sigonasr2
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477c3ab086
|
Update spell descriptions to fit in class info boxes. Extend height of class info boxes. Add spell names to the class info spell boxes. Release Build 10050.
|
4 months ago |
sigonasr2
|
ad1dafa0b4
|
Fix wind speed to check for bullet collisions via microsteps like regular bullets do. Fix bug with danger area color for second chapter boss' shockwave attack not matching config color. Add in new spell descriptions and config variables for the new classes. Release Build 10044.
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4 months ago |
sigonasr2
|
7086a8807b
|
Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039.
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5 months ago |
sigonasr2
|
f1b2aa59f9
|
Add extra reveal chunk tracker unordered map to prevent minimap updates every single frame the player character walked. Release Build 10027.
|
5 months ago |
sigonasr2
|
0131620b8b
|
Set background music of Chapter 2 stages to the foresty track.
|
5 months ago |
sigonasr2
|
0a019d0f2c
|
Add in Chapter 2 map spawn zones and end zones.
|
5 months ago |
sigonasr2
|
0fbd30d682
|
Fix bug with multi-target bullets fading out upon hitting a single target. Reduce default fade time of bullets from 0.25 seconds to 0.1 seconds. Release Build 10024.
|
5 months ago |
sigonasr2
|
7bb265e82a
|
Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015.
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5 months ago |
sigonasr2
|
001d5e1c79
|
Add ReverseOneShot animation type support to olcUTIL_Animate2D and config files. Stone Tosses into the air for second boss. Release Build 9994.
|
5 months ago |
sigonasr2
|
08cdf26605
|
Fix alpha colors not being applied to Effects. Move the Bear slam attack pattern to a separate phase within the second boss' cycle to avoid constantly rerolling and choose the stone toss attack. Make target indicator for the stone toss a different color from pillar casts. Release Build 9979.
|
5 months ago |
sigonasr2
|
8e3cdf9d14
|
Fix Stage Plates 2-6,2-7,2-8, and 2-B to point to their respective stages. Move the additional pillar spawning code outside of the regular boss' phase cycle since it's supposed to happen while the boss does other things according to the original spec. When new pillars appear/disappear, recalculate the safe areas dynamically. Release Build 9974.
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5 months ago |
sigonasr2
|
69305a2866
|
Fix missing braces in Weapons.txt. Remove Infinite map flag from Stage 2-B1. Add Stage 2-B1 stage plate. Add placeholder item icons for new items. Remove embedded tileset from Stage 2-B1. Release Build 9959.
|
5 months ago |
sigonasr2
|
89db31ceea
|
Add Pct-based pillar respawning attack for Stone Golem. Add "Breaking Stone Pillar" versions that will automatically shake and crumble. Release Build 9951.
|
5 months ago |
sigonasr2
|
717f4551ea
|
Stone pillars now use a separate rectangular collision to determine hiding zones, preventing the player from hiding along the outer edges of the pillar. Release Build 9948.
|
5 months ago |
sigonasr2
|
b4fa870236
|
Item Loadout Usage Tests added. 101/101 unit tests passing. Release Build 9947.
|
5 months ago |
sigonasr2
|
aaea75c6c6
|
Added Item Tests file. Added a check to make sure item loadout slot is not blank when attempting to use the item loadout slot. 95/95 tests passing. Release Build 9944.
|
5 months ago |
sigonasr2
|
d008e4fefd
|
Add Player HP Recovery tests. 90/90 tests passing.
|
5 months ago |
sigonasr2
|
b2ae457feb
|
Finish all player set effect equipment tests. 87/87 tests passing.
|
5 months ago |
sigonasr2
|
e57f281ac4
|
Add tests for CDR checking. Move Game State initialize change to Main Menu into the actual initialization function instead of hiding inside the Game State's Initialize function. 78/78 tests passing.
|
5 months ago |
sigonasr2
|
183b8ef29d
|
Add in illegal stat buff checks and asserts when adding to an unsupported stat buff for both monsters and players. 77/77 tests passing.
|
5 months ago |
sigonasr2
|
fecc001140
|
Fix bug where move spd % set bonus effect applied two times in a row. 56/56 tests passing. Release Build 9923.
