sigonasr2
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75159a21be
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On game state changes, the camera target should be reset to the player's location.
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1 year ago |
sigonasr2
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2e248e30b4
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Converted boolean flags for component creation in windows to using enum bitwise attributes.
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1 year ago |
sigonasr2
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c82a3c5980
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Refactor menucomponent internal draw function a little bit for code organizing.
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1 year ago |
sigonasr2
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fe8cbb022a
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Fixed inventory window display bugs using old parent position code for rendering.
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1 year ago |
sigonasr2
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92133061c3
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Add darkened locked stage plates. Move camera slightly over for level information display.
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1 year ago |
sigonasr2
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4f65d2240a
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Navigation between unlocked stages is now possible.
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1 year ago |
sigonasr2
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54614d31dc
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Selection cursor for overworld map items.
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1 year ago |
sigonasr2
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42f8e25cdf
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Walk animation controller now applied to the overworld map stage.
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1 year ago |
sigonasr2
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c065e9f6fb
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Fix State_OverworldMap dependency in TMXParser.h
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1 year ago |
sigonasr2
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76136a3f68
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Added overworld map connection point reading to TMXParser.
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1 year ago |
sigonasr2
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b89311a657
|
Build 2407.
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1 year ago |
sigonasr2
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c23c96b6b1
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Made a less stupid String to Class conversion function.
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1 year ago |
sigonasr2
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cedb465c79
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Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
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1 year ago |
sigonasr2
|
598ce523e9
|
Confirm and Back Buttons added.
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1 year ago |
sigonasr2
|
02c7165b37
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Add in class display labels, animated sprite icons, and title of the window.
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1 year ago |
sigonasr2
|
debced946e
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Menu component leak debugging detection added.
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1 year ago |
sigonasr2
|
800a5767f2
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Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
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1 year ago |
sigonasr2
|
5d939e866f
|
Class Info Screen completed.
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1 year ago |
sigonasr2
|
3f78565655
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Added properties for border and background control, vertically align uncentered labels by default.
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1 year ago |
sigonasr2
|
e189d4b516
|
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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1 year ago |
sigonasr2
|
0fdfa65ddf
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Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes.
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1 year ago |
sigonasr2
|
e779725106
|
Define health and growth rates of each class.
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1 year ago |
sigonasr2
|
3ee6d03728
|
Add in Rotating character display component
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1 year ago |
sigonasr2
|
b702fa2fe5
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Add main menu window interface outlines. Fixed menu labels not being centered properly.
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1 year ago |
sigonasr2
|
04d6f42526
|
Handled dynamic adding and removing of inventory items and syncing with menu systems.
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1 year ago |
sigonasr2
|
6656e3d036
|
Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called.
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1 year ago |
sigonasr2
|
340690a26b
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Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls.
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1 year ago |
sigonasr2
|
958a1866c7
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Keyboard menu button storage can now be differentiated from internal button storage.
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1 year ago |
sigonasr2
|
daf94db505
|
Added functional scrollbar.
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1 year ago |
sigonasr2
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ff3f4ba1c0
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Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
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1 year ago |
sigonasr2
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be0225aa97
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Change scrollable window component's offset to be an attribute instead.
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1 year ago |
sigonasr2
|
472e8eceda
|
Rendering of decal portions now controllable via point check overrides.
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1 year ago |
sigonasr2
|
18db45e6c3
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Implement parent component hover state handling.
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1 year ago |
sigonasr2
|
1c4ec84d75
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Implement dummy items and scrollablewindowcomponent setup
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1 year ago |
sigonasr2
|
e3d0283fcb
|
Prepare framework with Draw and DrawDecal split.
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1 year ago |
sigonasr2
|
dd2ff24d85
|
Converted menu storage to pointers.
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1 year ago |
sigonasr2
|
461265a8a4
|
Added label, text, and quantity descriptions for all items on the inventory menu.
|
1 year ago |
sigonasr2
|
803a0189d8
|
Inventory Drag and Drop Management implemented.
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1 year ago |
sigonasr2
|
5903692dbb
|
Fix null checks. Inventory display window setup. Ready for draggable interface.
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1 year ago |
sigonasr2
|
99c24b9c37
|
Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
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1 year ago |
sigonasr2
|
48a8165086
|
Added MP restore and consume functions. Converted old direct variable accesses to use these as well. Item restore script completed.
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1 year ago |
sigonasr2
|
ba6505b266
|
Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
|
1 year ago |
sigonasr2
|
877c44c372
|
Setup Items, item categories, and item scripts, and all associated configuration files for them.
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1 year ago |
sigonasr2
|
c1d64e7bd1
|
Window centering and positioning added.
|
1 year ago |
sigonasr2
|
773f72a45c
|
Main Menu and Game Play state switching.
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1 year ago |
sigonasr2
|
43661ee07f
|
Game State System Setup
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1 year ago |
sigonasr2
|
d3f26d4bb0
|
Render all background windows, foreground window is the only one with direct focus. Background windows are darkened.
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1 year ago |
sigonasr2
|
203290c94a
|
Added static tileset world optimization and generation features.
|
1 year ago |
sigonasr2
|
ee5f6f9598
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
1 year ago |
sigonasr2
|
2f302f7370
|
Convert all world size positions to use the map's direct map width and height values instead. Fix a bug where using teleport outside the map crashed the game.
|
1 year ago |