The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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24 lines
520 B
24 lines
520 B
#pragma once
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#include "Crawler.h"
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#include "Menu.h"
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#include "DEFINES.h"
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#include "olcPixelGameEngine.h"
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#include "safemap.h"
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#include "Item.h"
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INCLUDE_GFX
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typedef Attribute A;
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const Menu Menu::InitializeInventoryWindow(){
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constexpr int invWidth=5;
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constexpr int invHeight=3;
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constexpr int totalItemSlots=invWidth*invHeight;
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Menu inventoryWindow(CENTERED,{24*invWidth,24*(invHeight+1)});
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for(int i=0;i<totalItemSlots;i++){
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inventoryWindow.GetStringVec(A::INDEXED_ITEMS).push_back();
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}
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return testSubMenu;
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} |