209 Commits

Author SHA1 Message Date
13c20abc1c Add in ranger ability icons 2023-09-26 04:28:01 -05:00
66f182ac38 Implemented Wizard HUD ability icons. 2023-09-26 03:57:44 -05:00
9d08c2547f Added Warrior HUD ability icons 2023-09-26 03:23:07 -05:00
388cf0ba2d Mana costs and ability short names are now displayed on the HUD. 2023-09-26 00:32:54 -05:00
Quapsel
13dece2844 1_2 Update 2023-09-24 14:24:57 +02:00
c68bdcc673 Cooldown icon indicators. 2023-09-24 05:55:13 -05:00
f48a6a89b2 Added DrawPie function, fix up invisible foreground tiles (was not rendering). 2023-09-24 05:23:49 -05:00
1cabb34b94 Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 2023-09-24 04:01:04 -05:00
bc23188d60 Hitbox fade hints implemented for colliding terrain. 2023-09-24 02:23:15 -05:00
3f60180b68 Build 1418. Slime King fight is fully implemented. 2023-09-23 16:27:10 -05:00
caddaefb02 Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps. 2023-09-23 15:28:21 -05:00
de04905983 Phase 4 implemented. 2023-09-23 15:10:59 -05:00
76d45f2563 Phase 3 patterns implemented. 2023-09-23 13:46:18 -05:00
cf782c29bb Tuned jump delays and values for phase 2. 2023-09-23 13:12:00 -05:00
1bb87eab23 Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-23 17:35:37 +00:00
Quapsel
2f54400e8e more tile presets. 1_2 changed to v2 tileset. 2023-09-23 19:27:36 +02:00
5bc449fb7a Remove the random message 2023-09-20 21:29:28 +00:00
5ca4546bb7 Implemented multi-stage jump phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-20 21:27:59 +00:00
Quapsel
fa99b43727 crossroad presets added 2023-09-20 14:14:09 +02:00
adf7820093 Projectile shot Phase 2 attack and casting animation implemented. 2023-09-19 05:58:55 -05:00
7745010099 Change move towards bump behavior to be a chance to stop an instance of this strategy instead. 2023-09-19 03:38:09 -05:00
Quapsel
921b369fac small progress on tile presets 2023-09-17 17:30:31 +02:00
43b5503661 Added particle effects for slime king jump and landing. 2023-09-16 07:42:15 -05:00
465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 2023-09-16 07:00:38 -05:00
ba8a1bd091 Monster water reflections implemented. 2023-09-16 04:38:38 -05:00
4631733497 Corrected issues with Ability declaration not matching macro. Cast cancelling moves now properly cancel any active cast. All abilities have configurable cancelCast settings. 2023-09-15 16:32:04 -05:00
dbc68b8c4b Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-15 17:07:14 +00:00
ac0fbbb174 Move the spawn point back. 2023-09-15 01:09:02 -05:00
5140b92317 Water tile reflections implemented. 2023-09-15 01:02:10 -05:00
4cdb73333d Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid. 2023-09-13 20:06:59 -05:00
f67866d370 Remove animated water test tile. 2023-09-13 19:01:57 -05:00
195364e0ab Tile animations implemented. Fix off-by-one error with tileset identification. 2023-09-13 18:57:46 -05:00
Quapsel
1924dd7463 added more tile presets 2023-09-13 15:31:33 +02:00
Quapsel
4e03580df1 added animated waterfall tile. added layer 2.5 to 1_1. 2023-09-13 13:32:40 +02:00
Quapsel
f110da9a7e 1_1_v2 Monster Spawn location edited 2023-09-13 03:57:34 +02:00
7941e22aa8 Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off. 2023-09-12 16:48:28 -05:00
596d4122b4 Added display configuration parameter for debugging pathfinding. Reduced distance threshold for Wizard teleport to prevent jarring returns to previous position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-12 19:36:25 +00:00
8aba4dfc5b Prep animated tile structures. 2023-09-12 05:07:12 -05:00
e8f6d972ad Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level. 2023-09-12 04:54:58 -05:00
ee16393f85 Fix incorrect ordering of fade layers. 2023-09-12 03:09:21 -05:00
9811644207 Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map. 2023-09-12 00:29:07 -05:00
Quapsel
c47e088938 First Tile-Presets created. 2023-09-11 16:42:40 +02:00
Quapsel
74d86d476e Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-09-11 13:26:01 +02:00
Quapsel
c59eb3e7fb 1_1_v2 finished 2023-09-11 13:25:10 +02:00
100a3ece57 Finished slime king jump attack, account for Z axis when determining damage validity. 2023-09-11 05:27:36 -05:00
942e8e0ef7 Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 2023-09-09 07:10:31 -05:00
efdf696d2c Phase 1 Bullet shot pattern for Slime King implemented. 2023-09-09 05:51:15 -05:00
ac93b32e8a Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-09-09 04:43:54 -05:00
244ac80d2a Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 2023-09-09 04:43:52 -05:00
Quapsel
916904d76d corrected asset filepath 2023-09-09 04:15:13 +02:00