Commit Graph

900 Commits (4cc14fb08f869cd6e24c155444d64d81881d5866)
 

Author SHA1 Message Date
Quapsel 8e7d4ad269 1_6 added 11 months ago
sigonasr2 38bedb653d Added item enhancement check functions, added priming requirements, and updated item enhancement function. 11 months ago
sigonasr2 318719d46f Implement crafting requirement structures and dummy data for equipment. 11 months ago
sigonasr2 c7e3115b89 Implemented Mana and Atk Spd stats 11 months ago
sigonasr2 3e3e96110c Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 11 months ago
sigonasr2 28079609b7 CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied. 11 months ago
sigonasr2 6412f34dce Implemented Merchant Selling Screen 11 months ago
sigonasr2 25dd39b60a Setup Sell Layout for merchant screen. 11 months ago
sigonasr2 4ac15dd1cc XP and level up systems implemented. 12 months ago
sigonasr2 2a72238e40 Implemented all item stats. 12 months ago
sigonasr2 126753053f Added caching for shadow text for all PGE default drawing functions and viewport drawing functions. 12 months ago
sigonasr2 52d36eab3b Properly reset the player's health and mana between stages. 12 months ago
sigonasr2 668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 12 months ago
sigonasr2 51cbf81204 Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range. 12 months ago
sigonasr2 7852aa7209 Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups. 12 months ago
sigonasr2 e89d18d84f Added TODO file 12 months ago
sigonasr2 b81058e296 Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur. 12 months ago
sigonasr2 852bbbc5a0 Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement. 12 months ago
sigonasr2 fd96b23110 Added duration-based restoration buffs for the Restore Item Script. 12 months ago
sigonasr2 70423be9d4 Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item. 12 months ago
sigonasr2 d801a41900 Implement hover out actions for item loadout window (the tech now exists!!) 12 months ago
sigonasr2 4c290e81aa Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens. 12 months ago
sigonasr2 c795e7f891 Text rendering properly deals with newline characters. Updated components that were not properly rendering. 12 months ago
sigonasr2 5d1e0b5a7a Completed image caching technique for rendering text using the normal engine draw functions. 12 months ago
sigonasr2 8581633cab Added sprite versions of updated wrap text functions. 12 months ago
sigonasr2 a26d86d0b0 Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons. 12 months ago
sigonasr2 d29f7d47bd Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions. 12 months ago
sigonasr2 08e60f2351 Fixed Issue #24 12 months ago
sigonasr2 56e1343c8c Fix Issue #23. Now shows the price in red if the total cost is too high. 12 months ago
sigonasr2 49951c1502 Corrected Issue #22. Connection points that were already defined as existing were being reiterated through numerous times again. 12 months ago
sigonasr2 9756cc4a78 Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 12 months ago
sigonasr2 eae8239501 Traveling Merchant Purchase Window and systems implemented. 12 months ago
sigonasr2 71fe49162d Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications. 12 months ago
sigonasr2 d9e1a1ebaf Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 12 months ago
sigonasr2 fcb3ee87fd Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
sigonasr2 455dd3a818 Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs. 12 months ago
sigonasr2 cb09825455 Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds 12 months ago
sigonasr2 f1aa872717 Add player money functions. Implement Merchant transaction functions. Add Function Priming classes. 12 months ago
sigonasr2 2b3c1ea1b4 Added Merchant config files and parsing of config files to merchant structure. 12 months ago
sigonasr2 f3bfa81198 Created additional item icons for Item Database. Added Traveling Merchant config lists 12 months ago
sigonasr2 57377823c5 Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 12 months ago
sigonasr2 e656dc95b2 Add an update icon call to SetItem for MenuItemItemComponent 12 months ago
sigonasr2 46926be340 Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components. 12 months ago
sigonasr2 3251053364 Added row item display button components. 12 months ago
sigonasr2 ac0f5c42aa Hover functionality moved out to MenuComponent so any component can utilize them. 12 months ago
sigonasr2 025a89788e Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 12 months ago
sigonasr2 92c093c589 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 12 months ago
sigonasr2 e6808dfef2 Generate mock-up map textures when commerical assets are not found. 12 months ago
Quapsel 7269326178 1_5 created 12 months ago
sigonasr2 38729877b8 Fix up all menu components to integrate with new view port system. 12 months ago