Commit Graph

1155 Commits (69ee9ce5be9aac6a9620bbb6b2e5a3c933a85c04)
 

Author SHA1 Message Date
sigonasr2 69ee9ce5be Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 7 months ago
sigonasr2 d40ab48e78 Use smaller images for class character/visual novel sprites. Release Build 9020. 7 months ago
Quapsel 392afbb8be 2_2 added. 7 months ago
sigonasr2 f2c18a76a1 Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019. 7 months ago
sigonasr2 5912efeb4f Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990. 7 months ago
sigonasr2 045e10b888 Fix backpedal logic to use move run towards strategy instead. Attacked by Player trigger added. 7 months ago
sigonasr2 adb35f2ce5 Boar test behaviors and general AI implemented. Release Build 8958. 7 months ago
sigonasr2 119efab573 Add animation utilities for getting current animation frame index and total animation duration. 7 months ago
sigonasr2 016251fde3 Merge upstream with demo branch. 8 months ago
sigonasr2 f5acd59b5b Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947. 8 months ago
sigonasr2 42aab4b5e9 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 8 months ago
sigonasr2 4fb84cf365 First half of Boar AI completed. 8 months ago
Quapsel 9d0dfe9562 added exp values for new Monsters. 8 months ago
Quapsel f10f3a0fe4 added wall for start of 1_4. 8 months ago
sigonasr2 ec83c6351a Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947. 8 months ago
sigonasr2 95c43b06b0 Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies. 8 months ago
sigonasr2 236b212eab Add back in connections for Chapter 2. 8 months ago
sigonasr2 a88b0b810b Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster. 8 months ago
sigonasr2 d10127b721 Updated all maps to utilize monster template system. 8 months ago
sigonasr2 35acba879e Patch 1.2 8 months ago
sigonasr2 50515c515c Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925. 8 months ago
sigonasr2 f769a77e42 Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923. 8 months ago
sigonasr2 bdf126820a Add in breadcrumb re-exploration for minimaps. Release Build 8921. 8 months ago
sigonasr2 e0aea34a43 Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages. 8 months ago
sigonasr2 512c46ea8a Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917. 8 months ago
sigonasr2 4c8a251e33 Minimap shadow ring implemented. Release Build 8904. 8 months ago
sigonasr2 cc8f79d34a Remove Infinite Map setting from 1-B1 and 2-1 8 months ago
NicoNicoNii 1a48066922 Update CMakeLists to use imported libs for Discord and Steam APIs 8 months ago
sigonasr2 ef7fc2c826 Minimap can only be toggled when it's actually visible (e.g. not during boss fights) 8 months ago
sigonasr2 5446da7ef8 1-5. Fix a missed tile near waterfall area. 8 months ago
sigonasr2 f91ddf542d Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 8 months ago
sigonasr2 3d897b1aba Downstream merge with demo branch into master branch. 8 months ago
sigonasr2 bba33d43d2 Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901. 8 months ago
sigonasr2 25075217dd When the game loses focus, the game will autopause during exploration. Release Build 8879. 8 months ago
sigonasr2 145ecdaa01 Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875. 8 months ago
sigonasr2 4a8ccd2e20 Add toggle between small,large, and hidden minimap. Release Build 8868. 8 months ago
Quapsel 00fc1b4a92 added Walls at beginning and end of every Map. 8 months ago
sigonasr2 317ea5a672 Downstream merge with demo branch. 8 months ago
sigonasr2 2e39c0a3f5 Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851. 8 months ago
sigonasr2 64a25dc66c Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825. 8 months ago
sigonasr2 f2b17e8c85 Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819. 8 months ago
sigonasr2 5d09e8d66a World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817. 8 months ago
sigonasr2 df28a12c63 Downstream merge from demo branch. Fixes Steam crash when Steam is not installed. 8 months ago
sigonasr2 91a660c5b4 Rebuild master branch build. Release Build 8667. 8 months ago
Quapsel 626cf84d99 small Tileset change for map start/end 8 months ago
sigonasr2 60696e9956 Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815. 8 months ago
sigonasr2 089e84134f Minimap chunk revealing implemented. Release Build 8781. 8 months ago
sigonasr2 c378939994 Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767. 8 months ago
sigonasr2 4306f4eab8 Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734. 8 months ago
sigonasr2 254b4b3ea0 Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723. 8 months ago