Commit Graph

694 Commits (6c5648bac9067f95dfab1cff2e95f1cd9ccbc239)

Author SHA1 Message Date
sigonasr2 6c5648bac9 Add previous player position variable and getter for the player. Add in other cannon pattern types to rotation. 4 days ago
sigonasr2 27bfd8e1d4 Add shrapnel shot attack. Fix random dispersion of cannon shots (incorrect math that overcorrected for random angle + random distance vector). Release Build 11980. 1 week ago
sigonasr2 c3261bb301 Remove extraneous log lines. Restore original cannon cycle. Release Build 11972. 1 week ago
sigonasr2 0d15ad2fa7 Fix Issue #74. Falling Bullet properly activates side effect instead of randomly choosing to due to order of IBullet vs child class call updates. Update credits with Special Thanks section. Release Build 11970. 1 week ago
sigonasr2 dc9717c07f Tweak and fix Falling Bullet behavior to use proper coloring. Release Build 11958. 2 weeks ago
sigonasr2 e2b6e9318a Add in initial cannonball attack. Setup Chapter 3 boss spawn. Release Build 11946. 2 weeks ago
sigonasr2 9732c57983 Generalized FallingStone into FallingBullet to supply a custom image. Prepare graphics and add extra map items and basic AI structure for Chapter 3 boss. Release Build 11936. 2 weeks ago
sigonasr2 e893d3a54e Add in camp versions of the pause menu/item loadout menu. Allow the player to change loadout items from the camp. Make mana gain numbers not stack on top of health gain numbers (for items like Berries). Release Build 11935. 4 weeks ago
sigonasr2 48a35faf49 Use game state for camp hub checks instead of the direct map name. Prevent added velocity external factors from cancelling a player's spell cast. Release Build 11928. 4 weeks ago
sigonasr2 7d0b15f652 Allow loadout items to be used in the camp without consuming the item. Release Build 11922. 4 weeks ago
sigonasr2 d89b82bc41 Remove chapter settings from State_OverworldMap class' control and add a Chapter change and set player world location command to the Visual Novel parser. Add base camp location to Chapter 3 area. Release Build 11917. 4 weeks ago
sigonasr2 594dd352ec Add random submerge time between arm attacks. Release Build 11916. 4 weeks ago
sigonasr2 f6c76b3881 Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914. 4 weeks ago
sigonasr2 8eb1878074 Add additive blending property to bullets. Ink bubble explosion. Ink Bubble bullet behavior added. Add Ink Slowdown debuff property. Release Build 11900. 4 weeks ago
sigonasr2 8cf9d0b9dd Fix missing burst bullet in bullet ring. Reduce collision radius of ring bullets to better match the graphic. Release Build 11896. 1 month ago
sigonasr2 a006924fe2 Fix crash on collision with Octopus big bullet. Fix animation sheet directions and facing direction commands for GiantOctopus AI. Release Build 11895. 1 month ago
sigonasr2 7b779aa7e3 Add missing item and accessory graphics for Chapter 3. Include Sherman and Greg story character sprites in story. Release Build 11893. 1 month ago
sigonasr2 9c8906308c Fix unit testing paths to refer to correct directories. Added error handling and control return path for Entity functions. Release Build 11891. 1 month ago
sigonasr2 dbeb9fbee7 Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878. 2 months ago
sigonasr2 60b31a602c Fix Move Spd% typo on Octopus and Captain's Diamond Ring. Add missing item icons / hud icons. Fix typos in status effects and shards for accessories. Add in Octopus bullet shots. 2 months ago
sigonasr2 ef0b00e771 Attack arc ranges increased. Reset attack arc display when submerging occurs. Release Build 11865. 2 months ago
sigonasr2 c735f74a83 Takoyaki. 2 months ago
sigonasr2 bec8c67ee9 Add staggered rise animations to Octopus arms. Add attack up buffs and animation speed up buffs to the boss and Octopus arms per tentacle death. Release Build 11852. 2 months ago
sigonasr2 58be1c8999 Octopus Arm now has proper detection for empty pool spawns and responsive to player moving around (spawn in nearby empty water pools). Release Build 11848. 2 months ago
sigonasr2 442b22f640 Fix octopus arm transition damage to be true damage instead of player damage (no critical hits). Fix octopus arm transition jump target positions (return (0,0) now) 2 months ago
sigonasr2 f94d22ff48 Fix Pirate Buccaneer's aiming sight remaining on the field after death. Make aiming sight target line pulse. Fix bug with Frog Tongue one-shotting the player. Release Build 11815. 2 months ago
sigonasr2 c9a29b2705 Fix arc not showing up. 3-5 had a missing spawn point set. More Octopus Arm behavior fixes. Release Build 11808. 2 months ago
sigonasr2 9b94a90326 Octopus Boss implementation 2 months ago
sigonasr2 ef1d4e5470 Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794. 3 months ago
sigonasr2 7b165a64d5 Arc implementation completed. Release Build 11776. 3 months ago
sigonasr2 d85cef1b86 Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized. 3 months ago
sigonasr2 1bb0ceb096 Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756. 3 months ago
sigonasr2 3a3d405272 Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 4 months ago
sigonasr2 868a089666 Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748. 4 months ago
sigonasr2 b11d209813 Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725. 4 months ago
sigonasr2 446be1e02f Add collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714. 4 months ago
sigonasr2 e9f02ea885 Move player invulnerability frame transparency from affecting globally to all monsters to affecting only the player's sprite. Release Build 11711. 4 months ago
sigonasr2 2f441f76b7 Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710. 4 months ago
sigonasr2 3684e0f211 Implemented Crab AI. Release Build 11683. 4 months ago
sigonasr2 94de6bb10e Remove hidden incorrect collision on various stages. Release Build 11674. 4 months ago
sigonasr2 9ec850fdd0 Implemented Seagull AI. Release Build 11673. 4 months ago
sigonasr2 6b0c17b5ff Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 4 months ago
sigonasr2 aae5726f3d Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 4 months ago
sigonasr2 422c6f02cc Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657. 4 months ago
sigonasr2 20f8abf8b5 Fix Parrot spritesheet size. Pirate Captain behavior fixed (cannot directly inherit from Goblin Dagger, copy-paste AI instead due to conflicting states). Release Build 11653. 4 months ago
sigonasr2 5f63f23635 Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649. 4 months ago
sigonasr2 da2640fbc1 Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638. 4 months ago
sigonasr2 85ba978793 Fix new crashes pertaining to unchecked 0 distance in line normalizing functions. 4 months ago
sigonasr2 0e3a4c0ba7 Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621. 4 months ago
sigonasr2 d6c2b6c87f Implement Pirate Marauder AI. Release Build 11609. 4 months ago