Make bomb explosion sizes be calculated independent of initial bomb size. Shrink down bomb size to be more reasonable. Bombs knock back players and monsters, regardless of the friendly flag. Only deals damage to opposing targets. Release Build 9237.
game->AddEffect(std::make_unique<BombBoom>(pos,0.f,OnUpperLevel(),scale*1.5f/*Upscale 24x24 to 36x36*/,1.f,vf2d{},WHITE,0.f,0.f,true));
game->AddEffect(std::make_unique<BombBoom>(pos,0.f,OnUpperLevel(),vf2d{radius,radius}/12.f/1.5f/*Upscale 24x24 to 36x36*/,1.f,vf2d{},WHITE,0.f,0.f,true));