sigonasr2, Sig, Sigo
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cbf323da89
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Story I unlocks from the beginning of the game.
Warrior auto-attack facing direction is now based on attacking direction of target.
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9 months ago |
Quapsel
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55153c356d
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„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Slime King - HP: 3500 -> 5000
Ursule, Mother of Bears - HP: 5000 -> 5500
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9 months ago |
sigonasr2
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ce3529b976
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Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848.
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9 months ago |
sigonasr2
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3145bef2cc
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Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
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9 months ago |
sigonasr2
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a803531a4d
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Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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9 months ago |
sigonasr2
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3350fa8cb1
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Fix story pause command to not actually get rid of the story dialog. Release Build 7759.
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9 months ago |
sigonasr2
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2bd3e370e5
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Added tutorial tooltips. Release Build 7758.
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9 months ago |
sigonasr2
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37c4aca8bf
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Add in visual novel audio pitch and BGM change commands. Add in XP bonus when completing stages. Release Build 7706.
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9 months ago |
sigonasr2
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3e9817060e
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Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690.
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9 months ago |
sigonasr2
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e205fe9806
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Restore item loadout quantities on level restarts. Release Build 7674.
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9 months ago |
sigonasr2
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78bc4585aa
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Implemented Death menu. Release Build 7668.
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9 months ago |
sigonasr2
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305131d7db
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Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
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9 months ago |
sigonasr2
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9018e6418a
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Include `git-filter-repo` script. Rewrite history to exclude gamepack.pak file. Regenerate locked gamepack.pak file using unpublished key data. Release Build 7609.
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9 months ago |
sigonasr2
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57bad057ed
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Added intro camera movement and transition changing. Release Build 7603.
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9 months ago |
sigonasr2
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99049d6fa0
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Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587.
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9 months ago |
sigonasr2
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141e1622d6
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Added background story commercial assets. Scrolling Background. Release Build 7577.
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9 months ago |
sigonasr2
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e317b7b23b
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Add in input displays for gameplay HUD, showing current hotkeys for abilities and items. Updated class info menu to show current inputs. Added slight outlines to mouse control icons. Release Build 7574.
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9 months ago |
sigonasr2
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42d4e794c7
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Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521.
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9 months ago |
sigonasr2
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5035dd5af9
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Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
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9 months ago |
sigonasr2
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f9e00caaa4
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Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
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9 months ago |
sigonasr2
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ee215b132c
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Fix Menu crash for tab switching on blacksmith (inactive scrolled menu items were unfocused and unselectable). Added sound effect for toggling button icon sets. Fix Key DrawInput functions to respect new extended icon types. Bosses now respect boundaries of boss arenas. Release Build 7474.
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9 months ago |
sigonasr2
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63f7062841
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Add unequip hotkey to character equipment menu. Implemented mouse inputs displaying on input helper when mouse navigation is used. Release Build 7465.
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9 months ago |
sigonasr2
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66b0648a59
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Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
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9 months ago |
sigonasr2
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bf33ad79c9
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Added custom window positioning, sizing, and added configuration file loading before the game window is constructed .
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9 months ago |
sigonasr2
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d5bd8655a9
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Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344.
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10 months ago |
sigonasr2
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e5ace36a60
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Added locked item sound effect. Fixed label member being protected accessible, now private requiring all children to access through SetLabel. Fix reversed logic check for locked craftable items. Added controller compatibility for consumable item crafting selection window. Release Build 7291.
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10 months ago |
sigonasr2
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e67c233aaa
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Added controller compatibility for player inventory window. Release Build 7198.
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10 months ago |
sigonasr2
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783428dfa1
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Added full controller compatibility for the character menu window. Release Build 7187.
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10 months ago |
sigonasr2
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48ba282fa5
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Implemented equipment menu navigation (partially).
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10 months ago |
sigonasr2
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5788123ab5
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Linux build fixes. Public declaration for game controllers array, properly initialize dynamic counters and their display values, fix story script to have capital I's, renamed images to be uppercase for case-sensitivity in Linux.
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10 months ago |
sigonasr2
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bacd879e12
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Added dynamic labels for gamepad controls input helper. Fixed wrapping bug for pressing right on monster loot scrollable container. Added XP gain sound effect. Release Build 7112.
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10 months ago |
sigonasr2
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8afd66632a
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Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
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10 months ago |
sigonasr2
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22b1557c05
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Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
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10 months ago |
sigonasr2
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116c3c1a51
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Fix Overworld Menu encounters scrolling for keyboard-only controls. Remove redundant rendering for display text on key DrawInput popups. Make sure mouse-displayed inputs don't render the primary mouse icon twice. Release Build 6993.
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10 months ago |
sigonasr2
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f5bcd4f869
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Resized renders to fit class info window. Class info window controller compatibility added. Release Build 6961.
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10 months ago |
sigonasr2
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0a9136e6c4
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Handle mouse buttons for rebinding controls. Release Build 6956.
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10 months ago |
sigonasr2
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35cc847671
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Add in shoulder button navigation to consumables window. Fix down navigation when reaching a partially filled row in the inventory consumables window. Added arrows navigation input helper icon.
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10 months ago |
sigonasr2
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6a5b74b3e6
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Added in shoulder button navigation schemes, related icons, and DAS press input handling for menu navigation. Added in button visibility settings for input helper. Added Confirm input display for load game window.
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10 months ago |
sigonasr2
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ce46a1d3d7
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Refactored analog control system to use digital DAS input system with directional input support.
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10 months ago |
Nic0Nic0Nii
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cbc4fa5470
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Add DAs input functions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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cd599b73e0
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Add in keyboard mapping display settings window. Add in keybind display buttons.
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10 months ago |
Nic0Nic0Nii
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e1294dd9ce
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Chapter 1 script revisions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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2b34cbbeac
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Added bgm and sfx sliders.
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10 months ago |
Nic0Nic0Nii
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2bbd5e9ee4
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Traveling merchant randomized data is now saved
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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689eaa6d10
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Implemented chapter limits for equipment upgrades.
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10 months ago |
Nic0Nic0Nii
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32bec29f61
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Add available chapter to individual crafting requirements and item dattabase
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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2b7ebb32cc
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Visual Novel character sizing now scales based on image size instead.
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10 months ago |
sigonasr2
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fc7e135aa4
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Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman.
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10 months ago |
sigonasr2
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0aea7beb83
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Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
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10 months ago |
Nic0Nic0Nii
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00e7a01ab1
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Add labels for items that can be crafted or enhanced at the blacksmith
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |