This website works better with JavaScript.
Explore
Help
Register
Sign In
sigonasr2
/
AdventuresInLestoria
Watch
1
Star
1
Fork
You've already forked AdventuresInLestoria
0
Code
Issues
9
Pull Requests
Projects
1
Releases
Wiki
Activity
1497
Commits
4
Branches
0
Tags
3.4 GiB
Tag:
Branch:
Tree:
719ed53923
demo
mac-build
master
removeExposedPackKey
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from '719ed53923'
${ noResults }
Commit Graph
345 Commits (719ed53923aa4d18d6dc87e8305715e5eda40de1)
Author
SHA1
Message
Date
sigonasr2
d224740fd4
Implemented Shield mechanic into the game. Fix Special Mark Enchant test and Wizard's Soul Enchant test. Release Build 11062.
3 months ago
sigonasr2
45e6027c9e
Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031.
4 months ago
sigonasr2
f717abfa54
Lingering Scent enchant implemented.
4 months ago
sigonasr2
58298839bf
Implemented Enfeebled Target enchant. Tests are corrected to use the new DamageNumber methods. Release Build 11017.
4 months ago
sigonasr2
012f5de2a1
Implement Bloodlust enchant. Fix crash that occurs if the player class is not Warrior or Thief. Release Build 10981.
4 months ago
sigonasr2
c017c353db
Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977.
4 months ago
sigonasr2
ab98adf094
Triple Toss enchant implemented. Fix obscure edge-case bug where the camera position, mouse position, and player positions are all equal causing a mouse aiming location length of (0,0) resulting in infinity size velocities. Release Build 10952.
4 months ago
sigonasr2
a6b4caad02
Correct a bug in olcPGEX_MiniAudio: GetCursorMilliseconds() was not returning properly. Added loop repeating start point capabilities to the audio engine and bgm config file. Release Build 10936.
4 months ago
sigonasr2
2667cc526e
Add [[unlikely]] to DEBUG_ACCESS_OPTIONS to help the compiler. Add a distance check so monsters extremely far away on the map no longer run their AI routines. Add keyboard stage plate connections for the in between zones on the world map in case the player ends up there and uses the keyboard controls. Release Build 10918.
4 months ago
sigonasr2
bc31ba5862
Implement the DEBUG_ACCESS_OPTIONS when attempting to read from config (for debugging purposes). Release Build 10915.
4 months ago
sigonasr2
68744adf54
Add stage plates for Chapter 3 and setup 3-1 in levels. Release Build 10911.
4 months ago
sigonasr2
e43798fa9a
Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901.
4 months ago
sigonasr2
7fa02b0f7a
Implement Mega Charged Shot. Release Build 10827.
4 months ago
sigonasr2
3d1d14ea2d
Implemented Poisonous Arrow enchant. Include unit tests. Release Build 10813.
4 months ago
sigonasr2
150a72db73
Implemented Poisonous Arrow enchant. Release Build 10810.
4 months ago
sigonasr2
8ac625660d
Implemented Stealthy Retreat enchant. Release Build 10803.
4 months ago
sigonasr2
d49e7ff6bb
Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit
cfd73ab036
where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791.
4 months ago
sigonasr2
d28f27f59d
Added newline character parsing to olcDataFile config parser. Fix bug with enchants not being able to choose the actual highest value roll on stat enchants. Added stat descriptions to Magical Protection and Aura of the Beast. Release Build 10720.
4 months ago
sigonasr2
9a65b731e9
Implement Reaper of Souls Enchant. Fix text rendering bug with really small pixel values getting clamped by integer scaling causing the cached text to be cut off. Release Build 10683.
4 months ago
sigonasr2
cfd73ab036
Implemented Death Defiance enchant. Correct shadow render strings being square (not using proper Y sizes to create cached text). Move game configuration initialization out to global scope to allow config variables to be used when initializing the AiL class. Release Build 10670.
4 months ago
sigonasr2
62086cbd92
Implemented Emergency Recovery unique enchant. Added unit test. 126/126 unit tests passing. Release Build 10653.
4 months ago
sigonasr2
23673ec2af
Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604.
4 months ago
sigonasr2
68e7446053
Add Enchant API and EnchantItem() function that applies a random Enchant onto an item. Added HasEnchant() check to see if an equip has an enchant for future integration of enchants in the game. Fix money listeners structure not being reset between unit tests. Add unit tests to ensure items receive correct valid enchants and we can properly detect the player has enchants. Release Build 10527.
4 months ago
sigonasr2
1319a91d11
Switch to built-in uppercase hexadecimal format display when encoding URIs sending save files (emscripten version). Implement variable find and replace features when loading in Item Enchants. Grammar changes to item enchants config file. Convert numerical values to variable config values in item enchants config file. Release Build 10511.
4 months ago
sigonasr2
23fc505b12
Fix typos and minor descriptions in item enchants file. Enchantment data structures and configuration reading implemented. Release Build 10498.
4 months ago
sigonasr2
ee4d250370
Add helper function for removing an item from the player's inventory via item name. Add accessory refining check and refine functions. Release Build 10487.
4 months ago
sigonasr2
97040ef051
Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476.
4 months ago
sigonasr2
9f4c7c7b0f
Added operator< for Pixel class to allow sets of pixels to be used. Add fragment item default description. Generate fragment images that randomly sample from the source ring's colors. Add base fragment item icon. Release Build 10443.
4 months ago
sigonasr2
57c5a2f579
Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415.
