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d6a44c149d
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Wolves changed to Windhounds.
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2024-01-22 01:48:22 -06:00 |
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7c87766bc5
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Update release build to version 6216.
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2024-01-22 00:13:31 -06:00 |
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7a445f34c6
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-01-21 23:49:41 -06:00 |
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0e4dbfd9f7
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Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
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2024-01-21 23:49:40 -06:00 |
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Quapsel
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ee5831422d
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„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Material Cost for Leather Set Upgrades added.
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2024-01-21 22:55:08 -06:00 |
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Quapsel
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47aa305ab9
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„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Wooden Weapon Material cost adjusted.
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2024-01-21 21:41:39 -06:00 |
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c7eca2b771
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-01-21 21:33:23 -06:00 |
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64422e4a24
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Auto-aim implemented for controller/keyboard gameplay.
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2024-01-21 21:33:21 -06:00 |
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Quapsel
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f8ea2f8db1
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„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Exp Values adjusted. Slime King Hp increase.
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2024-01-20 21:10:15 -06:00 |
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a206cb10eb
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Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules.
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2024-01-20 15:20:26 -06:00 |
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4eec0ce337
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Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
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2024-01-20 14:42:35 -06:00 |
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7cd3600f42
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Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
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2024-01-20 14:00:02 -06:00 |
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e15f0332a7
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-01-20 12:50:13 -06:00 |
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9dc2a0a4c2
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Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
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2024-01-20 12:50:12 -06:00 |
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Quapsel
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f363b4b38e
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1_4 Border added
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2024-01-20 17:05:16 +01:00 |
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Quapsel
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77493be6fa
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added missing Border in 1_2
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2024-01-20 16:45:46 +01:00 |
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Quapsel
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70323f6013
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Fixed Problems with Tree overlapping on 1_2 & 1_3
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2024-01-20 16:35:34 +01:00 |
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a97bc7b2f0
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Add HUD input display button images.
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2024-01-20 09:24:11 -06:00 |
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ad05279ae7
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Analog scrolling menu implementation completed.
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2024-01-19 18:53:51 -06:00 |
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df10dc43a8
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Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
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2024-01-19 15:09:59 -06:00 |
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Nic0Nic0Nii
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df08aa9936
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Add in analog stick control handling. Add interface configuration file.
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2024-01-19 15:20:38 +00:00 |
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7cf44b2462
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Added infinite and nan checks for positions.
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2024-01-19 01:44:50 -06:00 |
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dfa014b0a9
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Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead.
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2024-01-19 00:07:29 -06:00 |
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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2024-01-18 23:24:24 -06:00 |
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Quapsel
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f8a9bd1e27
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Map Border 1_2 & 1_3 added.
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2024-01-19 02:00:27 +01:00 |
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a5abe82594
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Move spawn debug report code to after all initialization.
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2024-01-18 16:33:17 -06:00 |
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59c77add6b
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Update 'Adventures in Lestoria/assets/config/configuration.txt'
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2024-01-18 13:08:57 -06:00 |
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c1c119e143
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Update 'Adventures in Lestoria/Monster.h'
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2024-01-18 13:08:44 -06:00 |
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e5ae58c4a3
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Update 'Adventures in Lestoria/Monster.cpp'
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2024-01-18 13:08:30 -06:00 |
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3ba7d0519b
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Include code to analyze monster spawns
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2024-01-18 13:08:00 -06:00 |
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Quapsel
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812791de8a
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„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Changed dropp rate to 30% for most materials (exception: Frog Skin & Bear Blood)
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2024-01-18 11:00:27 -06:00 |
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8512ccf51a
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Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
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2024-01-17 20:10:54 -06:00 |
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c972b33c56
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Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
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2024-01-17 19:32:51 -06:00 |
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210a46a5f9
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Continue fixing up new menu navigation structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-17 21:00:51 +00:00 |
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21965b3c90
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Save File Window navigation controls
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-17 17:22:23 +00:00 |
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1ab521ecc0
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Slight randomization in sound effect pitches for noise variety.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-17 16:18:09 +00:00 |
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790a1f7181
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Fix Issue #32 for emscripten/linux builds
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-17 15:44:18 +00:00 |
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Quapsel
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ad10a08644
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small fixes in 1_2
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2024-01-17 11:48:33 +01:00 |
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3ff1ff0b04
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Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
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2024-01-16 22:30:10 -06:00 |
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4aaa954d05
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Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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2024-01-16 20:39:05 -06:00 |
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cbb277cab2
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Add in structures to deal with custom menu navigation setups.
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2024-01-16 20:14:43 -06:00 |
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97ce43ed21
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Add default button member to menus.
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2024-01-16 18:21:22 -06:00 |
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bc1a1c6876
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Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents.
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2024-01-16 17:48:43 -06:00 |
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848d0e4816
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Merge pull request 'MenuComponentRefactor' (#30) from MenuComponentRefactor into master
Reviewed-on: #30
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2024-01-16 17:15:55 -06:00 |
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604511d8e9
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Fix menu components not being clickable.
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2024-01-16 17:14:33 -06:00 |
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54f128777f
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Resolved menu component bugs not being removed from parent menu structure properly.
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2024-01-16 17:08:01 -06:00 |
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965d0afdb1
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Incorporate dynamic pointer cast fix
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-16 21:03:46 +00:00 |
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2ba989c6b5
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Merge branch 'master' into MenuComponentRefactor
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2024-01-16 20:38:14 +00:00 |
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516438b451
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Include for ScrollingWindowComponent was missing.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-16 20:37:00 +00:00 |
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Quapsel
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afb05b9616
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End of Map Collision + 1_1 Borders added
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2024-01-16 13:21:05 +01:00 |
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