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sigonasr2
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AdventuresInLestoria
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Commit Graph
32 Commits (89bc17c0a2d40e26f2cd1a25619edbefa8a64827)
Author
SHA1
Message
Date
sigonasr2
33d81125df
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
7 months ago
sigonasr2
593180c730
Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
7 months ago
sigonasr2
96a8ba56c8
Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
7 months ago
sigonasr2
270d70a387
Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
7 months ago
sigonasr2
e40f7dccd5
Use smaller images for class character/visual novel sprites. Release Build 9020.
7 months ago
sigonasr2
d98d127861
Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
8 months ago
sigonasr2
31ccdee2f5
Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
8 months ago
sigonasr2
188f2f28b2
Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
8 months ago
sigonasr2
eb9114406e
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue
#37
. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
8 months ago
sigonasr2
3871d9f085
Rebuild master branch build. Release Build 8667.
8 months ago
sigonasr2
b35d58f9bd
Added noise to grass/ground tiles of maps.
8 months ago
sigonasr2
92da000b13
Added vignette effect when taking damage. Release Build 8614.
8 months ago
sigonasr2
21b6334a2a
Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
8 months ago
sigonasr2
64a52d6910
Prep Time Trial system structure. Release Build 8492.
8 months ago
sigonasr2
86242f9f87
Add tutorial button to use into the center of the display string instead of the beginning for clarity. Release Build 8472.
8 months ago
sigonasr2
fe52623a17
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
8 months ago
sigonasr2
8e595546ab
Fix tutorial task input prompts being too large. Release Build 8445. Rebuild with official pack key.
8 months ago
sigonasr2
7608e9dfe2
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
8 months ago
sigonasr2
73268374df
Tie PGE font setting to resource pack loading system. Release Build 8168.
9 months ago
sigonasr2
90a20d77af
Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
9 months ago
sigonasr2
49bd224202
Marketiiiiiiiiing
9 months ago
sigonasr2
d21352a633
Added low health warning visuals and sound effect. Release Build 8145.
9 months ago
sigonasr2
e1088e9696
Warrior slash animation now extends based on actual attack range. Release Build 7997.
9 months ago
sigonasr2
2c81cf15f2
Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
9 months ago
sigonasr2
a128dd5e3b
Ranger hairstyle changed.
9 months ago
sigonasr2
9d76814f9a
Include new story art.
9 months ago
sigonasr2
4a24b17b70
Added shadow underneath bridge for Stage I-I. Release Build 7902.
9 months ago
sigonasr2
b1d98cebb2
Initial craft of an item now properly consumes the resources and money of the item. Start at Story I node instead of the Campaign I-I node. Include additional credits. Added additional story background. Release Build 7877. Patch version 0.4.3
9 months ago
sigonasr2
a803531a4d
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
9 months ago
sigonasr2
305131d7db
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
9 months ago
sigonasr2
9018e6418a
Include `git-filter-repo` script. Rewrite history to exclude gamepack.pak file. Regenerate locked gamepack.pak file using unpublished key data. Release Build 7609.
9 months ago
sigonasr2
5035dd5af9
Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
9 months ago