322 Commits

Author SHA1 Message Date
2224065304 Fix relative file location for stage plate image. Infinite toggle turned off for World Map. 2023-10-04 00:28:01 -05:00
40a222fc8f MonsterData safemap was not locked. 2023-10-04 00:08:35 -05:00
b1d3b36dd5 Fix the random pixel gaps that were a bit atrocious especially for web
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-10-03 17:32:44 +00:00
Quapsel
4556fc903c Stage Plate Tileset updated 2023-10-03 13:55:17 +02:00
10cfb009f7 Added scaling/tiling capabilities for themes. Safe maps have unordered version. 2023-10-03 04:09:42 -05:00
999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 2023-10-03 02:34:26 -05:00
bff7eabef5 Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-10-02 19:54:21 +00:00
17838ffb8b 9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-10-02 16:50:53 +00:00
3723835cc7 Switched menu button system to component inheritance system. 2023-10-01 01:48:27 -05:00
2914aa1972 When a column matches up in a previous row, we should jump up to that menu item instead. 2023-10-01 01:18:27 -05:00
60e46a83f2 Improve keyboard/controller-based menu navigation by separating each row into its own structure. 2023-10-01 01:11:53 -05:00
03f2738ead Windowing System button controls, stack system, and custom functions implemented. 2023-09-29 00:03:20 -05:00
3cbb0d1e17 Implement framework for menu system
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-28 21:13:04 +00:00
Quapsel
e846c61c53 terrain finished for 1_2 2023-09-26 14:40:13 +02:00
099e464e2f Build 1576. Timer fixed. 2023-09-26 06:47:02 -05:00
f0169b06ab Display DPS tracker + encounter timer 2023-09-26 06:35:21 -05:00
c4db27a78d Boss name overlays added to map editor and game. 2023-09-26 05:22:04 -05:00
13c20abc1c Add in ranger ability icons 2023-09-26 04:28:01 -05:00
66f182ac38 Implemented Wizard HUD ability icons. 2023-09-26 03:57:44 -05:00
9d08c2547f Added Warrior HUD ability icons 2023-09-26 03:23:07 -05:00
b9e1352288 Keybind system redone, display keybinds and mana costs on HUD. 2023-09-26 02:40:38 -05:00
388cf0ba2d Mana costs and ability short names are now displayed on the HUD. 2023-09-26 00:32:54 -05:00
b80d791578 Differentiate between player damage indicators and enemy damage indicators. 2023-09-25 23:51:56 -05:00
Quapsel
13dece2844 1_2 Update 2023-09-24 14:24:57 +02:00
c68bdcc673 Cooldown icon indicators. 2023-09-24 05:55:13 -05:00
f48a6a89b2 Added DrawPie function, fix up invisible foreground tiles (was not rendering). 2023-09-24 05:23:49 -05:00
1cabb34b94 Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 2023-09-24 04:01:04 -05:00
bc23188d60 Hitbox fade hints implemented for colliding terrain. 2023-09-24 02:23:15 -05:00
3f60180b68 Build 1418. Slime King fight is fully implemented. 2023-09-23 16:27:10 -05:00
caddaefb02 Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps. 2023-09-23 15:28:21 -05:00
de04905983 Phase 4 implemented. 2023-09-23 15:10:59 -05:00
76d45f2563 Phase 3 patterns implemented. 2023-09-23 13:46:18 -05:00
cf782c29bb Tuned jump delays and values for phase 2. 2023-09-23 13:12:00 -05:00
1bb87eab23 Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-23 17:35:37 +00:00
Quapsel
2f54400e8e more tile presets. 1_2 changed to v2 tileset. 2023-09-23 19:27:36 +02:00
5bc449fb7a Remove the random message 2023-09-20 21:29:28 +00:00
5ca4546bb7 Implemented multi-stage jump phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-09-20 21:27:59 +00:00
Quapsel
fa99b43727 crossroad presets added 2023-09-20 14:14:09 +02:00
b57027e13e Make the animation speedy. 2023-09-19 06:00:39 -05:00
adf7820093 Projectile shot Phase 2 attack and casting animation implemented. 2023-09-19 05:58:55 -05:00
3c3d32bf7e Player gains iframes if getting hit by ground slam to prevent insta-gibbing via the spawned bullet ring. 2023-09-19 05:17:57 -05:00
0d6b6584d5 Fix bullet collision and movement code yet again... On slower frame rates bullets were speeding up. 2023-09-19 05:01:42 -05:00
064d717e27 HasProperty config parameter recursion is now a thing, allowing for subproperties to be checked via the . syntax. 2023-09-19 04:24:07 -05:00
7745010099 Change move towards bump behavior to be a chance to stop an instance of this strategy instead. 2023-09-19 03:38:09 -05:00
74a31dda2e Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
Monster spawning on phase transition now occurs.
2023-09-19 03:30:18 -05:00
c816a0eac7 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-09-19 02:51:53 -05:00
cb600c8ea4 Fix Damage Number flickering, add in extra projectile ring when king slime lands for phase 1. Phase 1 complete. 2023-09-19 02:51:52 -05:00
Quapsel
921b369fac small progress on tile presets 2023-09-17 17:30:31 +02:00
43b5503661 Added particle effects for slime king jump and landing. 2023-09-16 07:42:15 -05:00
14564d814d Animations that are missing from the animation map now auto-generate after animations have been defined. 2023-09-16 07:22:44 -05:00