Quapsel
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37dc25edbc
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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11 months ago |
Quapsel
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7fd25e383d
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tilesets added, tileset animation added, early version of hub added
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11 months ago |
sigonasr2
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c528d89b85
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Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
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11 months ago |
sigonasr2
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f987e51324
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Locked item display changes.
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11 months ago |
sigonasr2
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9fef977a3a
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
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11 months ago |
sigonasr2
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c876f8a6ea
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Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
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11 months ago |
sigonasr2
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4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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11 months ago |
Quapsel
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b02936fcb5
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1_8 added
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11 months ago |
sigonasr2
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64694e1b63
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Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
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11 months ago |
sigonasr2
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8f41870b46
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Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
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11 months ago |
sigonasr2
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3410b5b92b
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Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment.
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11 months ago |
sigonasr2
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bd066ee787
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Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
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11 months ago |
sigonasr2
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f2e3405b5b
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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11 months ago |
sigonasr2
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20f30b0f30
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Add and setup Blacksmith Crafting Window
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11 months ago |
Quapsel
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d16508dd65
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1_7 added
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11 months ago |
Quapsel
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8e7d4ad269
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1_6 added
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11 months ago |
sigonasr2
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38bedb653d
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Added item enhancement check functions, added priming requirements, and updated item enhancement function.
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11 months ago |
sigonasr2
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318719d46f
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Implement crafting requirement structures and dummy data for equipment.
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11 months ago |
sigonasr2
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c7e3115b89
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Implemented Mana and Atk Spd stats
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11 months ago |
sigonasr2
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3e3e96110c
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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11 months ago |
sigonasr2
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28079609b7
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CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.
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11 months ago |
sigonasr2
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6412f34dce
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Implemented Merchant Selling Screen
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11 months ago |
sigonasr2
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25dd39b60a
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Setup Sell Layout for merchant screen.
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11 months ago |
sigonasr2
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4ac15dd1cc
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XP and level up systems implemented.
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12 months ago |
sigonasr2
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2a72238e40
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Implemented all item stats.
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12 months ago |
sigonasr2
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126753053f
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Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
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12 months ago |
sigonasr2
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52d36eab3b
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Properly reset the player's health and mana between stages.
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12 months ago |
sigonasr2
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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12 months ago |
sigonasr2
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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12 months ago |
sigonasr2
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7852aa7209
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Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
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12 months ago |
sigonasr2
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e89d18d84f
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Added TODO file
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12 months ago |
sigonasr2
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b81058e296
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Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur.
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12 months ago |
sigonasr2
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852bbbc5a0
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Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
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12 months ago |
sigonasr2
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fd96b23110
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Added duration-based restoration buffs for the Restore Item Script.
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12 months ago |
sigonasr2
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70423be9d4
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Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
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12 months ago |
sigonasr2
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d801a41900
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Implement hover out actions for item loadout window (the tech now exists!!)
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12 months ago |
sigonasr2
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4c290e81aa
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Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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12 months ago |
sigonasr2
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c795e7f891
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Text rendering properly deals with newline characters. Updated components that were not properly rendering.
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12 months ago |
sigonasr2
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5d1e0b5a7a
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Completed image caching technique for rendering text using the normal engine draw functions.
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12 months ago |
sigonasr2
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8581633cab
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Added sprite versions of updated wrap text functions.
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12 months ago |
sigonasr2
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a26d86d0b0
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Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
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12 months ago |
sigonasr2
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d29f7d47bd
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Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.
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12 months ago |
sigonasr2
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08e60f2351
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Fixed Issue #24
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12 months ago |
sigonasr2
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56e1343c8c
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Fix Issue #23. Now shows the price in red if the total cost is too high.
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12 months ago |
sigonasr2
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49951c1502
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Corrected Issue #22. Connection points that were already defined as existing were being reiterated through numerous times again.
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12 months ago |
sigonasr2
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9756cc4a78
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Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
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12 months ago |
sigonasr2
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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12 months ago |
sigonasr2
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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12 months ago |
sigonasr2
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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12 months ago |
sigonasr2
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fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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12 months ago |