sigonasr2
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852bbbc5a0
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Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
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12 months ago |
sigonasr2
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fd96b23110
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Added duration-based restoration buffs for the Restore Item Script.
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12 months ago |
sigonasr2
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70423be9d4
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Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
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12 months ago |
sigonasr2
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d801a41900
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Implement hover out actions for item loadout window (the tech now exists!!)
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12 months ago |
sigonasr2
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4c290e81aa
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Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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12 months ago |
sigonasr2
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c795e7f891
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Text rendering properly deals with newline characters. Updated components that were not properly rendering.
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12 months ago |
sigonasr2
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5d1e0b5a7a
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Completed image caching technique for rendering text using the normal engine draw functions.
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12 months ago |
sigonasr2
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8581633cab
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Added sprite versions of updated wrap text functions.
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12 months ago |
sigonasr2
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a26d86d0b0
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Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
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12 months ago |
sigonasr2
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d29f7d47bd
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Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.
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12 months ago |
sigonasr2
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08e60f2351
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Fixed Issue #24
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12 months ago |
sigonasr2
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56e1343c8c
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Fix Issue #23. Now shows the price in red if the total cost is too high.
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12 months ago |
sigonasr2
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49951c1502
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Corrected Issue #22. Connection points that were already defined as existing were being reiterated through numerous times again.
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12 months ago |
sigonasr2
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9756cc4a78
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Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
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12 months ago |
sigonasr2
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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12 months ago |
sigonasr2
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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12 months ago |
sigonasr2
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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12 months ago |
sigonasr2
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fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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12 months ago |
sigonasr2
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455dd3a818
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Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
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12 months ago |
sigonasr2
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cb09825455
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Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
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12 months ago |
sigonasr2
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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12 months ago |
sigonasr2
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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12 months ago |
sigonasr2
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f3bfa81198
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Created additional item icons for Item Database. Added Traveling Merchant config lists
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1 year ago |
sigonasr2
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57377823c5
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Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
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1 year ago |
sigonasr2
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e656dc95b2
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Add an update icon call to SetItem for MenuItemItemComponent
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1 year ago |
sigonasr2
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46926be340
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Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
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1 year ago |
sigonasr2
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3251053364
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Added row item display button components.
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1 year ago |
sigonasr2
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ac0f5c42aa
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Hover functionality moved out to MenuComponent so any component can utilize them.
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1 year ago |
sigonasr2
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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1 year ago |
sigonasr2
|
e6808dfef2
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Generate mock-up map textures when commerical assets are not found.
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1 year ago |
sigonasr2
|
38729877b8
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Fix up all menu components to integrate with new view port system.
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1 year ago |
sigonasr2
|
44fcbc80cd
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Fixed up menu components to not rely on old parent positions.
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1 year ago |
sigonasr2
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7a46f79f2b
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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1 year ago |
sigonasr2
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4bab1397dc
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Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
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1 year ago |
sigonasr2
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c11417d8a0
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Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size.
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1 year ago |
sigonasr2
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e4c777f60a
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Fixed item quantities being gone from decal versions of MenuItemItemButton components.
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1 year ago |
sigonasr2
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5abc789bcd
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Added hover button functionality to MenuItemButton component and to InventorySrollableWindowComponent item buttons created via that component. Implemented inventory screen.
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1 year ago |
sigonasr2
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e4f63a3550
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Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
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1 year ago |
sigonasr2
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469bea4c5e
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Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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1 year ago |
sigonasr2
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e744112206
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GUI template/macro usage refactor.
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1 year ago |
sigonasr2
|
a1caeff702
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Compact / non compact versions of item description display strings. Move menu labels around and added equip-specific and item display-specific menu labels. Fix bug with DrawShadowString/DrawShadowStringProp rendering HTML codes.
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1 year ago |
sigonasr2
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5a6080b98f
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Implement equip generated item descriptions.
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1 year ago |
sigonasr2
|
4ac42fbd7e
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Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events.
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1 year ago |
sigonasr2
|
dc6ecf40c2
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Set bonuses implemented in equip stats.
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1 year ago |
sigonasr2
|
13104bae66
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Back button in character stats window, moved elements slightly upwards for better positioning.
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1 year ago |
sigonasr2
|
ae2d1719c8
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Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out.
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1 year ago |
sigonasr2
|
4ab88b3014
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Implement reset code (#FFFFFF)
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1 year ago |
sigonasr2
|
df1d9771aa
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Implemented hex color font coloring.
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1 year ago |
sigonasr2
|
88a239cd91
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Equip Window is now functional.
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1 year ago |
sigonasr2
|
54677e9263
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Incorporated stat differences to equip menu display.
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1 year ago |