321 Commits

Author SHA1 Message Date
40a222fc8f MonsterData safemap was not locked. 2023-10-04 00:08:35 -05:00
b1d3b36dd5 Fix the random pixel gaps that were a bit atrocious especially for web
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-10-03 17:32:44 +00:00
Quapsel
4556fc903c Stage Plate Tileset updated 2023-10-03 13:55:17 +02:00
10cfb009f7 Added scaling/tiling capabilities for themes. Safe maps have unordered version. 2023-10-03 04:09:42 -05:00
999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 2023-10-03 02:34:26 -05:00
bff7eabef5 Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-10-02 19:54:21 +00:00
17838ffb8b 9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-10-02 16:50:53 +00:00
3723835cc7 Switched menu button system to component inheritance system. 2023-10-01 01:48:27 -05:00
2914aa1972 When a column matches up in a previous row, we should jump up to that menu item instead. 2023-10-01 01:18:27 -05:00
60e46a83f2 Improve keyboard/controller-based menu navigation by separating each row into its own structure. 2023-10-01 01:11:53 -05:00
03f2738ead Windowing System button controls, stack system, and custom functions implemented. 2023-09-29 00:03:20 -05:00
3cbb0d1e17 Implement framework for menu system
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-28 21:13:04 +00:00
Quapsel
e846c61c53 terrain finished for 1_2 2023-09-26 14:40:13 +02:00
099e464e2f Build 1576. Timer fixed. 2023-09-26 06:47:02 -05:00
f0169b06ab Display DPS tracker + encounter timer 2023-09-26 06:35:21 -05:00
c4db27a78d Boss name overlays added to map editor and game. 2023-09-26 05:22:04 -05:00
13c20abc1c Add in ranger ability icons 2023-09-26 04:28:01 -05:00
66f182ac38 Implemented Wizard HUD ability icons. 2023-09-26 03:57:44 -05:00
9d08c2547f Added Warrior HUD ability icons 2023-09-26 03:23:07 -05:00
b9e1352288 Keybind system redone, display keybinds and mana costs on HUD. 2023-09-26 02:40:38 -05:00
388cf0ba2d Mana costs and ability short names are now displayed on the HUD. 2023-09-26 00:32:54 -05:00
b80d791578 Differentiate between player damage indicators and enemy damage indicators. 2023-09-25 23:51:56 -05:00
Quapsel
13dece2844 1_2 Update 2023-09-24 14:24:57 +02:00
c68bdcc673 Cooldown icon indicators. 2023-09-24 05:55:13 -05:00
f48a6a89b2 Added DrawPie function, fix up invisible foreground tiles (was not rendering). 2023-09-24 05:23:49 -05:00
1cabb34b94 Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 2023-09-24 04:01:04 -05:00
bc23188d60 Hitbox fade hints implemented for colliding terrain. 2023-09-24 02:23:15 -05:00
3f60180b68 Build 1418. Slime King fight is fully implemented. 2023-09-23 16:27:10 -05:00
caddaefb02 Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps. 2023-09-23 15:28:21 -05:00
de04905983 Phase 4 implemented. 2023-09-23 15:10:59 -05:00
76d45f2563 Phase 3 patterns implemented. 2023-09-23 13:46:18 -05:00
cf782c29bb Tuned jump delays and values for phase 2. 2023-09-23 13:12:00 -05:00
1bb87eab23 Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-23 17:35:37 +00:00
Quapsel
2f54400e8e more tile presets. 1_2 changed to v2 tileset. 2023-09-23 19:27:36 +02:00
5bc449fb7a Remove the random message 2023-09-20 21:29:28 +00:00
5ca4546bb7 Implemented multi-stage jump phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-20 21:27:59 +00:00
Quapsel
fa99b43727 crossroad presets added 2023-09-20 14:14:09 +02:00
b57027e13e Make the animation speedy. 2023-09-19 06:00:39 -05:00
adf7820093 Projectile shot Phase 2 attack and casting animation implemented. 2023-09-19 05:58:55 -05:00
3c3d32bf7e Player gains iframes if getting hit by ground slam to prevent insta-gibbing via the spawned bullet ring. 2023-09-19 05:17:57 -05:00
0d6b6584d5 Fix bullet collision and movement code yet again... On slower frame rates bullets were speeding up. 2023-09-19 05:01:42 -05:00
064d717e27 HasProperty config parameter recursion is now a thing, allowing for subproperties to be checked via the . syntax. 2023-09-19 04:24:07 -05:00
7745010099 Change move towards bump behavior to be a chance to stop an instance of this strategy instead. 2023-09-19 03:38:09 -05:00
74a31dda2e Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
Monster spawning on phase transition now occurs.
2023-09-19 03:30:18 -05:00
c816a0eac7 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-09-19 02:51:53 -05:00
cb600c8ea4 Fix Damage Number flickering, add in extra projectile ring when king slime lands for phase 1. Phase 1 complete. 2023-09-19 02:51:52 -05:00
Quapsel
921b369fac small progress on tile presets 2023-09-17 17:30:31 +02:00
43b5503661 Added particle effects for slime king jump and landing. 2023-09-16 07:42:15 -05:00
14564d814d Animations that are missing from the animation map now auto-generate after animations have been defined. 2023-09-16 07:22:44 -05:00
465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 2023-09-16 07:00:38 -05:00