sigonasr2
|
220bf9d655
|
Sonic Upgrade Enchant implemented.
|
3 months ago |
sigonasr2
|
beb8e38b36
|
Fix bug with reapplying Advance Shield not properly re-enabling the shield drop timer causing the shield to last permanently on the player character. Add test case to cover this edge case. Release Build 11094.
|
3 months ago |
sigonasr2
|
182e492991
|
Added Training Dummies to camp. Release Build 11085.
|
3 months ago |
sigonasr2
|
719ed53923
|
Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084.
|
3 months ago |
sigonasr2
|
9da3e946e3
|
Implement Slam Shock enchant. Add stun effect to monsters. Release Build 11079.
|
3 months ago |
sigonasr2
|
2129f3a4ff
|
Implemented Battle Shout enchant.
|
3 months ago |
sigonasr2
|
ad02c7b59f
|
Fix Health and Mana display meters. Add shield damage number type. Fix shield display timer expiring the shield value. Fix unit tests relying on bad static ability state. Fix default attack range from being divided by 100. Force ChangePlayerClass to be called even if class is already set to same class due to additional side effects. Release Build 11074.
|
3 months ago |
sigonasr2
|
d224740fd4
|
Implemented Shield mechanic into the game. Fix Special Mark Enchant test and Wizard's Soul Enchant test. Release Build 11062.
|
3 months ago |
sigonasr2
|
f866a4598d
|
Implement Heavy Guard enchant.
|
3 months ago |
sigonasr2
|
ea752c14c6
|
Implemented Improved Ground Slam Enchant.
|
3 months ago |
sigonasr2
|
97453baf61
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
3 months ago |
sigonasr2
|
eadbdbe0e2
|
Implemented SwordEnchantment tests. Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
3 months ago |
sigonasr2
|
f293b2ddce
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
3 months ago |
sigonasr2
|
60175a20d2
|
Implemented Concussive Trap enchant.
|
3 months ago |
Quapsel
|
eece43fd7f
|
3_5 added.
|
3 months ago |
Quapsel
|
f9ffd044a5
|
3_6 & 3_B1 added.
|
3 months ago |
Quapsel
|
95ccfe6b50
|
added Chapter 3 Bonus Boss Stage.
|
3 months ago |
sigonasr2
|
9005771f77
|
Fix up Opportunity Shot test to check with actual accessory equipped. Move camera initialization to a function. Camera starts at actual target location immediately (instead of lazy follow). Fix bug with lazy follow camera becoming ridiculous at low frame rates (>0.25s updates). MonsterData now provides a default collisionRadius in the constructor. 159/159 Tests Passing. Release Build 11039.
|
4 months ago |
sigonasr2
|
45e6027c9e
|
Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031.
|
4 months ago |
sigonasr2
|
f717abfa54
|
Lingering Scent enchant implemented.
|
4 months ago |
sigonasr2
|
33ce153bc8
|
Implemented Trap Collector Enchant.
|
4 months ago |
sigonasr2
|
6002f69dfa
|
Long-Lasting Mark Enchant Implemented. 153/153 Tests Passing. Release Build 11020.
|
4 months ago |
sigonasr2
|
58298839bf
|
Implemented Enfeebled Target enchant. Tests are corrected to use the new DamageNumber methods. Release Build 11017.
|
4 months ago |
sigonasr2
|
6d7240c765
|
Change starting location of DOT damage numbers. Fix velocity getting multiplied dramatically when damage numbers stack up and change size. Make gcc happy with unsigned long long cast syntax. Remove pthread flag from CMakeLists. Release Build 11014.
|
4 months ago |
sigonasr2
|
7ae7d3dcb3
|
Fix DOT buffs not counting down if their timers are intentionally reset. Tick timers are now independent of their duration timers. Make ONE_OFF effect more clear with extra comments. Fix Damage reduction test, which is supposed to report a 75% max damage reduction, even if a piece of equipment has 100% damage reduction. Separated the main buff type and the restoration type variables for DOT buffs so we can still identify them if we need to. Added three new constructors. Added helper AddBuff functions to Monster and Player accordingly with the new changes. Fix SpawnMonster not returning the correct reference to an object (was returning the reference to the termporary storage container). Refactored Buff Blend colors with some lambda functions. Implemented Burning Arrow enchant. Release Build 11008.
