sigonasr2
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b2fc642723
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Fix Wizards and Rangers being able to override iframe timer when using Teleport and Retreat respectively. Remove last released key state. Seemed redundant when animation facing direction exists. Make player animation changes be reflected in the facing direction variable. Add pathfinding to Thief's Deadly Dash attack so it can't go through barriers. Added new class counterpoints as equippable classes for the prior weapons. Release Build 10146.
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4 months ago |
sigonasr2
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5f40ee8306
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Adjust sword slash effect to accept config values. Add DrawPartialSquishedRotatedDecal to PGE. Performs rotation transform before scale transformation. Add thief animations to animation databases. Setup thief's auto attack ability. Release Build 10053.
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4 months ago |
sigonasr2
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c307178d95
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Fix wind speed to check for bullet collisions via microsteps like regular bullets do. Fix bug with danger area color for second chapter boss' shockwave attack not matching config color. Add in new spell descriptions and config variables for the new classes. Release Build 10044.
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4 months ago |
sigonasr2
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abb18767d4
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Accidental copying of triangles in collision checking loop.
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5 months ago |
sigonasr2
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a82d06940d
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Implemented centroid and signed_area functions to the geom2d util. Just a bunch of maths, I don't know why it works. Release Build 9683.
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5 months ago |
sigonasr2
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eb3562eca3
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Knockbacks are disabled on solid monsters. Add in small knockback effect on stone throw hit. Release Build 9641.
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5 months ago |
sigonasr2
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c625b0767e
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Monsters that ignore terrain collision should not be moved by other solid objects. Hide fade timers and the internal UpdateFadeTime function from inherited bullet types. Add large stone graphic. Apply fixed time step to large stone throw. Add in physics for large stone throw attack. Release Build 9630.
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5 months ago |
sigonasr2
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4a77391dec
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Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622.
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6 months ago |
sigonasr2
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c55a3a1e6b
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On death, Chapter 2 bonus boss clears the wind and overlay if it was in the middle of that attack. Wind speed gets reset when casting timer ends. Add an extra layer to bullet rendering so there is some consistency with rendering even when bullet Draws are overriden. Fix bug w/opening debug.log file once the AiL class has been initialized. Double the iframe time from getting hit by a tornado to prevent double-hits. Setup wind debris projectiles. Release Build 9515.
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6 months ago |
sigonasr2
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a8bb30e12f
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Fix bug with double rendering. Not using iterator marker to determine what else to draw. Fix bug with maximum health not healing to maximum when health is affected by Health %. Refactored wind speed to be a global value within the game's engine. Included speed reduction properties for wind when warrior blocks. Include projectiles/player being affected by wind and casting to be allowed when pushed by wind. Release Build 9507.
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6 months ago |
sigonasr2
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6902852b51
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Fix Major Hawk AI transition not working properly when only one remains. Release Build 9381.
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6 months ago |
sigonasr2
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153589a232
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Fix new maps having embedded tilesets (unsupported feature). Add in new overworld stage connections to new maps. Slightly randomize stone elemental attack cycles to vary their attack timings. Release Build 9352.
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6 months ago |
sigonasr2
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ee2a66f5fe
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Make bomb explosion sizes be calculated independent of initial bomb size. Shrink down bomb size to be more reasonable. Bombs knock back players and monsters, regardless of the friendly flag. Only deals damage to opposing targets. Release Build 9237.
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7 months ago |
sigonasr2
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d10127b721
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Updated all maps to utilize monster template system.
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8 months ago |
sigonasr2
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4c8a251e33
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Minimap shadow ring implemented. Release Build 8904.
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8 months ago |
sigonasr2
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bba33d43d2
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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8 months ago |
sigonasr2
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90beda6807
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Color mode sampling on tiles to determine minimap colors. Release Build 8703.
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8 months ago |
sigonasr2
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d2079f2a90
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Minimap generation implemented. Release Build 8675.
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8 months ago |
sigonasr2
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d6e140cfb4
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Changed Bandages item description to include casting info.
