|  | 50a73a53e7 | Precast targeting indicator now centered Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-20 20:46:25 +00:00 |  | 
			
				
					|  | 5da8b19c34 | Let's not be stuck repeatedly casting when a prre-cast finishes.... Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-20 19:07:36 +00:00 |  | 
			
				
					|  | 21f7278510 | Condensed and finished pre-casting code. Refactored the way ability casting is handled Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-19 20:36:01 +00:00 |  | 
			
				
					|  | e0b1f74c5f | Add precast ability conditions Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-18 21:05:50 +00:00 |  | 
			
				
					|  | 7ec58742de | Cast bar display implementation Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-18 19:43:51 +00:00 |  | 
			
				
					|  | 8d117c42e3 | Class quick test swapping reimplemented. Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-14 19:14:04 +00:00 |  | 
			
				
					|  | c75a01a1ad | Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-14 15:44:17 +00:00 |  | 
			
				
					|  | d3454727cd | Warrior refactor completed Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-13 20:24:47 +00:00 |  | 
			
				
					|  | 7388ffc923 | Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler | 2023-07-13 17:46:22 +00:00 |  | 
			
				
					|  | 1f69848049 | Prep player class structure refactor. Add default destructors to all parent classes. | 2023-07-13 17:46:01 +00:00 |  | 
			
				
					|  | bcd8569804 | Move class-specific animation update functions into their own class update functions. | 2023-07-13 01:42:20 -05:00 |  | 
			
				
					|  | 0dfb58a777 | Add in inherited class structure for effects, so effects can have customized behaviors. | 2023-07-13 01:35:51 -05:00 |  | 
			
				
					|  | 93cf655a40 | Giant meteor and add check for dead targets for lightning bolt chain spread Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-12 20:13:46 +00:00 |  | 
			
				
					|  | 0229982717 | Added lightning bolt attack, added emitter system | 2023-07-12 00:23:36 -05:00 |  | 
			
				
					|  | e172483cc6 | Fade transition added to bridge fade layer and upper foreground layer as well Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-11 17:24:50 +00:00 |  | 
			
				
					|  | 7f3f82a80d | Added MAXIMUM_MEMORY flag to emscripten compile. The game is now large enough to require it 👀 Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-11 16:52:36 +00:00 |  | 
			
				
					|  | 5a0e4d0d01 | Transition fade added for foreground items. Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-11 15:33:50 +00:00 |  | 
			
				
					|  | c7f09d9513 | Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. | 2023-07-10 19:29:04 -05:00 |  | 
			
				
					|  | 228a3caa0e | Upper level and lower level spawning now distinguished in map editor. | 2023-07-10 19:22:33 -05:00 |  | 
			
				
					|  | 0349e5d16e | Tidy up map zones, fix upper and lower level collision interactions. | 2023-07-10 19:07:59 -05:00 |  | 
			
				
					|  | a6c818b179 | Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. | 2023-07-10 18:48:57 -05:00 |  | 
			
				
					|  | 50cb945df4 | Incomplete tile merging implementation Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-10 20:31:13 +00:00 |  | 
			
				
					|  | 36005ec0b3 | Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches. Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-10 20:19:42 +00:00 |  | 
			
				
					|  | 0529de4bf9 | Add in pathfinding abilities to monster movement strategies. | 2023-07-10 18:40:51 +00:00 |  | 
			
				
					|  | debf151c46 | Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-10 14:38:31 +00:00 |  | 
			
				
					| 
							
							
								 Quapsel | cb24484dfe | small positions changes for 1-1 objects. | 2023-07-09 00:11:29 +02:00 |  | 
			
				
					|  | 397dd13a28 | Include executable in build. | 2023-07-08 17:01:56 -05:00 |  | 
			
				
					|  | 2766425d44 | Update gitignore | 2023-07-08 16:59:49 -05:00 |  | 
			
				
					| 
							
							
								 Quapsel | d804112460 | placed Monsters for 1-1 | 2023-07-08 23:54:31 +02:00 |  | 
			
				
					|  | 57d7f3344b | Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. | 2023-07-07 21:35:44 -05:00 |  | 
			
				
					|  | 9a2af45245 | Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. | 2023-07-07 17:44:06 -05:00 |  | 
			
				
					|  | d494be6970 | Added collision checks and interactions based on upper/lower level status. | 2023-07-07 19:48:45 +00:00 |  | 
			
				
					|  | 85af67fa60 | Example prototype for monster spawning management added in 1-1. | 2023-07-07 06:48:17 -05:00 |  | 
			
				
					|  | 6b81cd6e84 | Layering rendering now proper. | 2023-07-07 06:42:49 -05:00 |  | 
			
				
					|  | 7348426c71 | Upper level and lower level rendering handled properly. | 2023-07-07 04:49:26 -05:00 |  | 
			
				
					|  | 440b2cb139 | Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler | 2023-07-07 04:31:39 -05:00 |  | 
			
				
					|  | 69fac079f7 | Zones caused the player to swap between upper and lower levels. | 2023-07-07 04:31:36 -05:00 |  | 
			
				
					| 
							
							
								 Quapsel | 4a18722f93 | added Spawn Group Locations for 1-1. Spawn Groups still empty. | 2023-07-07 04:14:41 +02:00 |  | 
			
				
					| 
							
							
								 Quapsel | b2a5f3fbfe | finished 1-1 part before bridge | 2023-07-07 03:06:30 +02:00 |  | 
			
				
					|  | 2b3dfb63aa | Staircase incremental movement implemented. | 2023-07-06 15:07:44 -05:00 |  | 
			
				
					|  | 7e4816631c | Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. | 2023-07-06 14:24:43 -05:00 |  | 
			
				
					|  | cbd2378e97 | Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler | 2023-07-06 14:59:22 -05:00 |  | 
			
				
					|  | aa56b4a428 | Include flags for monsters and players to indicate if they are on the upper level or lower level. | 2023-07-06 20:25:55 +00:00 |  | 
			
				
					|  | ef83e7f865 | Bridge flags properly enabled and working. Fix image paths in maps. | 2023-07-06 14:59:21 -05:00 |  | 
			
				
					|  | 005c49aa04 | Read Zone tile data from the map to prepare for special interactions in the game. | 2023-07-06 19:17:59 +00:00 |  | 
			
				
					|  | d2ab61472a | Minor screen shake adjustments Co-authored-by: sigonasr2 <sigonasr2@gmail.com> | 2023-07-06 18:11:52 +00:00 |  | 
			
				
					|  | d08b3848b8 | Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars. | 2023-07-06 18:03:35 +00:00 |  | 
			
				
					|  | 3939ee5693 | Fire Bolt implemented. | 2023-07-06 04:35:40 -05:00 |  | 
			
				
					|  | 78b6113d8e | Added mini particles for teleporting. | 2023-07-06 03:43:34 -05:00 |  | 
			
				
					|  | 88666b1d61 | Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range. | 2023-07-06 03:31:47 -05:00 |  |