|
4 months ago |
sigonasr2
|
9df7016f2d
|
Implemented Evasive Movement enchant. Added a player outline decal on a repeating timer. Release Build 10989.
|
4 months ago |
sigonasr2
|
012f5de2a1
|
Implement Bloodlust enchant. Fix crash that occurs if the player class is not Warrior or Thief. Release Build 10981.
|
4 months ago |
sigonasr2
|
c017c353db
|
Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977.
|
4 months ago |
sigonasr2
|
e8ffeef5c9
|
Add timer reset function for the player. Fix black box player afterimage being visible. Release Build 10971.
|
4 months ago |
sigonasr2
|
d28b308ecb
|
Fix Reaper of Souls enchant test. Release Build 10969.
|
4 months ago |
sigonasr2
|
2e95355fb9
|
Added a timer class. Added timers and helper functions to the Player class. Implemented Deadly Mirage enchant. Release Build 10966.
|
4 months ago |
sigonasr2
|
ab98adf094
|
Triple Toss enchant implemented. Fix obscure edge-case bug where the camera position, mouse position, and player positions are all equal causing a mouse aiming location length of (0,0) resulting in infinity size velocities. Release Build 10952.
|
4 months ago |
sigonasr2
|
2d3dbfac3c
|
Tumble enchant implemented. Release Build 10947.
|
4 months ago |
sigonasr2
|
6cbcbdb6b4
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
4 months ago |
sigonasr2
|
9ba98a032e
|
Backstabber enchant implemented. Fix audio transition fades suddenly not working. Release Build 10944.
|
4 months ago |
Quapsel
|
7ea1027483
|
Added 3_2, 3_3, 3_4.
|
4 months ago |
sigonasr2
|
a6b4caad02
|
Correct a bug in olcPGEX_MiniAudio: GetCursorMilliseconds() was not returning properly. Added loop repeating start point capabilities to the audio engine and bgm config file. Release Build 10936.
|
4 months ago |
sigonasr2
|
2667cc526e
|
Add [[unlikely]] to DEBUG_ACCESS_OPTIONS to help the compiler. Add a distance check so monsters extremely far away on the map no longer run their AI routines. Add keyboard stage plate connections for the in between zones on the world map in case the player ends up there and uses the keyboard controls. Release Build 10918.
|
4 months ago |
sigonasr2
|
bc31ba5862
|
Implement the DEBUG_ACCESS_OPTIONS when attempting to read from config (for debugging purposes). Release Build 10915.
|
4 months ago |
sigonasr2
|
68744adf54
|
Add stage plates for Chapter 3 and setup 3-1 in levels. Release Build 10911.
|
4 months ago |
Quapsel
|
d5b8a0a697
|
added Player spawn zones for 3_1. Changed map size from unlimited to limited.
|
4 months ago |
Quapsel
|
107045ab4e
|
fixed some errors in chapter 3 presets. added 3_1.
|
4 months ago |
Quapsel
|
9c8fc148f6
|
added End of Map Wall behind every Stone Blockade in Chapter 2. Fixed missing wall at the end of 2_3.
|
4 months ago |
sigonasr2
|
7bf1c90e77
|
Enable threads support on emscripten build.
|
4 months ago |
sigonasr2
|
e43798fa9a
|
Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901.
|
4 months ago |
sigonasr2
|
214759c606
|
Map UVs to original cooldown circle indicator instead. Create a DrawPieArc function to render pies with a UV mapped texture from the center outwards. Remove donut circle indicator generating code. Reduce max vertex count of engine back from 256 -> 128 to maintain low memory footprint. Release Build 10846.
|
4 months ago |
sigonasr2
|
97a9025830
|
Donut circle cooldown indicator test code.
|
4 months ago |
sigonasr2
|
7fa02b0f7a
|
Implement Mega Charged Shot. Release Build 10827.
|
4 months ago |
sigonasr2
|
10b849e906
|
Implement Charge Beam. Make beam sprite effect distance twice as large so segments have smaller gaps. Release Build 10824.
|
4 months ago |
sigonasr2
|
ab963293d1
|
Add niconiconii user profile to solution include directories. Implement Extreme Rapid Fire enchant. Release Build 10819.
|
4 months ago |