sigonasr2
|
e744112206
|
GUI template/macro usage refactor.
|
12 months ago |
sigonasr2
|
4ac42fbd7e
|
Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events.
|
12 months ago |
sigonasr2
|
13104bae66
|
Back button in character stats window, moved elements slightly upwards for better positioning.
|
12 months ago |
sigonasr2
|
ae2d1719c8
|
Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out.
|
12 months ago |
sigonasr2
|
88a239cd91
|
Equip Window is now functional.
|
12 months ago |
sigonasr2
|
e615831ded
|
Equipment window shows equip stat changes on mouseover.
|
12 months ago |
sigonasr2
|
30287c91d2
|
Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes.
|
12 months ago |
sigonasr2
|
4463fbbae5
|
Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
|
1 year ago |
sigonasr2
|
2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
sigonasr2
|
a7f13e0077
|
Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
|
1 year ago |
sigonasr2
|
e4fae723c9
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
sigonasr2
|
195cc31a7b
|
Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
|
1 year ago |
sigonasr2
|
7cd54e5f80
|
Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
|
1 year ago |
sigonasr2
|
1745911eb5
|
Add Inventory Clear functions. Prep Monster Loot and Stage Loot inventory types.
|
1 year ago |
sigonasr2
|
5652741ec0
|
Added level complete window upon completing a stage.
|
1 year ago |
sigonasr2
|
f427928ca6
|
Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
|
1 year ago |
sigonasr2
|
2bf45dacef
|
It's 2023 btw
|
1 year ago |
sigonasr2
|
dd531d1fd7
|
Apply OLC-3 License to all source files.
|
1 year ago |
sigonasr2
|
30a5cdc488
|
Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
|
1 year ago |
sigonasr2
|
380582dfeb
|
Implemented automatic memory leak detection and reporting for CRT.
|
1 year ago |
sigonasr2
|
67a5288984
|
Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
|
1 year ago |
sigonasr2
|
75159a21be
|
On game state changes, the camera target should be reset to the player's location.
|
1 year ago |
sigonasr2
|
c82a3c5980
|
Refactor menucomponent internal draw function a little bit for code organizing.
|
1 year ago |
sigonasr2
|
cedb465c79
|
Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
|
1 year ago |
sigonasr2
|
598ce523e9
|
Confirm and Back Buttons added.
|
1 year ago |
sigonasr2
|
02c7165b37
|
Add in class display labels, animated sprite icons, and title of the window.
|
1 year ago |
sigonasr2
|
debced946e
|
Menu component leak debugging detection added.
|
1 year ago |
sigonasr2
|
800a5767f2
|
Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
|
1 year ago |
sigonasr2
|
5d939e866f
|
Class Info Screen completed.
|
1 year ago |
sigonasr2
|
e189d4b516
|
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
|
1 year ago |
sigonasr2
|
e779725106
|
Define health and growth rates of each class.
|
1 year ago |
sigonasr2
|
b702fa2fe5
|
Add main menu window interface outlines. Fixed menu labels not being centered properly.
|
1 year ago |
sigonasr2, Sig, Sigo
|
1f40e846ac
|
Typo on Accessories. Initialize listener categories
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
46462a24e7
|
Refactor inventory window so the scrollable consumable window now subscribes to a listener.
Listener list system removes the arbitrary requirement of components needing to be called "inventory" (very error-prone)
|
1 year ago |
sigonasr2
|
04d6f42526
|
Handled dynamic adding and removing of inventory items and syncing with menu systems.
|
1 year ago |
sigonasr2
|
6656e3d036
|
Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called.
|
1 year ago |
sigonasr2
|
340690a26b
|
Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls.
|
1 year ago |
sigonasr2
|
958a1866c7
|
Keyboard menu button storage can now be differentiated from internal button storage.
|
1 year ago |
sigonasr2
|
daf94db505
|
Added functional scrollbar.
|
1 year ago |
sigonasr2
|
ff3f4ba1c0
|
Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
|
1 year ago |
sigonasr2
|
be0225aa97
|
Change scrollable window component's offset to be an attribute instead.
|
1 year ago |
sigonasr2
|
18db45e6c3
|
Implement parent component hover state handling.
|
1 year ago |
sigonasr2
|
1c4ec84d75
|
Implement dummy items and scrollablewindowcomponent setup
|
1 year ago |
sigonasr2
|
e3d0283fcb
|
Prepare framework with Draw and DrawDecal split.
|
1 year ago |
sigonasr2
|
dd2ff24d85
|
Converted menu storage to pointers.
|
1 year ago |
sigonasr2
|
461265a8a4
|
Added label, text, and quantity descriptions for all items on the inventory menu.
|
1 year ago |
sigonasr2
|
803a0189d8
|
Inventory Drag and Drop Management implemented.
|
1 year ago |
sigonasr2
|
5903692dbb
|
Fix null checks. Inventory display window setup. Ready for draggable interface.
|
1 year ago |
sigonasr2
|
99c24b9c37
|
Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
|
1 year ago |
sigonasr2
|
fe6737117d
|
Inventory Add,Remove,Use Management functions implemented.
|
1 year ago |