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6412f34dce
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Implemented Merchant Selling Screen
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2023-12-26 01:54:14 -06:00 |
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25dd39b60a
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Setup Sell Layout for merchant screen.
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2023-12-25 21:25:22 -06:00 |
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a26d86d0b0
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Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
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2023-12-21 10:26:18 -06:00 |
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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2023-12-19 18:46:59 -06:00 |
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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2023-12-19 17:10:04 -06:00 |
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cb09825455
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Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
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2023-12-18 00:34:10 -06:00 |
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f3bfa81198
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Created additional item icons for Item Database. Added Traveling Merchant config lists
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2023-12-17 17:46:49 -06:00 |
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57377823c5
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Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
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2023-12-17 00:44:22 -06:00 |
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7a46f79f2b
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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2023-12-14 04:18:05 -06:00 |
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e4c777f60a
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Fixed item quantities being gone from decal versions of MenuItemItemButton components.
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2023-12-12 05:41:44 -06:00 |
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5abc789bcd
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Added hover button functionality to MenuItemButton component and to InventorySrollableWindowComponent item buttons created via that component. Implemented inventory screen.
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2023-12-12 05:20:51 -06:00 |
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e4f63a3550
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Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
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2023-12-10 23:02:16 -06:00 |
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469bea4c5e
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Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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2023-12-10 20:14:32 -06:00 |
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e744112206
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GUI template/macro usage refactor.
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2023-12-10 19:14:37 -06:00 |
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f427928ca6
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Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
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2023-11-14 23:20:13 -06:00 |
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2bf45dacef
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It's 2023 btw
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2023-11-14 18:12:54 -06:00 |
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dd531d1fd7
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Apply OLC-3 License to all source files.
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2023-11-14 18:11:32 -06:00 |
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1bf30f4392
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Added ability to select a loadout item from the inventory menu screen.
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2023-11-13 21:26:34 -06:00 |
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30a5cdc488
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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2023-11-11 17:31:53 -06:00 |
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67a5288984
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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2023-11-11 00:54:50 -06:00 |
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2e248e30b4
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Converted boolean flags for component creation in windows to using enum bitwise attributes.
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2023-11-06 01:00:17 -06:00 |
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fe8cbb022a
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Fixed inventory window display bugs using old parent position code for rendering.
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2023-11-04 23:02:00 -05:00 |
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b702fa2fe5
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Add main menu window interface outlines. Fixed menu labels not being centered properly.
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2023-10-20 22:49:12 -05:00 |
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e9952ca1be
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An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-10-18 18:07:10 +00:00 |
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46462a24e7
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Refactor inventory window so the scrollable consumable window now subscribes to a listener.
Listener list system removes the arbitrary requirement of components needing to be called "inventory" (very error-prone)
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2023-10-18 16:06:08 +00:00 |
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04d6f42526
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Handled dynamic adding and removing of inventory items and syncing with menu systems.
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2023-10-17 05:35:19 -05:00 |
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ff3f4ba1c0
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Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
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2023-10-15 12:58:39 -05:00 |
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1c4ec84d75
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Implement dummy items and scrollablewindowcomponent setup
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2023-10-12 18:35:45 -05:00 |
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e3d0283fcb
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Prepare framework with Draw and DrawDecal split.
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2023-10-11 19:50:12 -05:00 |
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dd2ff24d85
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Converted menu storage to pointers.
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2023-10-11 16:20:07 -05:00 |
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461265a8a4
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Added label, text, and quantity descriptions for all items on the inventory menu.
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2023-10-07 19:06:56 -05:00 |
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5903692dbb
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Fix null checks. Inventory display window setup. Ready for draggable interface.
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2023-10-07 16:26:03 -05:00 |
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99c24b9c37
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Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
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2023-10-07 15:47:26 -05:00 |
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819f5845b1
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Swap item slot function implemented.
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2023-10-07 13:49:32 -05:00 |
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fe6737117d
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Inventory Add,Remove,Use Management functions implemented.
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2023-10-07 13:33:27 -05:00 |
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