sigonasr2
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2a98097336
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Add steam API to build. Release Build 8219.
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8 months ago |
sigonasr2
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e6043416d1
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Show item loadout inputs on the item loadout menu. Fix bug causing item loadout menu item descriptions/names to not update when hovering over the item icons. Release Version 8207.
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8 months ago |
sigonasr2
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c8b6273b48
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Update to PGE v2.25.
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9 months ago |
sigonasr2
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f588de19d0
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Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066.
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9 months ago |
sigonasr2
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e1088e9696
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Warrior slash animation now extends based on actual attack range. Release Build 7997.
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9 months ago |
sigonasr2
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7ce1e37549
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Add in support for subcomponents within subcomponents. Prioritize highest depth menu item when hovering over overlapping items.
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9 months ago |
sigonasr2
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3145bef2cc
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Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
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9 months ago |
sigonasr2
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2bd3e370e5
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Added tutorial tooltips. Release Build 7758.
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9 months ago |
sigonasr2
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78bc4585aa
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Implemented Death menu. Release Build 7668.
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9 months ago |
sigonasr2
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9f1e6b69db
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Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662.
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9 months ago |
sigonasr2
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4cc14fb08f
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Lock down gamepack key so it's not included in repo. Release Build 7608.
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9 months ago |
sigonasr2
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d439d91e5f
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Lock down gamepack key so it's not included in repo. Release Build 7608.
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9 months ago |
sigonasr2
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42d4e794c7
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Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521.
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9 months ago |
sigonasr2
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66b0648a59
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Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
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9 months ago |
sigonasr2
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d5bd8655a9
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Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344.
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9 months ago |
sigonasr2
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bacd879e12
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Added dynamic labels for gamepad controls input helper. Fixed wrapping bug for pressing right on monster loot scrollable container. Added XP gain sound effect. Release Build 7112.
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10 months ago |
sigonasr2
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22b1557c05
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Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
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10 months ago |
sigonasr2
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fd1f762e20
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Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907.
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10 months ago |
sigonasr2
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4015f485ea
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Added ability to set controller keybinds. Fixed initial loading of save data when no metadata file is detected or present for online builds. Fixed "Online Character" checkbox being desynced when selecting the Online character mode, enabling online mode. Display context-sensitive messages for setting keys depending on whether we are in keyboard mode or controller mode. Release build 6866.
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10 months ago |
sigonasr2
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3fff17417e
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Refactored the input display menu to allow for dynamic changing of row displays. Remove controller specific keybinding menu, integrating with initial keyboard menu.
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10 months ago |
sigonasr2
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2da6c455b6
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mikan's tweet about devs really need to have toggles for screen shakes/vibration. Adding to TODO. Release build 6854.
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10 months ago |
sigonasr2
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0ca94369ac
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Fix 'K' key to display "K" instead of "L". Fix keys being improperly deleted/added to new keybinds list. Allow keybinds to now be changed. Fix keybind update request message not updating properly for menu keys.
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10 months ago |
sigonasr2
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d576e6143e
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Added new input keybind menu. Fixed MenuLabels to account for the 2 pixel border in width when rendering menu labels. Also corrected minor bugs with spaces being counted in wrapped text string lengths.
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10 months ago |
sigonasr2
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cd599b73e0
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Add in keyboard mapping display settings window. Add in keybind display buttons.
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10 months ago |
sigonasr2
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0aea7beb83
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Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
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10 months ago |
sigonasr2
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390e7fefbf
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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10 months ago |
sigonasr2
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ebf7fcf395
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Added NPC structures and new NPCs to the hub map.
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10 months ago |
sigonasr2
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18810875a5
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Fix tile animations. Add in game hub state.
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10 months ago |
sigonasr2
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7162b151e4
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Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
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10 months ago |
sigonasr2
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5589740f03
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Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
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10 months ago |
sigonasr2
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15990152c7
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Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
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10 months ago |
sigonasr2
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e036302b58
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Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed.
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10 months ago |
sigonasr2
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1d5a936c20
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Release Build 6393
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10 months ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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10 months ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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10 months ago |
sigonasr2
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07139f06b7
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Release build 6277. Fix second boss script not being loaded properly.
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10 months ago |
sigonasr2
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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10 months ago |
sigonasr2
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c021c531f7
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Added stage loot to levels configuration, and implemented stage loot upon level completion.
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10 months ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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10 months ago |
sigonasr2
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9dc2a0a4c2
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Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
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10 months ago |
sigonasr2
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df10dc43a8
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Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
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10 months ago |
sigonasr2
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cfd3be4f13
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Changes to bear sprite.
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11 months ago |
sigonasr2
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3e2bd6feb6
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Add bear sprite and bear strategy framework.
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11 months ago |
sigonasr2
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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11 months ago |
sigonasr2
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62a2119ab2
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Initial frog behavior aiming implemented.
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11 months ago |
sigonasr2
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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11 months ago |
sigonasr2
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8e58607fb9
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Slider component implemented.
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11 months ago |
sigonasr2
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5f1b07d8b5
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Refactoring A* algorithm to use a set structure instead of an array.
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11 months ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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11 months ago |
sigonasr2
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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11 months ago |