|
933fc16cce
|
Add in item drop overlays to HUD.
|
2023-11-26 12:17:35 -06:00 |
|
|
88b8f17edb
|
Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function.
|
2023-11-23 19:59:19 -06:00 |
|
|
a3ac1243d7
|
Item Drops implemented on monster kills.
|
2023-11-22 15:49:41 -06:00 |
|
|
403690747d
|
Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
|
2023-11-22 14:30:15 -06:00 |
|
|
b61f9ddf96
|
Setup monster drop config data and monster drop data structure.
|
2023-11-21 22:03:48 -06:00 |
|
|
6c16405908
|
Finish level complete layout.
|
2023-11-20 20:40:14 -06:00 |
|
|
5652741ec0
|
Added level complete window upon completing a stage.
|
2023-11-19 15:57:18 -06:00 |
|
|
5b28478596
|
Inactive/Active ring status based on being in/out of combat.
|
2023-11-19 13:40:01 -06:00 |
|
|
eeb24934a3
|
Added an end zone ring graphic.
|
2023-11-16 20:41:59 -06:00 |
|
|
7e371f6779
|
Add in loadout system to Player class.
|
2023-11-13 19:48:39 -06:00 |
|
|
30a5cdc488
|
Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
|
2023-11-11 17:31:53 -06:00 |
|
|
2fe9f17cdc
|
Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637
|
2023-11-11 07:09:40 -06:00 |
|
|
cedb465c79
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
2023-10-24 04:52:24 -05:00 |
|
|
800a5767f2
|
Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
|
2023-10-22 23:19:47 -05:00 |
|
|
e189d4b516
|
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
|
2023-10-22 02:07:03 -05:00 |
|
|
0fdfa65ddf
|
Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes.
|
2023-10-22 00:48:09 -05:00 |
|
|
e779725106
|
Define health and growth rates of each class.
|
2023-10-21 00:33:46 -05:00 |
|
|
3ee6d03728
|
Add in Rotating character display component
|
2023-10-20 23:48:55 -05:00 |
|
|
1f40e846ac
|
Typo on Accessories. Initialize listener categories
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-10-18 17:51:08 +00:00 |
|
|
04d6f42526
|
Handled dynamic adding and removing of inventory items and syncing with menu systems.
|
2023-10-17 05:35:19 -05:00 |
|
|
6656e3d036
|
Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called.
|
2023-10-17 01:21:00 -05:00 |
|
|
daf94db505
|
Added functional scrollbar.
|
2023-10-15 14:59:35 -05:00 |
|
|
ff3f4ba1c0
|
Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
|
2023-10-15 12:58:39 -05:00 |
|
|
472e8eceda
|
Rendering of decal portions now controllable via point check overrides.
|
2023-10-12 20:16:22 -05:00 |
|
|
1c4ec84d75
|
Implement dummy items and scrollablewindowcomponent setup
|
2023-10-12 18:35:45 -05:00 |
|
|
803a0189d8
|
Inventory Drag and Drop Management implemented.
|
2023-10-07 18:28:19 -05:00 |
|
|
ba6505b266
|
Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
|
2023-10-06 18:46:13 -05:00 |
|
|
877c44c372
|
Setup Items, item categories, and item scripts, and all associated configuration files for them.
|
2023-10-06 17:19:02 -05:00 |
|
|
d3f26d4bb0
|
Render all background windows, foreground window is the only one with direct focus. Background windows are darkened.
|
2023-10-05 00:42:28 -05:00 |
|
|
ee5f6f9598
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
2023-10-04 03:00:02 -05:00 |
|
|
9246852c25
|
Theme keys are now sorted when loading so they appear in the right order down the line.
|
2023-10-04 01:14:50 -05:00 |
|
|
10cfb009f7
|
Added scaling/tiling capabilities for themes. Safe maps have unordered version.
|
2023-10-03 04:09:42 -05:00 |
|
|
999855c6e8
|
Proper theming controls added, attributes are now an inheritable interface for anything.
|
2023-10-03 02:34:26 -05:00 |
|
|
bff7eabef5
|
Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-10-02 19:54:21 +00:00 |
|
|
17838ffb8b
|
9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-10-02 16:50:53 +00:00 |
|
|
c4db27a78d
|
Boss name overlays added to map editor and game.
|
2023-09-26 05:22:04 -05:00 |
|
|
13c20abc1c
|
Add in ranger ability icons
|
2023-09-26 04:28:01 -05:00 |
|
|
66f182ac38
|
Implemented Wizard HUD ability icons.
|
2023-09-26 03:57:44 -05:00 |
|
|
9d08c2547f
|
Added Warrior HUD ability icons
|
2023-09-26 03:23:07 -05:00 |
|
|
388cf0ba2d
|
Mana costs and ability short names are now displayed on the HUD.
|
2023-09-26 00:32:54 -05:00 |
|
|
c68bdcc673
|
Cooldown icon indicators.
|
2023-09-24 05:55:13 -05:00 |
|
|
1cabb34b94
|
Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
|
2023-09-24 04:01:04 -05:00 |
|
|
3f60180b68
|
Build 1418. Slime King fight is fully implemented.
|
2023-09-23 16:27:10 -05:00 |
|
|
caddaefb02
|
Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
|
2023-09-23 15:28:21 -05:00 |
|
|
de04905983
|
Phase 4 implemented.
|
2023-09-23 15:10:59 -05:00 |
|
|
76d45f2563
|
Phase 3 patterns implemented.
|
2023-09-23 13:46:18 -05:00 |
|
|
cf782c29bb
|
Tuned jump delays and values for phase 2.
|
2023-09-23 13:12:00 -05:00 |
|
|
1bb87eab23
|
Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-09-23 17:35:37 +00:00 |
|
|
5bc449fb7a
|
Remove the random message
|
2023-09-20 21:29:28 +00:00 |
|
|
5ca4546bb7
|
Implemented multi-stage jump phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-09-20 21:27:59 +00:00 |
|