|
5 months ago |
sigonasr2
|
ce445c7d41
|
Monster tests to ensure Health % and Attack % modifiers work properly. 55/55 tests passing.
|
5 months ago |
sigonasr2
|
65f1254d26
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
5 months ago |
sigonasr2
|
d049676080
|
Convert monster stats to calculate using stat up bonuses instead of manual calculations. Release Build 9922.
|
5 months ago |
Quapsel
|
2990578eab
|
„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Copper Armour - Crafting and Enhancement Material Cost set.
|
5 months ago |
Quapsel
|
7e5457a36d
|
„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Description for the item "Stone" changed to hint that its actually some kind of mineral.
|
5 months ago |
Quapsel
|
5648230084
|
„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Material Cost set for Chapter 2 Weapon crafting (Enhancement Stage 0-5 Weapons)
|
5 months ago |
Quapsel
|
0d0d7b49b1
|
„Adventures in Lestoria/assets/config/levels.txt“ ändern
Chapter 2 Stage loot added & Chapter 1 Bonus Stage Stage loot added.
|
5 months ago |
Quapsel
|
2c8cd8e685
|
„Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern
Items for Stage loot added in Item Database.
|
5 months ago |
Quapsel
|
9d053f044b
|
„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Attack Values for Weapons adjusted.
|
5 months ago |
sigonasr2
|
0ee780f1af
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
5 months ago |
sigonasr2
|
4c72e2f3b4
|
Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911.
|
5 months ago |
Quapsel
|
2c77f00194
|
Chapter 2 Bonus stage - Spawn Zones and Monster placement.
|
5 months ago |
Quapsel
|
086e1e3f9c
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
5 months ago |
Quapsel
|
89b5ece5f1
|
Chapter 2 Bonus Stage added.
|
5 months ago |
Quapsel
|
c44780016a
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Corrected Loot table for Goblin (Bow) & Goblin (Bombs)
|
5 months ago |
sigonasr2
|
77c908d52c
|
Remove infinite flag and setup Map classes on new levels. Fix missing spawn zone settings for some monsters on 2-8. Add new levels to stage configuration list. Release Build 9906.
|
5 months ago |
Quapsel
|
48484ca640
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Chapter 2 Monsters loot table adjusted.
|
5 months ago |
Quapsel
|
ca1f91b463
|
Monster placement for 2_7 & 2_8
|
5 months ago |
Quapsel
|
ec8402aeca
|
Monster placement for 2_3, 2_4, 2_5 & 2_6
|
5 months ago |
Quapsel
|
75370b9299
|
Spawn Zones for Chapter 2 placed.
|
5 months ago |
Quapsel
|
4c0010e92a
|
Changes to Stage Plates on Worldmap and Monster Placement for 2_1 & 2_2.
|
5 months ago |
sigonasr2
|
34515cec76
|
Add Heal function for monsters. Make player stat functions const return. Add Missing Health bonus stat from buffs. Refactor names of stat functions to be more explicit. Add more stat buff and pct buff checks. Fix up discrepancies with how stat up buffs work for the player. 53/53 passing tests.
|
5 months ago |
sigonasr2
|
02523d5ebb
|
Added tests for equipment stats, equipment set effects, and accessory random stat checks.
|
5 months ago |
sigonasr2
|
6410d837c7
|
Player Equipment set effect tests added.
|
5 months ago |
sigonasr2
|
5193f382a3
|
Fix bugs with static containers not being reset between unit test runs. Add in player test checks for seeded damage reduction test.
|
5 months ago |
sigonasr2
|
0dc68d7f0c
|
Fix unit test crashing when loading from GFX.
|
5 months ago |
sigonasr2
|
dba8ee124d
|
Add a proximity knockback overload function that handles hurt list target types instead. Make large stone toss knockback only apply to targets actually hit. Release Build 9837.
|
5 months ago |
sigonasr2
|
c879cafe1e
|
Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835.
|
5 months ago |
sigonasr2
|
6274dcefb1
|
Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests.
|
5 months ago |