sigonasr2
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d98d127861
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Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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8 months ago |
sigonasr2
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31ccdee2f5
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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8 months ago |
sigonasr2
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7aa455a890
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Add in breadcrumb re-exploration for minimaps. Release Build 8921.
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8 months ago |
sigonasr2
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188f2f28b2
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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8 months ago |
sigonasr2
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5b35ca5c52
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Remove Infinite Map setting from 1-B1 and 2-1
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8 months ago |
sigonasr2
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3215414e11
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1-5. Fix a missed tile near waterfall area.
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8 months ago |
sigonasr2
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eb9114406e
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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8 months ago |
sigonasr2
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77e2a654f4
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Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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8 months ago |
Quapsel
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f899995c49
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added Walls at beginning and end of every Map.
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8 months ago |
sigonasr2
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0b25bf1d1b
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Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
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8 months ago |
sigonasr2
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a37a7d41ce
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Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
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8 months ago |
sigonasr2
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2b2ce710e0
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World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817.
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8 months ago |
sigonasr2
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3871d9f085
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Rebuild master branch build. Release Build 8667.
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8 months ago |
Quapsel
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468bf9e4b6
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small Tileset change for map start/end
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8 months ago |
sigonasr2
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e59ace87f3
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Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
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8 months ago |
sigonasr2
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205a974a7b
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Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
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8 months ago |
sigonasr2
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a81169cd7f
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Color mode sampling on tiles to determine minimap colors. Release Build 8703.
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8 months ago |
sigonasr2
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914b55e4c1
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Minimap generation implemented. Release Build 8675.
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8 months ago |
sigonasr2
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84c8ceb898
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Save file hash failing should log, not error. Release Build 8655.
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8 months ago |
sigonasr2
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5cc7139025
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Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
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8 months ago |
Nic0Nic0Nii
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c5f7cc1887
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Issue#43 resolved. Steel weapons removed from blacksmith crafting list.
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8 months ago |
sigonasr2
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b35d58f9bd
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Added noise to grass/ground tiles of maps.
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8 months ago |
sigonasr2
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92da000b13
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Added vignette effect when taking damage. Release Build 8614.
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8 months ago |
sigonasr2
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962ee84da9
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Changed Bandages item description to include casting info.
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8 months ago |
sigonasr2
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21b6334a2a
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Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
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8 months ago |
Quapsel
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0e9d1b391d
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Details added to Chapter 2 Presets & v1 of 2_1 finished.
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8 months ago |
Quapsel
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2c29912a3a
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start of 2_1 & some more basic shapes for the chapter 2 presets.
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8 months ago |
sigonasr2
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f47aa88e2e
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Auto-aim should lead slightly. Auto-retreat should attempt max distance retreat. Release Build 8598.
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8 months ago |
sigonasr2
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b8790c16b6
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Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
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8 months ago |
sigonasr2
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047819d548
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Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
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8 months ago |
sigonasr2
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e7c7504e6d
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Include Weapon Upgrade/Equipment related Achievements. Release Build 8548.
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8 months ago |
sigonasr2
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5742c03c4f
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Add class-specific level up achievements. Fix bug with recalculating next levelXP when obtaining multiple levels at once upon stage completion. Release Build 8534.
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8 months ago |
sigonasr2
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3840b28468
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Implement monster-specific kill achievements. Release Build 8532.
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8 months ago |
sigonasr2
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e3f79e6965
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Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530.
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8 months ago |
sigonasr2
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de52654380
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Add achievement icons and setup achievement config file. Add in unlock area achievements.
Release Build 8524.
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8 months ago |
sigonasr2
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a997c5944a
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Add in some achievement icons and file hashing saving/loading of save files. Release Build 8515.
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8 months ago |
sigonasr2
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64a52d6910
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Prep Time Trial system structure. Release Build 8492.
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8 months ago |
sigonasr2
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6258925932
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Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
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8 months ago |
sigonasr2
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86242f9f87
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Add tutorial button to use into the center of the display string instead of the beginning for clarity. Release Build 8472.
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8 months ago |
sigonasr2
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9fb5946369
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Warrior auto attack swing now has a frontal sweep angle. Release Build 8457.
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8 months ago |
sigonasr2
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fe52623a17
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Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
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8 months ago |
Quapsel
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b3e4f99754
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Small progress on Chapter 2 presets.
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8 months ago |
sigonasr2
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8e595546ab
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Fix tutorial task input prompts being too large. Release Build 8445. Rebuild with official pack key.
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8 months ago |
sigonasr2
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97f6987028
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Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369.
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8 months ago |
Quapsel
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4c85f8bd4c
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initial shape for some Chapter 2 Tilepresets.
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8 months ago |
sigonasr2
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2c799d5ef6
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Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
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8 months ago |
sigonasr2
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5ca9690028
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Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212.
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8 months ago |
sigonasr2
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bd4bb4d822
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Fix outer boundary tile transitions in Intro setpieces.
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9 months ago |
sigonasr2
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6ee3518c58
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All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
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9 months ago |
sigonasr2
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7608e9dfe2
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Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
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9 months ago |