sigonasr2
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46e3c7f7e7
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Use pathfinding algorithm to determine teleport validity.
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2 years ago |
sigonasr2
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2 years ago |
sigonasr2, Sig, Sigo
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408c1d3950
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Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2, Sig, Sigo
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fac52ec521
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Teleport animation implemented.
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2 years ago |
sigonasr2, Sig, Sigo
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d658bb9973
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Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
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2 years ago |
sigonasr2
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888d2a91a6
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Teleport code added in Wizard. Needs more debugging.
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2 years ago |
sigonasr2
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ba6bc74f1f
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Add energy bolt splash effect and fade out.
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2 years ago |
sigonasr2
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8c34640e52
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Fixed bug with bullet events deleting other unrelated bullets.
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2 years ago |
sigonasr2
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1ea4e6f9ca
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2 years ago |
sigonasr2
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42c5043163
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Death animation now tied to monster data.
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2 years ago |
Quapsel
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9b08566d6c
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Chapter 2 added on World Map
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2 years ago |
sigonasr2
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03854e6bd8
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2 years ago |
sigonasr2
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9aef66db47
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Refactored all the game classes into derived classes.
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2 years ago |
Quapsel
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7b9b21a375
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new tilesets + First Steps for creating a world map.
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2 years ago |
sigonasr2
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5566eced77
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Consolidated jump and shoot animations for monsters into MonsterData.
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2 years ago |
sigonasr2
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d990d021c1
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2 years ago |
sigonasr2
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1a441914ca
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Bullets now have derived types.
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2 years ago |
Quapsel
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42a860f1d0
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First Boss Stage + a little work on 1-2
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2 years ago |
Quapsel
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560a0bd624
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first steps for 1-2
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2 years ago |
Quapsel
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ad8644b3e1
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1-1 Terrain almost done
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2 years ago |
sigonasr2
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22729c3928
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Fix map path so it's not pointing to a Quapsel directory
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2 years ago |
Quapsel
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fc4d16a2a7
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Added new Tileset (grass_tiles_modded) and small 1-1 edited
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2 years ago |
Quapsel
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075fe53f38
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some progress on 1-1
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2 years ago |
sigonasr2
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db7744dad3
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Wizard energy bolt attack implemented.
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2 years ago |
sigonasr2
|
9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2 years ago |
sigonasr2
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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2 years ago |
sigonasr2
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
sigonasr2
|
d9e8c6ddbd
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Add line to rectangle collision detection in geom2d header.
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2 years ago |
sigonasr2
|
5a8527f51b
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Add line collision checking to geom2d functions.
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2 years ago |
sigonasr2
|
60c8317b20
|
Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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2 years ago |
sigonasr2
|
5ffcf3126a
|
Basic foreground layer hiding code implementation.
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2 years ago |
sigonasr2
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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2 years ago |
sigonasr2
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d254e169c4
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Added ellipse contains function to Geometry2D.
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2 years ago |
sigonasr2
|
e6268b0edc
|
Can now load maps from other directories.
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2 years ago |
sigonasr2
|
0294fdb8bc
|
Flipped logic for firstgid checking with multiple tile layers.
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2 years ago |
sigonasr2
|
2613a9ea33
|
Load a level using its tileset instead.
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2 years ago |
sigonasr2
|
d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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2 years ago |
sigonasr2
|
2ec484206d
|
Added commit script
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2 years ago |
sigonasr2
|
73e3b5a18e
|
Included new potential object types.
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2 years ago |
sigonasr2
|
cf87c25f63
|
Parse TSX files and link map data to map tilesets in Tiled.
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2 years ago |
sigonasr2
|
8d5d509c7c
|
Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps.
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2 years ago |
sigonasr2
|
9247ecb528
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Add run game script (runs last release build) to root directory.
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2 years ago |
sigonasr2
|
e162e564d7
|
Remove offending tileset from 1_1 campaign map.
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2 years ago |
sigonasr2
|
e19bed30ce
|
Add tiled-session files to gitignore. Remove offending tileset from 1_1 campain map.
|
2 years ago |
sigonasr2
|
ed66c83259
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2 years ago |
sigonasr2
|
b4d6d1cd09
|
Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
|
2 years ago |
Quapsel
|
21b3e5339d
|
added Tileset and started with map for Stage 1 - 1
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2 years ago |
sigonasr2
|
1d3b07eb98
|
Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
|
2 years ago |
sigonasr2
|
66d8b9050c
|
Parse spawn groups from tiled map data.
|
2 years ago |
sigonasr2
|
89473d417c
|
We no longer read invalid tags or lone tags.
|
2 years ago |