Commit Graph

1076 Commits (71acd6ef7d0459ed7f242085bb593b549c9ac48f)
 

Author SHA1 Message Date
sigonasr2 8581633cab Added sprite versions of updated wrap text functions. 12 months ago
sigonasr2 a26d86d0b0 Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons. 12 months ago
sigonasr2 d29f7d47bd Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions. 12 months ago
sigonasr2 08e60f2351 Fixed Issue #24 12 months ago
sigonasr2 56e1343c8c Fix Issue #23. Now shows the price in red if the total cost is too high. 12 months ago
sigonasr2 49951c1502 Corrected Issue #22. Connection points that were already defined as existing were being reiterated through numerous times again. 12 months ago
sigonasr2 9756cc4a78 Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 12 months ago
sigonasr2 eae8239501 Traveling Merchant Purchase Window and systems implemented. 12 months ago
sigonasr2 71fe49162d Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications. 12 months ago
sigonasr2 d9e1a1ebaf Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 12 months ago
sigonasr2 fcb3ee87fd Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
sigonasr2 455dd3a818 Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs. 12 months ago
sigonasr2 cb09825455 Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds 1 year ago
sigonasr2 f1aa872717 Add player money functions. Implement Merchant transaction functions. Add Function Priming classes. 1 year ago
sigonasr2 2b3c1ea1b4 Added Merchant config files and parsing of config files to merchant structure. 1 year ago
sigonasr2 f3bfa81198 Created additional item icons for Item Database. Added Traveling Merchant config lists 1 year ago
sigonasr2 57377823c5 Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 1 year ago
sigonasr2 e656dc95b2 Add an update icon call to SetItem for MenuItemItemComponent 1 year ago
sigonasr2 46926be340 Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components. 1 year ago
sigonasr2 3251053364 Added row item display button components. 1 year ago
sigonasr2 ac0f5c42aa Hover functionality moved out to MenuComponent so any component can utilize them. 1 year ago
sigonasr2 025a89788e Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 1 year ago
sigonasr2 92c093c589 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 1 year ago
sigonasr2 e6808dfef2 Generate mock-up map textures when commerical assets are not found. 1 year ago
Quapsel 7269326178 1_5 created 1 year ago
sigonasr2 38729877b8 Fix up all menu components to integrate with new view port system. 1 year ago
sigonasr2 44fcbc80cd Fixed up menu components to not rely on old parent positions. 1 year ago
sigonasr2 7a46f79f2b Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components. 1 year ago
sigonasr2 4bab1397dc Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort. 1 year ago
sigonasr2 c11417d8a0 Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size. 1 year ago
sigonasr2 e4c777f60a Fixed item quantities being gone from decal versions of MenuItemItemButton components. 1 year ago
sigonasr2 5abc789bcd Added hover button functionality to MenuItemButton component and to InventorySrollableWindowComponent item buttons created via that component. Implemented inventory screen. 1 year ago
sigonasr2 e4f63a3550 Change implementation of scrollable inventory component displays, make tabs on inventory window functional. 1 year ago
sigonasr2 469bea4c5e Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them, 1 year ago
sigonasr2 737463c695 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 1 year ago
sigonasr2 e744112206 GUI template/macro usage refactor. 1 year ago
sigonasr2 cd1f272a07 Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game. 1 year ago
sigonasr2 a1caeff702 Compact / non compact versions of item description display strings. Move menu labels around and added equip-specific and item display-specific menu labels. Fix bug with DrawShadowString/DrawShadowStringProp rendering HTML codes. 1 year ago
sigonasr2 5a6080b98f Implement equip generated item descriptions. 1 year ago
sigonasr2 4ac42fbd7e Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 1 year ago
sigonasr2 dc6ecf40c2 Set bonuses implemented in equip stats. 1 year ago
sigonasr2 13104bae66 Back button in character stats window, moved elements slightly upwards for better positioning. 1 year ago
sigonasr2 ae2d1719c8 Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out. 1 year ago
sigonasr2 4ab88b3014 Implement reset code (#FFFFFF) 1 year ago
sigonasr2 df1d9771aa Implemented hex color font coloring. 1 year ago
sigonasr2 88a239cd91 Equip Window is now functional. 1 year ago
sigonasr2 54677e9263 Incorporated stat differences to equip menu display. 1 year ago
sigonasr2 5eec1a21c5 Refactored stat system such that equip stats can be obtained easily, while base stats are hidden away to prevent accidental usage. 1 year ago
sigonasr2 808cc32418 Implemented color code text in PGE. 1 year ago
sigonasr2 e615831ded Equipment window shows equip stat changes on mouseover. 1 year ago