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2224065304
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Fix relative file location for stage plate image. Infinite toggle turned off for World Map.
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2023-10-04 00:28:01 -05:00 |
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40a222fc8f
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MonsterData safemap was not locked.
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2023-10-04 00:08:35 -05:00 |
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b1d3b36dd5
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Fix the random pixel gaps that were a bit atrocious especially for web
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-10-03 17:32:44 +00:00 |
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Quapsel
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4556fc903c
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Stage Plate Tileset updated
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2023-10-03 13:55:17 +02:00 |
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10cfb009f7
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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2023-10-03 04:09:42 -05:00 |
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999855c6e8
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Proper theming controls added, attributes are now an inheritable interface for anything.
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2023-10-03 02:34:26 -05:00 |
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bff7eabef5
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Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-10-02 19:54:21 +00:00 |
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17838ffb8b
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9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-10-02 16:50:53 +00:00 |
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3723835cc7
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Switched menu button system to component inheritance system.
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2023-10-01 01:48:27 -05:00 |
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2914aa1972
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When a column matches up in a previous row, we should jump up to that menu item instead.
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2023-10-01 01:18:27 -05:00 |
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60e46a83f2
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Improve keyboard/controller-based menu navigation by separating each row into its own structure.
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2023-10-01 01:11:53 -05:00 |
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03f2738ead
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Windowing System button controls, stack system, and custom functions implemented.
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2023-09-29 00:03:20 -05:00 |
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3cbb0d1e17
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Implement framework for menu system
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-28 21:13:04 +00:00 |
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Quapsel
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e846c61c53
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terrain finished for 1_2
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2023-09-26 14:40:13 +02:00 |
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099e464e2f
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Build 1576. Timer fixed.
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2023-09-26 06:47:02 -05:00 |
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f0169b06ab
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Display DPS tracker + encounter timer
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2023-09-26 06:35:21 -05:00 |
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c4db27a78d
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Boss name overlays added to map editor and game.
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2023-09-26 05:22:04 -05:00 |
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13c20abc1c
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Add in ranger ability icons
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2023-09-26 04:28:01 -05:00 |
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66f182ac38
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Implemented Wizard HUD ability icons.
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2023-09-26 03:57:44 -05:00 |
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9d08c2547f
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Added Warrior HUD ability icons
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2023-09-26 03:23:07 -05:00 |
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b9e1352288
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Keybind system redone, display keybinds and mana costs on HUD.
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2023-09-26 02:40:38 -05:00 |
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388cf0ba2d
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Mana costs and ability short names are now displayed on the HUD.
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2023-09-26 00:32:54 -05:00 |
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b80d791578
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Differentiate between player damage indicators and enemy damage indicators.
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2023-09-25 23:51:56 -05:00 |
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Quapsel
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13dece2844
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1_2 Update
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2023-09-24 14:24:57 +02:00 |
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c68bdcc673
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Cooldown icon indicators.
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2023-09-24 05:55:13 -05:00 |
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f48a6a89b2
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Added DrawPie function, fix up invisible foreground tiles (was not rendering).
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2023-09-24 05:23:49 -05:00 |
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1cabb34b94
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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2023-09-24 04:01:04 -05:00 |
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bc23188d60
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Hitbox fade hints implemented for colliding terrain.
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2023-09-24 02:23:15 -05:00 |
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3f60180b68
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Build 1418. Slime King fight is fully implemented.
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2023-09-23 16:27:10 -05:00 |
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caddaefb02
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Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
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2023-09-23 15:28:21 -05:00 |
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de04905983
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Phase 4 implemented.
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2023-09-23 15:10:59 -05:00 |
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76d45f2563
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Phase 3 patterns implemented.
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2023-09-23 13:46:18 -05:00 |
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cf782c29bb
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Tuned jump delays and values for phase 2.
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2023-09-23 13:12:00 -05:00 |
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1bb87eab23
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Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-23 17:35:37 +00:00 |
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Quapsel
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2f54400e8e
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more tile presets. 1_2 changed to v2 tileset.
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2023-09-23 19:27:36 +02:00 |
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5bc449fb7a
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Remove the random message
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2023-09-20 21:29:28 +00:00 |
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5ca4546bb7
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Implemented multi-stage jump phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-20 21:27:59 +00:00 |
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Quapsel
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fa99b43727
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crossroad presets added
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2023-09-20 14:14:09 +02:00 |
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b57027e13e
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Make the animation speedy.
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2023-09-19 06:00:39 -05:00 |
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adf7820093
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Projectile shot Phase 2 attack and casting animation implemented.
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2023-09-19 05:58:55 -05:00 |
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3c3d32bf7e
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Player gains iframes if getting hit by ground slam to prevent insta-gibbing via the spawned bullet ring.
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2023-09-19 05:17:57 -05:00 |
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0d6b6584d5
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Fix bullet collision and movement code yet again... On slower frame rates bullets were speeding up.
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2023-09-19 05:01:42 -05:00 |
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064d717e27
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HasProperty config parameter recursion is now a thing, allowing for subproperties to be checked via the . syntax.
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2023-09-19 04:24:07 -05:00 |
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7745010099
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Change move towards bump behavior to be a chance to stop an instance of this strategy instead.
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2023-09-19 03:38:09 -05:00 |
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74a31dda2e
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Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
Monster spawning on phase transition now occurs.
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2023-09-19 03:30:18 -05:00 |
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c816a0eac7
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-09-19 02:51:53 -05:00 |
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cb600c8ea4
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Fix Damage Number flickering, add in extra projectile ring when king slime lands for phase 1. Phase 1 complete.
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2023-09-19 02:51:52 -05:00 |
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Quapsel
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921b369fac
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small progress on tile presets
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2023-09-17 17:30:31 +02:00 |
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43b5503661
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Added particle effects for slime king jump and landing.
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2023-09-16 07:42:15 -05:00 |
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14564d814d
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Animations that are missing from the animation map now auto-generate after animations have been defined.
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2023-09-16 07:22:44 -05:00 |
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