sigonasr2
f8e7144a02
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
8 months ago
Quapsel
b6e6cb58b1
grass transition for 1_6 - 1_8 & 1_B1
8 months ago
Quapsel
d1c8b1d06b
Grass transition for 1_2 - 1_5 added.
8 months ago
Quapsel
c360898800
changes on End_of_Map Tileset and grass transition at map end for 1_1.
8 months ago
sigonasr2
15d5d2fb4a
Tie PGE font setting to resource pack loading system. Release Build 8168.
8 months ago
sigonasr2
585cd209be
Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
8 months ago
sigonasr2
de82e3f913
Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155.
9 months ago
sigonasr2
cb0e6105f2
Marketiiiiiiiiing
9 months ago
sigonasr2
9133ab9e94
Added low health warning visuals and sound effect. Release Build 8145.
9 months ago
sigonasr2
0484908b37
Add in showing of max health/mana display in settings menu. Release Build 8142.
9 months ago
sigonasr2
4d912ab259
Change casting SFX volume when the SFX volume slider is changed. Release Build 8134.
9 months ago
sigonasr2
18699fb4ca
Move Settings Window items into a Scrollable Window Component. Rearranged/Resized items to accomodate for it. Fix a bug with not specifying a menu navigation group meaning that the menu will always default to the default button instead of the actual component navigation groups defined. Release Build 8131.
9 months ago
sigonasr2
48ce0c6cd9
Audio casting sound volume did not respect SFX option setting.
9 months ago
sigonasr2
25654fc0da
Update to PGE v2.25.
9 months ago
sigonasr2
454963c80e
Fix text coloring issue for equip items in the blacksmith menu that are not valid for enhancement. Release Build 8113.
9 months ago
sigonasr2
d4d83a1e44
Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105.
9 months ago
sigonasr2
6c59787373
Merge pull request 'Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.' ( #36 ) from YellowSlimeJumpChanges into master
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Reviewed-on: #36
9 months ago
sigonasr2
965029e224
Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.
9 months ago
sigonasr2
ecab0ae259
Merge pull request 'KingSlimeFix' ( #35 ) from KingSlimeFix into master
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Reviewed-on: #35
9 months ago
sigonasr2
751513135e
Merge with master.
9 months ago
sigonasr2
1abbf05298
Jump targeting lock-on time implemented for Slime King script.
...
Slime King third jump delay increased from 0.6s -> 0.7s. Jump targeting speed increased from 400 -> 1900. Jump target lock-on time set to 0.5 seconds.
Release Build 8084.
9 months ago
sigonasr2
5dc5a74ed6
When the application loses focus, all inputs are released properly so inputs aren't stuck on refocus. Release Build 8085.
9 months ago
sigonasr2
60e5ca2033
Proposed Slime King AI change will cause phase 3 to start on the bullet pattern instead of the jump pattern if the jump pattern from phase 2 was just executed.
9 months ago
sigonasr2
a687bbe455
Change lock/unlock key for keyboard users to not conflict with the menu key. Prevent crafting requirements of an item from being displayed when the max stage is reached. Navigating down from the decrease amount button in Sherman's consumable crafting menu should redirect the cursor to the craft button if available instead of the cancel button. Inventory menu properly displays changing color descriptions now. Remove ultra fast hyper switching in the level completion window when pressing down the left or right triggers on a controller. Release Build 8082.
9 months ago
sigonasr2
2de0ba3810
Fix having the exact amount of XP not actually leveling you up. Fix strange shadow text clipping for text scaled less than 1.0 vertically. Release Build 8068.
9 months ago
sigonasr2
5a8a3d64e9
Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066.
9 months ago
sigonasr2
13854574c9
Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
9 months ago
sigonasr2
72c5a7394b
Added Yellow Slime jump attack behavior. Release Build 8023.
9 months ago
sigonasr2, Sig, Sigo
468302833f
Add monster jumping inside run towards monster strategy.
9 months ago
Quapsel
63fc61cc09
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
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Bear:
Health = 210 -> 450
MoveSpd = 60% -> 75%
Yellow Slime:
Health = 175 -> 240
Slime King:
Health: 5000 -> 8000
9 months ago
sigonasr2
da1774bfdd
Maxed out item rolls now show up in a different color. Release Build 8012.
9 months ago
sigonasr2
3f352eeeeb
Prevent precast consumable items (Ex. Bandages) from still being activated when the loadout slot quantity reaches 0. Release Build 7998.
9 months ago
sigonasr2
6ff939e491
Warrior slash animation now extends based on actual attack range. Release Build 7997.
9 months ago
sigonasr2
588e184764
Add in hp and atk growth rate displays on level ups. Make increase and decrease buttons disable when the appropriate sell/buy amounts have been reached. Sell inventory count now shows up in the selling window. Add Lock/Unlock input helper display on merchant accessory sell window. Fix missing collision tile in 1-1. Release Build 7992. Patch Version 0.5.
9 months ago
sigonasr2
68bdb6bc26
Returning to camp/map after dying now lets you obtain already collected resources/XP. Fix bug with XP bar display (visual error) in the level complete window. Release Build 7969.
9 months ago
sigonasr2
dec1f0516f
Add in strange gamepad edge case where analog sticks may be falsely spazzing out between 0 and 1. Fix using software checks. Release Build 7967.
9 months ago
sigonasr2
6e4f206391
Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
9 months ago
sigonasr2
5fc5169ddd
Add in support for subcomponents within subcomponents. Prioritize highest depth menu item when hovering over overlapping items.
9 months ago
sigonasr2
59eb24b65b
Fix mob spawns in 1-1 and 1-7 for mobs that were spawning inside of map hitboxes.
9 months ago
sigonasr2
822bab3318
Warrior Battlecry Attack Range: 350->500, Battlecry Slowdown Duration: 5s -> 6s, Slowdown Amount: 30% -> 40%
9 months ago
sigonasr2
7ada663056
Loading a save file with an old connection point location will place the player at the starting conection point. Blue Slime Movespd: 80 -> 70. Release Build 7910.
9 months ago
sigonasr2
227d43bd77
Ranger Backdash Iframe time 0.2s -> 0.22s. Ranger Backdash Distance 250 -> 300.
9 months ago
sigonasr2
8ec8a5a263
Ranger hairstyle changed.
9 months ago
sigonasr2
0fd57311be
Make Leave Area button work in the camp. Fix background music volume not being halved when entering/exiting the pause menu. Release Build 7909.
9 months ago
sigonasr2
05e59f8ca4
Change how blacksmith TutorialTask is handled with the complete condition actually fulfilled instead of a randomly variable (copy-paste error)? Release Version 7906.
9 months ago
sigonasr2
3dcce251ef
Fix menus being active during screen transitions. Release Build 7905.
9 months ago
sigonasr2
f272e774f5
Include new story art.
9 months ago
sigonasr2
a6bd3c0c43
Add collision to waterfall tiles.
9 months ago
sigonasr2
a8b5b3f84a
Added shadow underneath bridge for Stage I-I. Release Build 7902.
9 months ago
sigonasr2, Sig, Sigo
b3a632a375
Fix some story script and update TODO. Remove extra old testing code.
9 months ago