sigonasr2
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4a76acfee9
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olcUTIL_DataFile now properly parses out comments when using GetOrderedKeys(). Fixed monster animations not being read from the configuration file in the correct order. Release Build 9126.
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7 months ago |
sigonasr2
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33d81125df
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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7 months ago |
Nic0Nic0Nii
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533c089485
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Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos.
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8 months ago |
sigonasr2
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d0366c21c7
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Fix linux build and distribution release processes.
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8 months ago |
sigonasr2
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a8ec34c12b
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Remove sold items from equipment slots and loadout slots if they exist there so they no longer linger. Relase Build 7870. Game Version 0.4.2
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9 months ago |
sigonasr2
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2895defa43
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Fix crash due to off-by-one error with randomizing the traveling merchant when reaching chapter 2+. Fix player inventory scrollbars not resizing when items are removed from the inventory because of crafting. Release Build 7857, Test Version 0.4.1
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9 months ago |
sigonasr2
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4cc14fb08f
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Lock down gamepack key so it's not included in repo. Release Build 7608.
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9 months ago |
sigonasr2
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5788123ab5
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Linux build fixes. Public declaration for game controllers array, properly initialize dynamic counters and their display values, fix story script to have capital I's, renamed images to be uppercase for case-sensitivity in Linux.
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10 months ago |
sigonasr2, Sig, Sigo
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516438b451
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Include for ScrollingWindowComponent was missing.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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11 months ago |
sigonasr2
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3e1227a899
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Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
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11 months ago |
sigonasr2
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1e3a2ecabb
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Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
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11 months ago |
sigonasr2
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552ba91d16
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Update gitignore with new project name. Update tiled project.
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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5c73ed6cd3
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Fix Linux build and implementations with new systems and C++20 features
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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11 months ago |
sigonasr2
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92ac7e5cf8
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Implemented cmake for parallel building in emscripten/linux
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11 months ago |
sigonasr2
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ad1e2260cf
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Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
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11 months ago |
sigonasr2
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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12 months ago |
sigonasr2
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603fd18fb0
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Commercial assets folder added. gitignore updated to not include the folder.
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1 year ago |
sigonasr2
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c41ae8aaf9
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Remove memoryleak.txt debug file from the repo.
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1 year ago |
Nic0Nic0Nii
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21f7278510
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Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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397dd13a28
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Include executable in build.
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1 year ago |
sigonasr2
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2766425d44
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Update gitignore
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1 year ago |
sigonasr2
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e19bed30ce
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Add tiled-session files to gitignore. Remove offending tileset from 1_1 campain map.
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1 year ago |
sigonasr2
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2f95e71114
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Fix bug with missing return value for effect updating.
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1 year ago |
Nic0Nic0Nii
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21760fbbbc
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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052e95deb7
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Add .gitattributes and .gitignore.
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1 year ago |