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8 months ago |
sigonasr2
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65c3b2cdb6
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Fixed Issue#40. Mmory leak found and corrected, forgot to delete corresponding sprite attached to a decal when cleaning up text caches. Release Build 8610.
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8 months ago |
sigonasr2
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0a42be844b
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Auto-aim should lead slightly. Auto-retreat should attempt max distance retreat. Release Build 8598.
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8 months ago |
sigonasr2
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826aae50f0
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Finally figured out why "closest target" auto aim was not auto aiming at the actual closest target. Was aiming at the "max aiming point reach" of the closest target. Release Build 8578.
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8 months ago |
sigonasr2
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e052f6e089
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Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
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8 months ago |
sigonasr2
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2599cfd14b
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Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
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8 months ago |
sigonasr2
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dfff1762f3
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Include Weapon Upgrade/Equipment related Achievements. Release Build 8548.
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8 months ago |
sigonasr2
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21e0cd5b65
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Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530.
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8 months ago |
sigonasr2
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68e4934355
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Add achievement icons and setup achievement config file. Add in unlock area achievements.
Release Build 8524.
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8 months ago |
sigonasr2
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3256a686a3
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Add in some achievement icons and file hashing saving/loading of save files. Release Build 8515.
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8 months ago |
sigonasr2
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9a3cbc40f9
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Prep Time Trial system structure. Release Build 8492.
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8 months ago |
sigonasr2
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daa90538ad
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Add a tutorial task that requires the player to equip a crafted piece of gear. Release Build 8467.
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8 months ago |
sigonasr2
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ea74eec6f8
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Set VSync once the settings loads, since emscripten builds do not respect the vsync parameter at the very start of launching.
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8 months ago |
sigonasr2
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f2929d915d
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Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465.
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8 months ago |
sigonasr2
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9ca52cbead
|
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
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8 months ago |
sigonasr2
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6e03f99543
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Fix lightbar settings, add failsafe retry loading for icons and action button handles when the icons fail to load for reasons. Fix sin wave breathing for lightbar on death screen, misplaced division operation. Release Build 8418.
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8 months ago |
sigonasr2
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758696d28b
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Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413.
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8 months ago |
sigonasr2
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8a3a101d28
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Add in controller rumble for steam API controllers. Release Build 8398.
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8 months ago |
sigonasr2
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81d6e103cc
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Game pauses when a controller is disconnected. Release Build 8395.
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8 months ago |
sigonasr2
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b4c9b29be4
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Enable Keyboard input overlay when using Steam Big Picture. Enable Fullscreen automatically when using Steam Big Picture. Release Build 8394.
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8 months ago |
sigonasr2
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c291aff00a
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Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369.
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8 months ago |
sigonasr2
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bb86146a04
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Version number updated to 1.0.0. Handle analog input hints for steam icons. Release Build 8348.
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8 months ago |
sigonasr2
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2f6e3b1718
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Hot swapping/plugging controllers now working. Refresh action sets of all active controllers. Release Build 8298.
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8 months ago |
sigonasr2
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06ee669034
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Add in all steam input requests to input lists. Release Build 8238.
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8 months ago |
sigonasr2
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03ac0be3f3
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Add steam API to build. Release Build 8219.
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8 months ago |
sigonasr2
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b13fa843de
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Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212.
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8 months ago |
sigonasr2
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48464e3d8b
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Fix crash when hovering over a blank item loadout slot in the item loadout menu. Tutorial tasks now are only drawn while a stage is being actively played. Tutorial tasks get cleared upon a stage completion. Release Build 8210.
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8 months ago |
sigonasr2
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7a683fffa6
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Fix right-hand side checkbox labels in Settings menu being too wide, going behind the scrollbar. Release Build 8208.
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8 months ago |
sigonasr2
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f73cadcbff
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Show item loadout inputs on the item loadout menu. Fix bug causing item loadout menu item descriptions/names to not update when hovering over the item icons. Release Version 8207.
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8 months ago |
sigonasr2
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51964406a7
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Fix outer boundary tile transitions in Intro setpieces.
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8 months ago |
sigonasr2
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a71978c819
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All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
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8 months ago |
sigonasr2
|
f8e7144a02
|
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
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8 months ago |