@ -43,6 +43,7 @@ All rights reserved.
using A = Attribute ;
void Menu : : InitializeSellItemWindow ( ) {
static bool incrementButtonDisabled = false ;
Menu * sellItemWindow = CreateMenu ( SELL_ITEM , CENTERED , { 192 , 72 } ) ;
static auto GetQuantity = [ & ] ( ) {
return std : : stoi ( Component < MenuLabel > ( SELL_ITEM , " Amount to sell Amount Label " ) - > GetLabel ( ) ) ;
@ -72,11 +73,17 @@ void Menu::InitializeSellItemWindow(){
sellItemWindow - > ADD ( " Amount to sell Amount Label " , MenuLabel ) ( geom2d : : rect < float > { { sellItemWindow - > size . x / 2 + 48 , 34 } , { 32 , 12 } } , " 0 " , 1.0f , ComponentAttr : : SHADOW | ComponentAttr : : OUTLINE | ComponentAttr : : FIT_TO_LABEL ) END ;
sellItemWindow - > ADD ( " Increase sell amount Button " , MenuComponent ) ( geom2d : : rect < float > { { sellItemWindow - > size . x / 2 + 80 + 2 , 34 } , { 12 , 12 } } , " + " , [ & ] ( MenuFuncData data ) {
UpdateMenu ( GetQuantity ( ) + 1 ) ;
if ( ! incrementButtonDisabled ) {
UpdateMenu ( GetQuantity ( ) + 1 ) ;
}
incrementButtonDisabled = false ;
return true ;
} ) END ;
sellItemWindow - > ADD ( " Decrease sell amount Button " , MenuComponent ) ( geom2d : : rect < float > { { sellItemWindow - > size . x / 2 + 48 - 14 , 34 } , { 12 , 12 } } , " - " , [ ] ( MenuFuncData data ) {
UpdateMenu ( GetQuantity ( ) - 1 ) ;
if ( ! incrementButtonDisabled ) {
UpdateMenu ( GetQuantity ( ) - 1 ) ;
}
incrementButtonDisabled = false ;
return true ;
} ) END ;
@ -93,4 +100,82 @@ void Menu::InitializeSellItemWindow(){
Menu : : CloseMenu ( ) ;
return true ;
} ) END ;
sellItemWindow - > SetupKeyboardNavigation (
[ ] ( MenuType type , Data & returnData ) { //On Open
if ( Component < MenuComponent > ( type , " Sell Button " ) - > IsGreyedOut ( ) ) {
returnData = " Cancel Button " ;
} else {
returnData = " Sell Button " ;
}
} ,
{ //Button Key
{ game - > KEY_START , { [ ] ( MenuFuncData data ) {
if ( Component < MenuComponent > ( data . menu . GetType ( ) , " Sell Button " ) - > IsGreyedOut ( ) ) {
return " " ;
} else {
return " Sell " ;
}
} , [ ] ( MenuType type ) {
Component < MenuComponent > ( type , " Sell Button " ) - > Click ( ) ;
} } } ,
{ { game - > KEY_SHOULDER , Pressed } , { " Qty Up/Down " , [ ] ( MenuType type ) { } } } ,
{ { game - > KEY_FASTSCROLLDOWN , PressedDAS } , { " " , [ ] ( MenuType type ) {
Component < MenuComponent > ( type , " Increase sell amount Button " ) - > Click ( ) ;
if ( Component < MenuComponent > ( type , " Sell Button " ) - > IsGreyedOut ( ) ) {
Component < MenuComponent > ( type , " Decrease sell amount Button " ) - > Click ( ) ;
}
} } } ,
{ { game - > KEY_FASTSCROLLUP , PressedDAS } , { " " , [ ] ( MenuType type ) {
bool foundValidAmt = ! Component < MenuComponent > ( type , " Sell Button " ) - > IsGreyedOut ( ) ;
Component < MenuComponent > ( type , " Decrease sell amount Button " ) - > Click ( ) ;
if ( foundValidAmt & & Component < MenuComponent > ( type , " Sell Button " ) - > IsGreyedOut ( ) ) {
Component < MenuComponent > ( type , " Increase sell amount Button " ) - > Click ( ) ;
}
} } } ,
{ game - > KEY_BACK , { " Back " , [ ] ( MenuType type ) {
Menu : : CloseMenu ( ) ;
} } } ,
{ { game - > KEY_CONFIRM , PressedDAS } , { " " , [ ] ( MenuType type ) {
if ( Menu : : menus [ type ] - > GetSelection ( ) . expired ( ) ) return ;
incrementButtonDisabled = false ;
if ( Menu : : menus [ type ] - > GetSelection ( ) . lock ( ) - > GetName ( ) = = " Increase sell amount Button " ) {
Component < MenuComponent > ( type , " Increase sell amount Button " ) - > Click ( ) ;
if ( Component < MenuComponent > ( type , " Sell Button " ) - > IsGreyedOut ( ) ) {
Component < MenuComponent > ( type , " Decrease sell amount Button " ) - > Click ( ) ;
}
} else
if ( Menu : : menus [ type ] - > GetSelection ( ) . lock ( ) - > GetName ( ) = = " Decrease sell amount Button " ) {
bool foundValidAmt = ! Component < MenuComponent > ( type , " Sell Button " ) - > IsGreyedOut ( ) ;
Component < MenuComponent > ( type , " Decrease sell amount Button " ) - > Click ( ) ;
if ( foundValidAmt & & Component < MenuComponent > ( type , " Sell Button " ) - > IsGreyedOut ( ) ) {
Component < MenuComponent > ( type , " Increase sell amount Button " ) - > Click ( ) ;
}
}
incrementButtonDisabled = true ; //We handled the clicks ourselves, we don't want it to cause another click on release.
} } } ,
{ game - > KEY_CONFIRM , { " Select " , [ ] ( MenuType type ) { } } } ,
}
, { //Button Navigation Rules
{ " Cancel Button " , {
. up = " Decrease sell amount Button " ,
. down = " Decrease sell amount Button " ,
. left = " Sell Button " ,
. right = " Sell Button " , } } ,
{ " Sell Button " , {
. up = " Increase sell amount Button " ,
. down = " Increase sell amount Button " ,
. left = " Cancel Button " ,
. right = " Cancel Button " , } } ,
{ " Increase sell amount Button " , {
. up = " Sell Button " ,
. down = " Sell Button " ,
. left = " Decrease sell amount Button " ,
. right = " Decrease sell amount Button " , } } ,
{ " Decrease sell amount Button " , {
. up = " Cancel Button " ,
. down = " Cancel Button " ,
. left = " Increase sell amount Button " ,
. right = " Increase sell amount Button " , } } ,
} ) ;
}