Quapsel
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468bf9e4b6
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small Tileset change for map start/end
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8 months ago |
sigonasr2
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5cc7139025
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Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
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8 months ago |
sigonasr2
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21b6334a2a
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Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
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9 months ago |
Quapsel
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0e9d1b391d
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Details added to Chapter 2 Presets & v1 of 2_1 finished.
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9 months ago |
Quapsel
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2c29912a3a
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start of 2_1 & some more basic shapes for the chapter 2 presets.
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9 months ago |
sigonasr2
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047819d548
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Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
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9 months ago |
sigonasr2
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e3f79e6965
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Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530.
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9 months ago |
sigonasr2
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64a52d6910
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Prep Time Trial system structure. Release Build 8492.
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9 months ago |
sigonasr2
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6258925932
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Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
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9 months ago |
sigonasr2
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2c799d5ef6
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Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
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9 months ago |
sigonasr2
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bd4bb4d822
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Fix outer boundary tile transitions in Intro setpieces.
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9 months ago |
sigonasr2
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7608e9dfe2
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Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
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9 months ago |
Quapsel
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83eabcae01
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grass transition for 1_6 - 1_8 & 1_B1
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9 months ago |
Quapsel
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0d210be144
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Grass transition for 1_2 - 1_5 added.
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9 months ago |
Quapsel
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97f2dddf45
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changes on End_of_Map Tileset and grass transition at map end for 1_1.
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9 months ago |
sigonasr2
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49bd224202
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Marketiiiiiiiiing
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9 months ago |
sigonasr2
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b55dbcb63b
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Add in hp and atk growth rate displays on level ups. Make increase and decrease buttons disable when the appropriate sell/buy amounts have been reached. Sell inventory count now shows up in the selling window. Add Lock/Unlock input helper display on merchant accessory sell window. Fix missing collision tile in 1-1. Release Build 7992. Patch Version 0.5.
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9 months ago |
sigonasr2
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d45e0f6f04
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Fix mob spawns in 1-1 and 1-7 for mobs that were spawning inside of map hitboxes.
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9 months ago |
sigonasr2
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4a24b17b70
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Added shadow underneath bridge for Stage I-I. Release Build 7902.
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9 months ago |
sigonasr2
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20a76315cc
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Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4.
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9 months ago |
sigonasr2
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af0a628866
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Story I-I no longer unlocks Campaign I-II map.
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9 months ago |
sigonasr2
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037e818f83
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Updating the bgm volume also updates the environmental audio (important when unmuting sounds). Fix some deleted tiles in 1_7. Release Build 7871.
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9 months ago |
sigonasr2, Sig, Sigo
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cbf323da89
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Story I unlocks from the beginning of the game.
Warrior auto-attack facing direction is now based on attacking direction of target.
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10 months ago |
sigonasr2
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a803531a4d
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Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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10 months ago |
sigonasr2
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2bd3e370e5
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Added tutorial tooltips. Release Build 7758.
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10 months ago |
sigonasr2
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e205fe9806
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Restore item loadout quantities on level restarts. Release Build 7674.
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10 months ago |
sigonasr2
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305131d7db
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Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
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10 months ago |
sigonasr2
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57bad057ed
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Added intro camera movement and transition changing. Release Build 7603.
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10 months ago |
sigonasr2
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99049d6fa0
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Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587.
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10 months ago |
sigonasr2
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bf33ad79c9
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Added custom window positioning, sizing, and added configuration file loading before the game window is constructed .
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10 months ago |
sigonasr2
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8afd66632a
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Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
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10 months ago |
sigonasr2
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22b1557c05
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Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
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10 months ago |
sigonasr2
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b7cd3caab6
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Stage plate for hub area renamed properly. TODO now updated.
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11 months ago |
sigonasr2
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390e7fefbf
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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11 months ago |
sigonasr2
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7a41361710
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Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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11 months ago |
sigonasr2
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82b2b83007
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Mark new terrain tileset as terrain class.
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11 months ago |
sigonasr2
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545cbac5d8
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Add in NPC spawn locations.
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11 months ago |
Quapsel
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e7b2897098
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added Player spawn for Hub_v2.
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11 months ago |
Quapsel
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c0ef634aa5
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added more Tiled parameters to Hub_v2 that where missing.
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11 months ago |
Quapsel
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f67537f13d
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Hub_v2 is now a Map.
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11 months ago |
Quapsel
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736a04a83e
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changed hub_v2 to a finite map.
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11 months ago |
Quapsel
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dd7daec103
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recreated Hub as 12x12 and added 12x12 tilesets.
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11 months ago |
sigonasr2
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0f8801546c
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Fix image case-sensitivity for NPCs in the Hub.
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11 months ago |
sigonasr2
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ebf7fcf395
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Added NPC structures and new NPCs to the hub map.
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11 months ago |
sigonasr2
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18810875a5
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Fix tile animations. Add in game hub state.
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11 months ago |
sigonasr2
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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11 months ago |
sigonasr2
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7162b151e4
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Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
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11 months ago |
sigonasr2
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5589740f03
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Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
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11 months ago |
Quapsel
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a06131e6f4
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didnt press save button before last commit. not sure what this commit includes.
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11 months ago |
Quapsel
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5af864899e
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Bonus stage prior to Bear boss added
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11 months ago |