Add in some achievement icons and file hashing saving/loading of save files. Release Build 8515.

pull/57/head
sigonasr2 8 months ago
parent d1f95e03c9
commit 3256a686a3
  1. 25
      Adventures in Lestoria/SaveFile.cpp
  2. 22
      Adventures in Lestoria/TODO.txt
  3. 2
      Adventures in Lestoria/Version.h
  4. BIN
      Adventures in Lestoria/assets/Achievements/BronzeBorder.xcf
  5. BIN
      Adventures in Lestoria/assets/Achievements/GoldBorder.xcf
  6. BIN
      Adventures in Lestoria/assets/Achievements/SilverBorder.xcf
  7. BIN
      Adventures in Lestoria/assets/Achievements/kill_slime_1.png
  8. BIN
      Adventures in Lestoria/assets/Achievements/kill_slime_1_locked.png
  9. BIN
      Adventures in Lestoria/assets/Achievements/kill_slime_2.png
  10. BIN
      Adventures in Lestoria/assets/Achievements/kill_slime_2_locked.png
  11. BIN
      Adventures in Lestoria/assets/Achievements/kill_slime_3.png
  12. BIN
      Adventures in Lestoria/assets/Achievements/kill_slime_3_locked.png
  13. 25
      Adventures in Lestoria/util.cpp
  14. 1
      Adventures in Lestoria/util.h
  15. BIN
      x64/Release/Adventures in Lestoria.exe

@ -178,7 +178,14 @@ const void SaveFile::SaveGame(){
saveSystemFile["Fullscreen"].SetBool(game->IsFullscreen());
#pragma endregion
saveFile["Hash"].SetString("");
utils::datafile::Write(saveFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
std::string fileHash=util::GetHash("save_file_path"_S+std::format("save.{:04}",saveFileID));
saveFile["Hash"].SetString(fileHash);
utils::datafile::Write(saveFile,"save_file_path"_S+std::format("save.{:04}",saveFileID)); //Once the hash has been computed and added, save the file a second time.
utils::datafile::Write(saveSystemFile,"save_file_path"_S+"system.conf");
utils::datafile metadata;
if(onlineMode){
@ -279,6 +286,24 @@ void SaveFile::LoadFile(){
if(std::filesystem::exists(loadFilename)){
utils::datafile::Read(loadFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
if(!loadFile.HasProperty("Hash")){
LOG(std::format("WARNING! Filehash for file {} does not exist!","save_file_path"_S+std::format("save.{:04}",saveFileID)));
return;
}
if(loadFile.HasProperty("Hash")){
std::string expectedFileHash=loadFile["Hash"].GetString();
loadFile["Hash"].SetString("");
utils::datafile::Write(loadFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
std::string fileHash=util::GetHash("save_file_path"_S+std::format("save.{:04}",saveFileID));
if(expectedFileHash!=fileHash){
LOG(std::format("WARNING! Filehash for file {} was not identified as proper! Will not load this file!","save_file_path"_S+std::format("save.{:04}",saveFileID)));
return;
}
loadFile["Hash"].SetString(expectedFileHash); //Now write the hash back into the file since we tampered with it.
utils::datafile::Write(loadFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
}
game->ResetGame();
for(auto&[key,data]:loadFile["Items"].GetOrderedKeys()){
std::weak_ptr<Item>newItem=Inventory::AddItem(data["Item Name"].GetString(),data["Amt"].GetInt());

@ -10,6 +10,28 @@ Upon the second time entering a stage, the game will spawn a timer that the play
Upon completion of a stage in time trial mode if the player beat their previous time (which they likely will) the record will update.
For each class and stage combination there will be a "dev time"
Achievements
A Good Night's Rest - Unlock the Camp
Handyman - Unlock Greg the Blacksmith
A Strange Gemstone - Complete Chapter 1
Slime Hunter(100), Killer(250), Slayer(1000)
Slime King
Slime King Destroyer (<1 Minute Kill)
Ursule, Mother of Bears
Ursule, Mother of Bears Destroyer (<1 Minute Kill)
Tough as Steel - Obtain Level 5 on Warrior
Skilled Marksman - Obtain Level 5 on Ranger
Controller of Elements - Obtain Level 5 on Wizard
Maxed out a Weapon in Chapter 1
Maxed out an Armor piece in Chapter 1
Wear a full set of maxed out gear
Beat the Devs - Obtained a Time Medal
Speedrunner - Obtained 11 Time Medals
SetAchievement
File Hash on Save/Load.
============================================
Make another actions config file for the main build (The app # is different)

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1
#define VERSION_MINOR 0
#define VERSION_PATCH 0
#define VERSION_BUILD 8507
#define VERSION_BUILD 8515
#define stringify(a) stringify_(a)
#define stringify_(a) #a

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@ -148,6 +148,31 @@ std::u32string util::WrapText(PixelGameEngine*pge,std::u32string str,int width,F
return newStr;
}
std::string util::GetHash(std::string fileName){
std::ifstream file(fileName);
std::string hash="";
uint8_t hashIndex=0;
while(file.good()){
uint8_t hashChar=0;
if(hash.size()==std::numeric_limits<uint8_t>::max()){
hashChar=hash[hashIndex];
}
hashChar+=file.get()*21-7;
hashChar^=hashIndex;
if(hashIndex>0)hashChar+=hash[hashIndex-1];
hashChar%=94;
hashChar+=32;
if(hashChar=='"'){hashChar+=60;}
if(hash.size()<std::numeric_limits<uint8_t>::max()){
hash+=hashChar;
}else{
hash[hashIndex]=hashChar;
}
hashIndex++;
}
return hash;
}
long double operator""_Pixels(long double unitDist){
return unitDist/100*24.;
}

@ -58,6 +58,7 @@ namespace olc::util{
std::string WrapText(PixelGameEngine*pge,std::string str,int width,bool proportional,vd2d scale);
std::u32string WrapText(PixelGameEngine*pge,std::u32string str,int width,Font&font,vd2d scale);
float angle_difference(float angle_1, float angle_2);
std::string GetHash(std::string file);
}
template<class TL, class TR>

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