sigonasr2
|
3223c3e879
|
Oh, let's not actually include a bad config file.
|
2 years ago |
sigonasr2
|
904f5bc5df
|
<<std::endl
|
2 years ago |
sigonasr2
|
b32e37649d
|
Include error handling to make detecting bugs or typos easier due to missing configuration items.
|
2 years ago |
Nic0Nic0Nii
|
eb1ceb31dd
|
Start incorporating Warrior ability properties into config file.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
44281bac19
|
Added casting time parameters to ability configuration files.
|
2 years ago |
sigonasr2
|
5a406bc469
|
Read all basic skill data from class configuration files.
|
2 years ago |
sigonasr2
|
690171497f
|
Refactored class initializations so reading into class list data from config files works properly.
|
2 years ago |
Nic0Nic0Nii
|
3cb8c43da1
|
Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nic0Nic0Nii
|
1e08589403
|
Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nic0Nic0Nii
|
68393d2b07
|
Fix indexing and use _ identifiers to please the compiler
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nic0Nic0Nii
|
11aa50105c
|
Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
f7f29196c5
|
Graphics configuration file and initial configuration layout setup.
|
2 years ago |
sigonasr2
|
a0916cfe9b
|
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
|
2 years ago |
sigonasr2
|
9585baf5c6
|
Multishot Ranger ability implemented.
|
2 years ago |
sigonasr2
|
045441b595
|
Add in Charged Shot ability and allow precasting without the targeting indicator.
|
2 years ago |
sigonasr2
|
918fc112bd
|
Rapid fire reimplemented because I goofed?
|
2 years ago |
sigonasr2
|
745a85aa55
|
Merge conflict
|
2 years ago |
sigonasr2
|
19c2c198e6
|
Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over)
|
2 years ago |
Nic0Nic0Nii
|
bcbc10cb7c
|
Ranger should be the only one updating the ranger-specific shooting animation
|
2 years ago |
sigonasr2
|
97e2804a6a
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2 years ago |
sigonasr2
|
2d04720bb4
|
Ranger only should receive the ranger shooting animation state
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nic0Nic0Nii
|
d4183180e1
|
Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
b2b94eaf06
|
Meteor shadow is now following the world~
|
2 years ago |
sigonasr2
|
81f9ead80a
|
Added ghost fading images for retreat ability and facing direction implemented.
|
2 years ago |
Nic0Nic0Nii
|
664ca68010
|
Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
24030733bd
|
Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate
|
2 years ago |
sigonasr2
|
9ebe5a21a0
|
Implemented Ranger auto attack plus animations.
|
2 years ago |
sigonasr2
|
79a8dca88a
|
Refactor Animation loading to reduce repetition.
|
2 years ago |
sigonasr2
|
3a880c55a2
|
Class abilities are statically set so they are initialized on load to allow for proper swapping.
|
2 years ago |
sigonasr2
|
1faf121bb9
|
Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
|
2 years ago |
sigonasr2
|
73d29a2ab5
|
Added lingering field effect.
|
2 years ago |
sigonasr2
|
88df322042
|
Effect particles realigned and particles that are behind the center move to the back.
|
2 years ago |
Nic0Nic0Nii
|
eb5bb15918
|
Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nic0Nic0Nii
|
50a73a53e7
|
Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nic0Nic0Nii
|
5da8b19c34
|
Let's not be stuck repeatedly casting when a prre-cast finishes....
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nic0Nic0Nii
|
21f7278510
|
Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nic0Nic0Nii
|
e0b1f74c5f
|
Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nic0Nic0Nii
|
7ec58742de
|
Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nic0Nic0Nii
|
8d117c42e3
|
Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
c75a01a1ad
|
Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
d3454727cd
|
Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
7388ffc923
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2 years ago |
sigonasr2, Sig, Sigo
|
1f69848049
|
Prep player class structure refactor. Add default destructors to all parent classes.
|
2 years ago |
sigonasr2
|
bcd8569804
|
Move class-specific animation update functions into their own class update functions.
|
2 years ago |
sigonasr2
|
0dfb58a777
|
Add in inherited class structure for effects, so effects can have customized behaviors.
|
2 years ago |
sigonasr2, Sig, Sigo
|
93cf655a40
|
Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
0229982717
|
Added lightning bolt attack, added emitter system
|
2 years ago |
sigonasr2, Sig, Sigo
|
e172483cc6
|
Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
7f3f82a80d
|
Added MAXIMUM_MEMORY flag to emscripten compile. The game is now large enough to require it 👀
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
5a0e4d0d01
|
Transition fade added for foreground items.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |