Quapsel
|
7fd25e383d
|
tilesets added, tileset animation added, early version of hub added
|
2023-12-29 13:27:39 +01:00 |
|
|
9fef977a3a
|
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
|
2023-12-29 02:43:59 -06:00 |
|
|
c876f8a6ea
|
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
|
2023-12-29 01:00:42 -06:00 |
|
|
4e3c9877e7
|
Implemented split between consumable crafting initialization and equipment enhancement initialization.
|
2023-12-28 21:48:12 -06:00 |
|
Quapsel
|
b02936fcb5
|
1_8 added
|
2023-12-28 17:51:11 +01:00 |
|
|
64694e1b63
|
Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
|
2023-12-28 06:10:46 -06:00 |
|
|
8f41870b46
|
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
|
2023-12-28 02:55:59 -06:00 |
|
|
f2e3405b5b
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2023-12-27 17:00:53 -06:00 |
|
|
20f30b0f30
|
Add and setup Blacksmith Crafting Window
|
2023-12-27 17:00:52 -06:00 |
|
Quapsel
|
d16508dd65
|
1_7 added
|
2023-12-27 14:45:20 +01:00 |
|
Quapsel
|
8e7d4ad269
|
1_6 added
|
2023-12-27 14:28:23 +01:00 |
|
|
318719d46f
|
Implement crafting requirement structures and dummy data for equipment.
|
2023-12-27 01:12:48 -06:00 |
|
|
c7e3115b89
|
Implemented Mana and Atk Spd stats
|
2023-12-27 00:24:39 -06:00 |
|
|
3e3e96110c
|
Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
|
2023-12-26 23:59:21 -06:00 |
|
|
28079609b7
|
CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.
|
2023-12-26 03:51:05 -06:00 |
|
|
6412f34dce
|
Implemented Merchant Selling Screen
|
2023-12-26 01:54:14 -06:00 |
|
|
4ac15dd1cc
|
XP and level up systems implemented.
|
2023-12-24 22:50:25 -06:00 |
|
|
2a72238e40
|
Implemented all item stats.
|
2023-12-24 06:04:49 -06:00 |
|
|
52d36eab3b
|
Properly reset the player's health and mana between stages.
|
2023-12-24 01:39:52 -06:00 |
|
|
668a5ca1b1
|
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
|
2023-12-23 21:15:08 -06:00 |
|
|
51cbf81204
|
Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
|
2023-12-23 14:06:39 -06:00 |
|
|
7852aa7209
|
Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
|
2023-12-22 21:01:10 -06:00 |
|
|
b81058e296
|
Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur.
|
2023-12-22 08:21:48 -06:00 |
|
|
852bbbc5a0
|
Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
|
2023-12-22 07:39:56 -06:00 |
|
|
9756cc4a78
|
Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
|
2023-12-19 22:40:53 -06:00 |
|
|
eae8239501
|
Traveling Merchant Purchase Window and systems implemented.
|
2023-12-19 18:46:59 -06:00 |
|
|
d9e1a1ebaf
|
Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
|
2023-12-19 14:06:29 -06:00 |
|
|
fcb3ee87fd
|
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
|
2023-12-19 00:15:47 -06:00 |
|
|
455dd3a818
|
Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
|
2023-12-18 15:40:36 -06:00 |
|
|
cb09825455
|
Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
|
2023-12-18 00:34:10 -06:00 |
|
|
f1aa872717
|
Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
|
2023-12-17 23:37:37 -06:00 |
|
|
2b3c1ea1b4
|
Added Merchant config files and parsing of config files to merchant structure.
|
2023-12-17 20:49:22 -06:00 |
|
|
f3bfa81198
|
Created additional item icons for Item Database. Added Traveling Merchant config lists
|
2023-12-17 17:46:49 -06:00 |
|
|
46926be340
|
Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
|
2023-12-16 22:49:46 -06:00 |
|
|
92c093c589
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2023-12-15 21:53:14 -06:00 |
|
|
e6808dfef2
|
Generate mock-up map textures when commerical assets are not found.
|
2023-12-15 21:53:13 -06:00 |
|
Quapsel
|
7269326178
|
1_5 created
|
2023-12-15 12:11:20 +01:00 |
|
|
e4f63a3550
|
Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
|
2023-12-10 23:02:16 -06:00 |
|
|
469bea4c5e
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
2023-12-10 20:14:32 -06:00 |
|
|
cd1f272a07
|
Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-12-10 16:18:38 -06:00 |
|
|
5a6080b98f
|
Implement equip generated item descriptions.
|
2023-12-09 04:36:00 -06:00 |
|
|
4ab88b3014
|
Implement reset code (#FFFFFF)
|
2023-12-08 16:01:14 -06:00 |
|
|
6d4f024d3c
|
Parse Item sets from config. Fix constness of item set getter, and change AddSetBonus function to be statically used instead, makes more sense.
|
2023-12-04 19:24:49 -06:00 |
|
|
0b912e199a
|
Fix Equipment file comments to be on newlines. Parse item stat values based on provided stat values in config instead of hard-coding.
|
2023-12-04 18:47:36 -06:00 |
|
|
ece5454c96
|
Modify Equipment config and add in Item Sets config to comply with engine design and future
flexibility
|
2023-12-04 18:19:05 -06:00 |
|
|
694a82701e
|
Create new equipment images, read/parse equipment config file
|
2023-12-02 01:45:34 -06:00 |
|
|
298b0c4ca7
|
Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
|
2023-11-30 23:33:40 -06:00 |
|
|
47d7c02bb6
|
Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right.
|
2023-11-30 20:18:05 -06:00 |
|
|
d5055b2f2b
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
|
2023-11-30 19:57:14 -06:00 |
|
|
5ba83cad95
|
Add in Wizard full render images and incorporate image in engine.
|
2023-11-30 19:57:12 -06:00 |
|