75 Commits

Author SHA1 Message Date
59eb24b65b Fix mob spawns in 1-1 and 1-7 for mobs that were spawning inside of map hitboxes. 2024-03-05 02:15:16 -06:00
a8b5b3f84a Added shadow underneath bridge for Stage I-I. Release Build 7902. 2024-03-04 17:49:20 -06:00
5992adbc5f Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4. 2024-03-03 18:41:40 -06:00
78cbad9297 Story I-I no longer unlocks Campaign I-II map. 2024-03-03 01:33:16 -06:00
f8408dc530 Updating the bgm volume also updates the environmental audio (important when unmuting sounds). Fix some deleted tiles in 1_7. Release Build 7871. 2024-03-01 17:10:06 -06:00
8b7703f457 Story I unlocks from the beginning of the game.
Warrior auto-attack facing direction is now based on attacking direction of target.
2024-03-01 15:26:33 +00:00
2d0702af2c Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 2024-02-28 23:09:55 -06:00
4b3b36bdfd Added tutorial tooltips. Release Build 7758. 2024-02-28 19:22:03 -06:00
3faff12015 Restore item loadout quantities on level restarts. Release Build 7674. 2024-02-27 18:46:29 -06:00
53b5c1f967 Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635. 2024-02-27 03:16:35 -06:00
57bad057ed Added intro camera movement and transition changing. Release Build 7603. 2024-02-25 17:28:07 -06:00
99049d6fa0 Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587. 2024-02-25 16:02:26 -06:00
bf33ad79c9 Added custom window positioning, sizing, and added configuration file loading before the game window is constructed . 2024-02-19 22:38:42 -06:00
8afd66632a Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095. 2024-02-11 18:31:30 -06:00
22b1557c05 Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041. 2024-02-10 18:56:22 -06:00
b7cd3caab6 Stage plate for hub area renamed properly. TODO now updated. 2024-01-30 06:50:09 -06:00
390e7fefbf Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions. 2024-01-29 22:25:32 -06:00
7a41361710 Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range. 2024-01-29 20:52:44 -06:00
82b2b83007 Mark new terrain tileset as terrain class. 2024-01-29 19:41:07 -06:00
111f29e51d Remote Merge 2024-01-29 19:36:40 -06:00
545cbac5d8 Add in NPC spawn locations. 2024-01-29 19:33:15 -06:00
Quapsel
e7b2897098 added Player spawn for Hub_v2. 2024-01-30 02:32:29 +01:00
Quapsel
c0ef634aa5 added more Tiled parameters to Hub_v2 that where missing. 2024-01-30 02:29:03 +01:00
Quapsel
f67537f13d Hub_v2 is now a Map. 2024-01-30 02:27:15 +01:00
Quapsel
736a04a83e changed hub_v2 to a finite map. 2024-01-30 02:26:02 +01:00
Quapsel
dd7daec103 recreated Hub as 12x12 and added 12x12 tilesets. 2024-01-30 02:15:30 +01:00
0f8801546c Fix image case-sensitivity for NPCs in the Hub. 2024-01-29 17:07:39 -06:00
ebf7fcf395 Added NPC structures and new NPCs to the hub map. 2024-01-29 00:27:16 -06:00
18810875a5 Fix tile animations. Add in game hub state. 2024-01-28 21:17:06 -06:00
5c83a41a86 Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 2024-01-28 19:39:01 -06:00
7162b151e4 Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map. 2024-01-27 13:55:00 -06:00
5589740f03 Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval. 2024-01-27 10:34:56 -06:00
Quapsel
a06131e6f4 didnt press save button before last commit. not sure what this commit includes. 2024-01-27 15:36:32 +01:00
Quapsel
5af864899e Bonus stage prior to Bear boss added 2024-01-27 15:32:42 +01:00
Quapsel
8229813624 small world map changes. 2024-01-26 16:52:46 +01:00
fed07eddd6 Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 2024-01-26 00:48:32 -06:00
Quapsel
4f226357be Boss Stage Border + 2nd grass color for End_Of_Map Tileset 2024-01-25 18:38:01 +01:00
7a557fe5fc Add overlay sprite feature, extra animations for second boss. 2024-01-24 17:13:33 -06:00
Quapsel
b87c90c592 1_8 2nd half of Border added. 2024-01-24 14:10:41 +01:00
Quapsel
4e175948ab 1_7 & 1_8 Border added. 2024-01-24 14:00:47 +01:00
Quapsel
dfb210f7d3 1_5 & 1_6 Border added 2024-01-23 18:47:05 +01:00
553baa5945 Changed reflection code to slightly account for rotations. 2024-01-22 04:36:49 -06:00
d6a44c149d Wolves changed to Windhounds. 2024-01-22 01:48:22 -06:00
7c87766bc5 Update release build to version 6216. 2024-01-22 00:13:31 -06:00
0e4dbfd9f7 Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event. 2024-01-21 23:49:40 -06:00
7cd3600f42 Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map. 2024-01-20 14:00:02 -06:00
Quapsel
f363b4b38e 1_4 Border added 2024-01-20 17:05:16 +01:00
Quapsel
77493be6fa added missing Border in 1_2 2024-01-20 16:45:46 +01:00
Quapsel
70323f6013 Fixed Problems with Tree overlapping on 1_2 & 1_3 2024-01-20 16:35:34 +01:00
aec9646d40 When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020. 2024-01-18 23:24:24 -06:00