sigonasr2
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0fdfa65ddf
|
Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes.
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1 year ago |
sigonasr2
|
e779725106
|
Define health and growth rates of each class.
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1 year ago |
sigonasr2
|
3ee6d03728
|
Add in Rotating character display component
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1 year ago |
sigonasr2, Sig, Sigo
|
1f40e846ac
|
Typo on Accessories. Initialize listener categories
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
|
04d6f42526
|
Handled dynamic adding and removing of inventory items and syncing with menu systems.
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1 year ago |
sigonasr2
|
6656e3d036
|
Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called.
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1 year ago |
sigonasr2
|
daf94db505
|
Added functional scrollbar.
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1 year ago |
sigonasr2
|
ff3f4ba1c0
|
Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
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1 year ago |
sigonasr2
|
b08002e61b
|
full knight image revision
|
1 year ago |
sigonasr2
|
a2bf705480
|
Knight full image drafts
|
1 year ago |
Quapsel
|
6420053d4e
|
Progress on worldmap
|
1 year ago |
sigonasr2
|
472e8eceda
|
Rendering of decal portions now controllable via point check overrides.
|
1 year ago |
sigonasr2
|
1c4ec84d75
|
Implement dummy items and scrollablewindowcomponent setup
|
1 year ago |
sigonasr2
|
803a0189d8
|
Inventory Drag and Drop Management implemented.
|
1 year ago |
Quapsel
|
1281704898
|
worldmap progress
|
1 year ago |
sigonasr2
|
ba6505b266
|
Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
|
1 year ago |
sigonasr2
|
877c44c372
|
Setup Items, item categories, and item scripts, and all associated configuration files for them.
|
1 year ago |
sigonasr2
|
d3f26d4bb0
|
Render all background windows, foreground window is the only one with direct focus. Background windows are darkened.
|
1 year ago |
sigonasr2
|
d70297578c
|
Added map enum types and setup stage plate object and connectors.
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1 year ago |
sigonasr2
|
203290c94a
|
Added static tileset world optimization and generation features.
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1 year ago |
sigonasr2
|
ee5f6f9598
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
1 year ago |
sigonasr2
|
9246852c25
|
Theme keys are now sorted when loading so they appear in the right order down the line.
|
1 year ago |
sigonasr2
|
2224065304
|
Fix relative file location for stage plate image. Infinite toggle turned off for World Map.
|
1 year ago |
Quapsel
|
4556fc903c
|
Stage Plate Tileset updated
|
1 year ago |
sigonasr2
|
10cfb009f7
|
Added scaling/tiling capabilities for themes. Safe maps have unordered version.
|
1 year ago |
sigonasr2
|
999855c6e8
|
Proper theming controls added, attributes are now an inheritable interface for anything.
|
1 year ago |
sigonasr2, Sig, Sigo
|
bff7eabef5
|
Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
17838ffb8b
|
9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
3cbb0d1e17
|
Implement framework for menu system
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
e846c61c53
|
terrain finished for 1_2
|
1 year ago |
sigonasr2
|
c4db27a78d
|
Boss name overlays added to map editor and game.
|
1 year ago |
sigonasr2
|
13c20abc1c
|
Add in ranger ability icons
|
1 year ago |
sigonasr2
|
66f182ac38
|
Implemented Wizard HUD ability icons.
|
1 year ago |
sigonasr2
|
9d08c2547f
|
Added Warrior HUD ability icons
|
1 year ago |
sigonasr2
|
388cf0ba2d
|
Mana costs and ability short names are now displayed on the HUD.
|
1 year ago |
Quapsel
|
13dece2844
|
1_2 Update
|
1 year ago |
sigonasr2
|
c68bdcc673
|
Cooldown icon indicators.
|
1 year ago |
sigonasr2
|
f48a6a89b2
|
Added DrawPie function, fix up invisible foreground tiles (was not rendering).
|
1 year ago |
sigonasr2
|
1cabb34b94
|
Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
|
1 year ago |
sigonasr2
|
bc23188d60
|
Hitbox fade hints implemented for colliding terrain.
|
1 year ago |
sigonasr2
|
3f60180b68
|
Build 1418. Slime King fight is fully implemented.
|
1 year ago |
sigonasr2
|
caddaefb02
|
Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
|
1 year ago |
sigonasr2
|
de04905983
|
Phase 4 implemented.
|
1 year ago |
sigonasr2
|
76d45f2563
|
Phase 3 patterns implemented.
|
1 year ago |
sigonasr2
|
cf782c29bb
|
Tuned jump delays and values for phase 2.
|
1 year ago |
sigonasr2, Sig, Sigo
|
1bb87eab23
|
Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
2f54400e8e
|
more tile presets. 1_2 changed to v2 tileset.
|
1 year ago |
sigonasr2, Sig, Sigo
|
5ca4546bb7
|
Implemented multi-stage jump phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
fa99b43727
|
crossroad presets added
|
1 year ago |
sigonasr2
|
adf7820093
|
Projectile shot Phase 2 attack and casting animation implemented.
|
1 year ago |