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4ac42fbd7e
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Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events.
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2023-12-09 01:58:46 -06:00 |
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13104bae66
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Back button in character stats window, moved elements slightly upwards for better positioning.
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2023-12-08 17:06:34 -06:00 |
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ae2d1719c8
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Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out.
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2023-12-08 16:36:51 -06:00 |
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88a239cd91
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Equip Window is now functional.
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2023-12-06 22:47:09 -06:00 |
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e615831ded
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Equipment window shows equip stat changes on mouseover.
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2023-12-05 23:07:49 -06:00 |
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30287c91d2
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Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes.
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2023-12-05 22:12:43 -06:00 |
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4463fbbae5
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Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
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2023-11-29 23:52:43 -06:00 |
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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2023-11-29 00:50:00 -06:00 |
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a7f13e0077
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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2023-11-28 18:29:06 -06:00 |
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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2023-11-27 02:38:12 -06:00 |
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195cc31a7b
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Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
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2023-11-21 21:23:48 -06:00 |
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7cd54e5f80
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Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
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2023-11-21 06:05:52 -06:00 |
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1745911eb5
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Add Inventory Clear functions. Prep Monster Loot and Stage Loot inventory types.
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2023-11-20 22:56:35 -06:00 |
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5652741ec0
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Added level complete window upon completing a stage.
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2023-11-19 15:57:18 -06:00 |
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f427928ca6
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Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
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2023-11-14 23:20:13 -06:00 |
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2bf45dacef
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It's 2023 btw
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2023-11-14 18:12:54 -06:00 |
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dd531d1fd7
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Apply OLC-3 License to all source files.
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2023-11-14 18:11:32 -06:00 |
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30a5cdc488
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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2023-11-11 17:31:53 -06:00 |
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380582dfeb
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Implemented automatic memory leak detection and reporting for CRT.
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2023-11-11 04:03:48 -06:00 |
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67a5288984
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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2023-11-11 00:54:50 -06:00 |
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75159a21be
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On game state changes, the camera target should be reset to the player's location.
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2023-11-09 01:41:05 -06:00 |
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c82a3c5980
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Refactor menucomponent internal draw function a little bit for code organizing.
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2023-11-06 00:05:09 -06:00 |
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cedb465c79
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Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
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2023-10-24 04:52:24 -05:00 |
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598ce523e9
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Confirm and Back Buttons added.
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2023-10-24 03:22:25 -05:00 |
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02c7165b37
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Add in class display labels, animated sprite icons, and title of the window.
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2023-10-24 03:03:34 -05:00 |
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debced946e
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Menu component leak debugging detection added.
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2023-10-23 00:05:30 -05:00 |
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800a5767f2
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Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
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2023-10-22 23:19:47 -05:00 |
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5d939e866f
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Class Info Screen completed.
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2023-10-22 21:56:09 -05:00 |
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e189d4b516
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Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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2023-10-22 02:07:03 -05:00 |
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e779725106
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Define health and growth rates of each class.
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2023-10-21 00:33:46 -05:00 |
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b702fa2fe5
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Add main menu window interface outlines. Fixed menu labels not being centered properly.
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2023-10-20 22:49:12 -05:00 |
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1f40e846ac
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Typo on Accessories. Initialize listener categories
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-10-18 17:51:08 +00:00 |
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46462a24e7
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Refactor inventory window so the scrollable consumable window now subscribes to a listener.
Listener list system removes the arbitrary requirement of components needing to be called "inventory" (very error-prone)
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2023-10-18 16:06:08 +00:00 |
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04d6f42526
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Handled dynamic adding and removing of inventory items and syncing with menu systems.
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2023-10-17 05:35:19 -05:00 |
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6656e3d036
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Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called.
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2023-10-17 01:21:00 -05:00 |
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340690a26b
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Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls.
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2023-10-17 00:50:58 -05:00 |
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958a1866c7
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Keyboard menu button storage can now be differentiated from internal button storage.
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2023-10-17 00:31:56 -05:00 |
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daf94db505
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Added functional scrollbar.
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2023-10-15 14:59:35 -05:00 |
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ff3f4ba1c0
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Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
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2023-10-15 12:58:39 -05:00 |
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be0225aa97
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Change scrollable window component's offset to be an attribute instead.
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2023-10-12 21:12:10 -05:00 |
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18db45e6c3
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Implement parent component hover state handling.
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2023-10-12 19:35:16 -05:00 |
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1c4ec84d75
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Implement dummy items and scrollablewindowcomponent setup
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2023-10-12 18:35:45 -05:00 |
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e3d0283fcb
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Prepare framework with Draw and DrawDecal split.
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2023-10-11 19:50:12 -05:00 |
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dd2ff24d85
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Converted menu storage to pointers.
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2023-10-11 16:20:07 -05:00 |
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461265a8a4
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Added label, text, and quantity descriptions for all items on the inventory menu.
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2023-10-07 19:06:56 -05:00 |
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803a0189d8
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Inventory Drag and Drop Management implemented.
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2023-10-07 18:28:19 -05:00 |
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5903692dbb
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Fix null checks. Inventory display window setup. Ready for draggable interface.
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2023-10-07 16:26:03 -05:00 |
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99c24b9c37
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Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
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2023-10-07 15:47:26 -05:00 |
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fe6737117d
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Inventory Add,Remove,Use Management functions implemented.
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2023-10-07 13:33:27 -05:00 |
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877c44c372
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Setup Items, item categories, and item scripts, and all associated configuration files for them.
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2023-10-06 17:19:02 -05:00 |
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