346 Commits

Author SHA1 Message Date
c23c96b6b1 Made a less stupid String to Class conversion function. 2023-10-24 04:58:51 -05:00
cedb465c79 Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed. 2023-10-24 04:52:24 -05:00
598ce523e9 Confirm and Back Buttons added. 2023-10-24 03:22:25 -05:00
02c7165b37 Add in class display labels, animated sprite icons, and title of the window. 2023-10-24 03:03:34 -05:00
debced946e Menu component leak debugging detection added. 2023-10-23 00:05:30 -05:00
800a5767f2 Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window. 2023-10-22 23:19:47 -05:00
5d939e866f Class Info Screen completed. 2023-10-22 21:56:09 -05:00
3f78565655 Added properties for border and background control, vertically align uncentered labels by default. 2023-10-22 10:35:53 -05:00
e189d4b516 Class ability descriptions added. Full render image paths now defined. Moved some class information around. 2023-10-22 02:07:03 -05:00
0fdfa65ddf Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes. 2023-10-22 00:48:09 -05:00
e779725106 Define health and growth rates of each class. 2023-10-21 00:33:46 -05:00
3ee6d03728 Add in Rotating character display component 2023-10-20 23:48:55 -05:00
b702fa2fe5 Add main menu window interface outlines. Fixed menu labels not being centered properly. 2023-10-20 22:49:12 -05:00
04d6f42526 Handled dynamic adding and removing of inventory items and syncing with menu systems. 2023-10-17 05:35:19 -05:00
6656e3d036 Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called. 2023-10-17 01:21:00 -05:00
340690a26b Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls. 2023-10-17 00:50:58 -05:00
958a1866c7 Keyboard menu button storage can now be differentiated from internal button storage. 2023-10-17 00:31:56 -05:00
daf94db505 Added functional scrollbar. 2023-10-15 14:59:35 -05:00
ff3f4ba1c0 Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily. 2023-10-15 12:58:39 -05:00
be0225aa97 Change scrollable window component's offset to be an attribute instead. 2023-10-12 21:12:10 -05:00
472e8eceda Rendering of decal portions now controllable via point check overrides. 2023-10-12 20:16:22 -05:00
18db45e6c3 Implement parent component hover state handling. 2023-10-12 19:35:16 -05:00
1c4ec84d75 Implement dummy items and scrollablewindowcomponent setup 2023-10-12 18:35:45 -05:00
e3d0283fcb Prepare framework with Draw and DrawDecal split. 2023-10-11 19:50:12 -05:00
dd2ff24d85 Converted menu storage to pointers. 2023-10-11 16:20:07 -05:00
461265a8a4 Added label, text, and quantity descriptions for all items on the inventory menu. 2023-10-07 19:06:56 -05:00
803a0189d8 Inventory Drag and Drop Management implemented. 2023-10-07 18:28:19 -05:00
5903692dbb Fix null checks. Inventory display window setup. Ready for draggable interface. 2023-10-07 16:26:03 -05:00
99c24b9c37 Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
2023-10-07 15:47:26 -05:00
48a8165086 Added MP restore and consume functions. Converted old direct variable accesses to use these as well. Item restore script completed. 2023-10-06 18:54:17 -05:00
ba6505b266 Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding. 2023-10-06 18:46:13 -05:00
877c44c372 Setup Items, item categories, and item scripts, and all associated configuration files for them. 2023-10-06 17:19:02 -05:00
c1d64e7bd1 Window centering and positioning added. 2023-10-06 15:00:27 -05:00
773f72a45c Main Menu and Game Play state switching. 2023-10-05 02:03:59 -05:00
43661ee07f Game State System Setup 2023-10-05 01:35:31 -05:00
d3f26d4bb0 Render all background windows, foreground window is the only one with direct focus. Background windows are darkened. 2023-10-05 00:42:28 -05:00
203290c94a Added static tileset world optimization and generation features. 2023-10-04 04:22:04 -05:00
ee5f6f9598 Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 2023-10-04 03:00:02 -05:00
2f302f7370 Convert all world size positions to use the map's direct map width and height values instead. Fix a bug where using teleport outside the map crashed the game. 2023-10-04 02:02:10 -05:00
9246852c25 Theme keys are now sorted when loading so they appear in the right order down the line. 2023-10-04 01:14:50 -05:00
40a222fc8f MonsterData safemap was not locked. 2023-10-04 00:08:35 -05:00
10cfb009f7 Added scaling/tiling capabilities for themes. Safe maps have unordered version. 2023-10-03 04:09:42 -05:00
999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 2023-10-03 02:34:26 -05:00
3723835cc7 Switched menu button system to component inheritance system. 2023-10-01 01:48:27 -05:00
2914aa1972 When a column matches up in a previous row, we should jump up to that menu item instead. 2023-10-01 01:18:27 -05:00
60e46a83f2 Improve keyboard/controller-based menu navigation by separating each row into its own structure. 2023-10-01 01:11:53 -05:00
03f2738ead Windowing System button controls, stack system, and custom functions implemented. 2023-09-29 00:03:20 -05:00
099e464e2f Build 1576. Timer fixed. 2023-09-26 06:47:02 -05:00
f0169b06ab Display DPS tracker + encounter timer 2023-09-26 06:35:21 -05:00
c4db27a78d Boss name overlays added to map editor and game. 2023-09-26 05:22:04 -05:00