392 Commits

Author SHA1 Message Date
a86362c801 Warrior ability custom parameters implemented. 2023-07-28 03:28:42 -05:00
c6cddd88b8 Update to latest release build. 2023-07-27 18:33:04 -05:00
3223c3e879 Oh, let's not actually include a bad config file. 2023-07-27 18:30:56 -05:00
904f5bc5df <<std::endl 2023-07-27 18:30:30 -05:00
b32e37649d Include error handling to make detecting bugs or typos easier due to missing configuration items. 2023-07-27 18:26:23 -05:00
eb1ceb31dd Start incorporating Warrior ability properties into config file.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-27 21:21:39 +00:00
44281bac19 Added casting time parameters to ability configuration files. 2023-07-26 20:51:07 -05:00
5a406bc469 Read all basic skill data from class configuration files. 2023-07-26 20:22:33 -05:00
690171497f Refactored class initializations so reading into class list data from config files works properly. 2023-07-26 19:46:39 -05:00
3cb8c43da1 Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 21:08:17 +00:00
1e08589403 Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 20:37:52 +00:00
68393d2b07 Fix indexing and use _ identifiers to please the compiler
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 19:53:34 +00:00
11aa50105c Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 18:08:06 +00:00
f7f29196c5 Graphics configuration file and initial configuration layout setup. 2023-07-26 01:58:00 -05:00
a0916cfe9b Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 2023-07-25 19:48:24 -05:00
9585baf5c6 Multishot Ranger ability implemented. 2023-07-25 18:57:27 -05:00
045441b595 Add in Charged Shot ability and allow precasting without the targeting indicator. 2023-07-25 18:37:12 -05:00
918fc112bd Rapid fire reimplemented because I goofed? 2023-07-25 17:41:17 -05:00
745a85aa55 Merge conflict 2023-07-25 17:36:07 -05:00
19c2c198e6 Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over) 2023-07-25 17:34:53 -05:00
bcbc10cb7c Ranger should be the only one updating the ranger-specific shooting animation 2023-07-25 21:34:38 +00:00
97e2804a6a Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-25 16:33:35 -05:00
2d04720bb4 Ranger only should receive the ranger shooting animation state
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-25 16:33:19 -05:00
d4183180e1 Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-25 20:32:29 +00:00
b2b94eaf06 Meteor shadow is now following the world~ 2023-07-25 00:03:28 -05:00
81f9ead80a Added ghost fading images for retreat ability and facing direction implemented. 2023-07-24 23:20:28 -05:00
664ca68010 Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-24 20:58:29 +00:00
24030733bd Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 2023-07-23 12:33:20 -05:00
9ebe5a21a0 Implemented Ranger auto attack plus animations. 2023-07-23 08:13:40 -05:00
79a8dca88a Refactor Animation loading to reduce repetition. 2023-07-23 06:12:19 -05:00
3a880c55a2 Class abilities are statically set so they are initialized on load to allow for proper swapping. 2023-07-22 04:21:10 -05:00
1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2023-07-22 03:19:52 -05:00
73d29a2ab5 Added lingering field effect. 2023-07-21 17:29:20 -05:00
88df322042 Effect particles realigned and particles that are behind the center move to the back. 2023-07-21 15:20:56 -05:00
eb5bb15918 Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-21 18:47:45 +00:00
50a73a53e7 Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-20 20:46:25 +00:00
5da8b19c34 Let's not be stuck repeatedly casting when a prre-cast finishes....
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-20 19:07:36 +00:00
21f7278510 Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-19 20:36:01 +00:00
e0b1f74c5f Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-18 21:05:50 +00:00
7ec58742de Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-18 19:43:51 +00:00
8d117c42e3 Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 19:14:04 +00:00
c75a01a1ad Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 15:44:17 +00:00
d3454727cd Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-13 20:24:47 +00:00
7388ffc923 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-13 17:46:22 +00:00
1f69848049 Prep player class structure refactor. Add default destructors to all parent classes. 2023-07-13 17:46:01 +00:00
bcd8569804 Move class-specific animation update functions into their own class update functions. 2023-07-13 01:42:20 -05:00
0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 2023-07-13 01:35:51 -05:00
93cf655a40 Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-12 20:13:46 +00:00
0229982717 Added lightning bolt attack, added emitter system 2023-07-12 00:23:36 -05:00
e172483cc6 Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-11 17:24:50 +00:00