4 months ago
sigonasr2
1747b1e5ef
Adjusted audio events for earlier camp unlocks. Removed bass line for earlier versions of the camp song, reintroduce after chapter 2 is completed. Added placeholder Artificer sprite. Added Artificer dialog. Updated world map with a chapter 2 base location for convenience. Connect new connection points between map locations correctly. Adjust connection point unlock conditions and layer unlock conditions to their new chapter 2 levels. Release Build 10399.
4 months ago
sigonasr2
c36f783fc9
Tidied up monster drawing functions with portable lambdas to get rid of some copy-pasted code, making draw manipulation simpler. Implement Curse of Death ability. Release Build 10391.
4 months ago
sigonasr2
19f3483b44
Add sound effects for Witch auto attack, Curse of Pain, Throw Poison, and Curse of Death abilities. Release Build 10390.
4 months ago
sigonasr2
864b491c46
Adjust all spaces to tabs for consistent whitespace formatting on source files. Implement Throw Poison Ability. Added general Color Mod Buff so coloring targets a certain color based on applied buff is simpler. Release Build 10389.
4 months ago
sigonasr2
a35ea5b772
Add cat mew sound effect for Witch Leap ability. Refactor Buffs to include a player/monster callback function when a buff expires. This is used specifically for the curse debuff. Clean up buff update code to use lambdas instead of macros. Release Build 10359.
4 months ago
sigonasr2
21579b7bdf
Add cat transform sprite. Added Witch Transform ability parameters. Implemented Transform ability. Fix Trapper Mark unit test since lock on target delays were added. Release Build 10354.
4 months ago
sigonasr2
98208fb3e0
Refactored monster list to use shared pointers instead of unique pointers. Converted all raw monster pointers that needed to store monster data to use weak pointers instead in case a monster gets despawned while owning object is still alive. Implemented Witch's auto attack, added turn_towards_direction function for homing ability. Fixed player reflections being drawn without additive blending. Added 30s cooldown to Trapper's Explosive trap ability. Release Build 10345.
4 months ago
sigonasr2
4a7ad23196
Make knockups pause monster strategies. Fix Effect drawing code being invisible if their fadein timer was zero. Add explosion sound effect to Trapper's Explosive Trap ability. Add knockup and 100% temporary slowdown to Trapper's Bear Trap ability. Release Build 10324.
4 months ago
sigonasr2
9eaaf979f3
Fix display bug with Effects that used the original constructor. Refactor on 23 Jul was a big oversight leading to effects not displaying at all (scale set to 0). Release Build 10308.
4 months ago
sigonasr2
fad8f83554
Add in missing Beep sound effect for explosive traps.
4 months ago
sigonasr2
f5ecc20339
Prepare Witch class animations and spritesheet.
4 months ago
sigonasr2
3850cbaef9
Implemented Trapper's Explosive Trap ability. Release Build 10304.
4 months ago
sigonasr2
8903410848
Add sound effect for Mark Target ability. Release Build 10303.
4 months ago
sigonasr2
2420d02f24
Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
4 months ago
sigonasr2
b3c5894be7
Switch controller auto-targeting to use logic from Hurt function. This means the auto targeting tries to ensure it hits some target, but prefers a currently vulnerable target over an invulnerable / unhittable one. Cleanup the code to use std::optional. Add in a helper function to get nearest monster. Apply Mark to nearest selected target when Trapper Mark Target ability is used. Release Build 10275.
4 months ago
sigonasr2
60b45cf6b1
Add visual indicator/graphics for Trapper Mark on targets. Added TriggerMark and ApplyMark helper functions. Release Build 10264.
4 months ago
sigonasr2
f16d10a095
Add 0.1s delay on Hidden Dagger's throw for Thief. Allows the player to potentially jump through a target and being able to hit them with it. Fix Stone Elementals facing the incorrect direction while casting stone pillars. Move 2-8 end ring to more sensible area (in front of Chapter 2 boss arena). Reduce Chapter 2 Boss' and Stone Elemental's collision radius to better match the sprite. Add iframe time when hit by a breaking stone pillar's bullet ring to prevent getting obliterated by standing in the center of the bullet ring. Release Build 10261.
4 months ago
sigonasr2
3830ba8840
Adjust collision radius default based on monster's sheet frame size. Use defined collision radius of a monster instead of 12*SizeMult as that is the actual radius for HurtMonsterType() damage calls (fixes large stone hitting pillars a little too wide in the chapter 2 boss fight). Refactored Bullet check systems to include damage flags: DOT, PLAYER_ABILITY, and NONE. Player abilities flags assigned to all auto attack and abilities that players can launch, in preparation for marked target proccing. Mark Target buff detection added, Mark buff added. Reorganized bullet hierarchy, turning the default bullet into an interface and making the normal Bullet class a base child class all Bullets derive from. Added HurtDamageInfo structure, which is passed onto bullets to modify flags before being applied to the Hurt function when bullets hit targets. Changed all storage containers holding Bullet classes to now hold IBullet classes. Release Build 10248.
4 months ago
sigonasr2
6172ea3178
Fix layers in front of the bridge layer to check for their collision tiles first prior to using the bridge's collision tiles. Release Build 10205.
4 months ago
sigonasr2
83afbb2720
Fix Stone Heart's item description, comma was treated as separate value. Make item descriptions be read in as full strings instead of as the first index in a OLC Datafile. Minor grammar edits to item descriptions. Add missing Upper Zone to II-V. Release Build 10191.
4 months ago
sigonasr2
7ae4fbea3a
Goblin Bow users stop aiming 1/3rd of a second before firing, to allow the player to dodge and not cause them to suddenly turn. Added configurable parameter for Goblin Bow lock-in time. Release Build 10188.
4 months ago
First
Previous
1
2
3
4
5
...
Next
Last