sigonasr2
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7cf44b2462
|
Added infinite and nan checks for positions.
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10 months ago |
sigonasr2
|
dfa014b0a9
|
Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead.
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10 months ago |
sigonasr2
|
aec9646d40
|
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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10 months ago |
Quapsel
|
f8a9bd1e27
|
Map Border 1_2 & 1_3 added.
|
10 months ago |
sigonasr2
|
a5abe82594
|
Move spawn debug report code to after all initialization.
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10 months ago |
sigonasr2
|
59c77add6b
|
Update 'Adventures in Lestoria/assets/config/configuration.txt'
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10 months ago |
sigonasr2
|
c1c119e143
|
Update 'Adventures in Lestoria/Monster.h'
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10 months ago |
sigonasr2
|
e5ae58c4a3
|
Update 'Adventures in Lestoria/Monster.cpp'
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10 months ago |
sigonasr2
|
3ba7d0519b
|
Include code to analyze monster spawns
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10 months ago |
Quapsel
|
812791de8a
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Changed dropp rate to 30% for most materials (exception: Frog Skin & Bear Blood)
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10 months ago |
sigonasr2
|
8512ccf51a
|
Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
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10 months ago |
sigonasr2
|
c972b33c56
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
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10 months ago |
sigonasr2, Sig, Sigo
|
210a46a5f9
|
Continue fixing up new menu navigation structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2, Sig, Sigo
|
21965b3c90
|
Save File Window navigation controls
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2, Sig, Sigo
|
1ab521ecc0
|
Slight randomization in sound effect pitches for noise variety.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2, Sig, Sigo
|
790a1f7181
|
Fix Issue #32 for emscripten/linux builds
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Quapsel
|
ad10a08644
|
small fixes in 1_2
|
10 months ago |
sigonasr2
|
3ff1ff0b04
|
Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
|
11 months ago |
sigonasr2
|
4aaa954d05
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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11 months ago |
sigonasr2
|
cbb277cab2
|
Add in structures to deal with custom menu navigation setups.
|
11 months ago |
sigonasr2
|
97ce43ed21
|
Add default button member to menus.
|
11 months ago |
sigonasr2
|
bc1a1c6876
|
Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents.
|
11 months ago |
sigonasr2
|
848d0e4816
|
Merge pull request 'MenuComponentRefactor' (#30) from MenuComponentRefactor into master
Reviewed-on: #30
|
11 months ago |
sigonasr2
|
604511d8e9
|
Fix menu components not being clickable.
|
11 months ago |
sigonasr2
|
54f128777f
|
Resolved menu component bugs not being removed from parent menu structure properly.
|
11 months ago |
sigonasr2, Sig, Sigo
|
965d0afdb1
|
Incorporate dynamic pointer cast fix
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2, Sig, Sigo
|
2ba989c6b5
|
Merge branch 'master' into MenuComponentRefactor
|
11 months ago |
sigonasr2, Sig, Sigo
|
516438b451
|
Include for ScrollingWindowComponent was missing.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
Quapsel
|
afb05b9616
|
End of Map Collision + 1_1 Borders added
|
11 months ago |
sigonasr2
|
e669968bc3
|
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
|
11 months ago |
sigonasr2
|
c0ae0697b7
|
Move to smart pointers for menu component system.
|
11 months ago |
sigonasr2
|
cfd3be4f13
|
Changes to bear sprite.
|
11 months ago |
sigonasr2
|
aa483f1d5e
|
Fixed friend class not working for emscripten builds. Release build 5869.
|
11 months ago |
sigonasr2
|
6b2f4f7bf9
|
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
|
11 months ago |
sigonasr2
|
1fd37bbd51
|
Added controller vibration for world shake events/player hurt events.
|
11 months ago |
sigonasr2
|
c4ee2608f2
|
Added basic controller keybind support.
|
11 months ago |
sigonasr2
|
86925ef031
|
Bear strategy implemented. Release Build 5823.
|
11 months ago |
sigonasr2
|
b7ef0c8712
|
Added knockup status for players/monsters.
|
11 months ago |
sigonasr2
|
3e2bd6feb6
|
Add bear sprite and bear strategy framework.
|
11 months ago |
sigonasr2
|
db9c35f813
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
11 months ago |
sigonasr2
|
acaf1bc3bf
|
Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
|
11 months ago |
sigonasr2
|
e8d2ec9e9d
|
Frog behavior implemented.
|
11 months ago |
sigonasr2
|
62a2119ab2
|
Initial frog behavior aiming implemented.
|
11 months ago |
Quapsel
|
849244d407
|
Monster Spawns 1_6, 1_7 & 1_8
|
11 months ago |
Quapsel
|
2dfbd1fec2
|
Monster spawns for 1_3, 1_4 & 1_5.
|
11 months ago |
sigonasr2
|
705bb9b9fb
|
Added quotes for linux build script. Automatically create metadata file if missing when hitting Load Game
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2
|
b97afb24bd
|
Frog tongue should only hit each entity one time.
|
11 months ago |
sigonasr2
|
20e452b337
|
Smooth movement should respect elapsed time and not be frame-based.
|
11 months ago |
sigonasr2
|
87cdff2218
|
Tongue hitbox should be determined by current length of tongue, not final length.
|
11 months ago |
sigonasr2
|
8d471fe35e
|
Release build 5736
|
11 months ago |