Added XP gain sound effect. Release Build 7112.
|
2024-02-11 20:25:24 -06:00 |
|
|
8afd66632a
|
Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
|
2024-02-11 18:31:30 -06:00 |
|
|
52a01d04ad
|
Begin work on Level Completion controller compatibility. Add in inventory scrollable window helper navigation macros to make coding wrapping functionality easier. Release Build 7010.
|
2024-02-10 15:08:23 -06:00 |
|
|
a449932226
|
Implemented class selection window controller/keyboard compatibility. Added selection passthrough for disabled/grayed out items. Change hover fade-in for toggleable buttons. Release Build 6988.
|
2024-02-10 05:02:39 -06:00 |
|
|
6a5b74b3e6
|
Added in shoulder button navigation schemes, related icons, and DAS press input handling for menu navigation. Added in button visibility settings for input helper. Added Confirm input display for load game window.
|
2024-02-09 23:41:39 -06:00 |
|
|
ce46a1d3d7
|
Refactored analog control system to use digital DAS input system with directional input support.
|
2024-02-09 22:48:49 -06:00 |
|
Nic0Nic0Nii
|
cbc4fa5470
|
Add DAs input functions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2024-02-09 18:03:23 +00:00 |
|
|
fd1f762e20
|
Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907.
|
2024-02-09 02:53:55 -06:00 |
|
|
3fff17417e
|
Refactored the input display menu to allow for dynamic changing of row displays. Remove controller specific keybinding menu, integrating with initial keyboard menu.
|
2024-02-07 17:58:29 -06:00 |
|
|
d576e6143e
|
Added new input keybind menu. Fixed MenuLabels to account for the 2 pixel border in width when rendering menu labels. Also corrected minor bugs with spaces being counted in wrapped text string lengths.
|
2024-02-05 02:51:17 -06:00 |
|
|
cd599b73e0
|
Add in keyboard mapping display settings window. Add in keybind display buttons.
|
2024-02-02 20:31:34 -06:00 |
|
|
d904ef7e91
|
Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window.
|
2024-01-30 17:29:05 -06:00 |
|
Nic0Nic0Nii
|
8149db260b
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2024-01-30 14:48:49 +00:00 |
|
|
390e7fefbf
|
Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
|
2024-01-29 22:25:32 -06:00 |
|
|
dcabc05702
|
Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
|
2024-01-29 19:29:38 -06:00 |
|
|
5589740f03
|
Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
|
2024-01-27 10:34:56 -06:00 |
|
|
15990152c7
|
Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
|
2024-01-27 06:43:09 -06:00 |
|
|
e036302b58
|
Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed.
|
2024-01-26 16:15:49 -06:00 |
|
Nic0Nic0Nii
|
4f6d9b09e3
|
Add Settings menu and an Unlocck All button
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2024-01-26 15:29:42 +00:00 |
|
|
a206cb10eb
|
Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules.
|
2024-01-20 15:20:26 -06:00 |
|
|
4eec0ce337
|
Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
|
2024-01-20 14:42:35 -06:00 |
|
|
9dc2a0a4c2
|
Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
|
2024-01-20 12:50:12 -06:00 |
|
|
ad05279ae7
|
Analog scrolling menu implementation completed.
|
2024-01-19 18:53:51 -06:00 |
|
|
df10dc43a8
|
Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
|
2024-01-19 15:09:59 -06:00 |
|