sigonasr2
33d81125df
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
8 months ago
sigonasr2
593180c730
Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
8 months ago
sigonasr2
96a8ba56c8
Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
8 months ago
sigonasr2
b694535812
Add slight knockback effect on goblin dagger stabs. Release Build 9035.
8 months ago
sigonasr2
270d70a387
Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
8 months ago
sigonasr2
c03f87aefd
Goblin Dagger AI basic behaviors implemented. Release Build 9027.
8 months ago
sigonasr2
5ff64da26a
Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
8 months ago
sigonasr2
ed0d5e2507
Boar test behaviors and general AI implemented. Release Build 8958.
8 months ago
sigonasr2
c15fc769e1
Add animation utilities for getting current animation frame index and total animation duration.
8 months ago
sigonasr2
7330697806
First half of Boar AI completed.
8 months ago
Quapsel
4d01e983f1
added exp values for new Monsters.
8 months ago
sigonasr2
483fe6b32d
Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
8 months ago
sigonasr2
05439de383
Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
8 months ago
sigonasr2
d98d127861
Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
8 months ago
sigonasr2
31ccdee2f5
Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
8 months ago
sigonasr2
7aa455a890
Add in breadcrumb re-exploration for minimaps. Release Build 8921.
8 months ago
sigonasr2
eb9114406e
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37 . Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
8 months ago
sigonasr2
77e2a654f4
Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
8 months ago
sigonasr2
0b25bf1d1b
Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
8 months ago
sigonasr2
a37a7d41ce
Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
8 months ago
sigonasr2
e59ace87f3
Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
8 months ago
sigonasr2
205a974a7b
Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
8 months ago
Nic0Nic0Nii
c5f7cc1887
Issue#43 resolved. Steel weapons removed from blacksmith crafting list.
8 months ago
sigonasr2
92da000b13
Added vignette effect when taking damage. Release Build 8614.
9 months ago
sigonasr2
962ee84da9
Changed Bandages item description to include casting info.
9 months ago
sigonasr2
21b6334a2a
Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
9 months ago
sigonasr2
b8790c16b6
Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
9 months ago
sigonasr2
047819d548
Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
9 months ago
sigonasr2
e7c7504e6d
Include Weapon Upgrade/Equipment related Achievements. Release Build 8548.
9 months ago
sigonasr2
5742c03c4f
Add class-specific level up achievements. Fix bug with recalculating next levelXP when obtaining multiple levels at once upon stage completion. Release Build 8534.
9 months ago
sigonasr2
3840b28468
Implement monster-specific kill achievements. Release Build 8532.
9 months ago
sigonasr2
e3f79e6965
Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530.
9 months ago
sigonasr2
de52654380
Add achievement icons and setup achievement config file. Add in unlock area achievements.
...
Release Build 8524.
9 months ago
sigonasr2
64a52d6910
Prep Time Trial system structure. Release Build 8492.
9 months ago
sigonasr2
6258925932
Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
9 months ago
sigonasr2
9fb5946369
Warrior auto attack swing now has a frontal sweep angle. Release Build 8457.
9 months ago
sigonasr2
fe52623a17
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
9 months ago
sigonasr2
97f6987028
Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369.
9 months ago
sigonasr2
2c799d5ef6
Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
9 months ago
sigonasr2
6ee3518c58
All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
9 months ago
sigonasr2
7608e9dfe2
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
9 months ago
sigonasr2
90a20d77af
Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
9 months ago
sigonasr2
4498cc39eb
Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155.
9 months ago
sigonasr2
d21352a633
Added low health warning visuals and sound effect. Release Build 8145.
9 months ago
sigonasr2
73819416cc
Audio casting sound volume did not respect SFX option setting.
9 months ago
sigonasr2
e4e2a0c55e
Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105.
9 months ago
sigonasr2
943996fd7d
Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.
9 months ago
sigonasr2
931f1db470
Jump targeting lock-on time implemented for Slime King script.
...
Slime King third jump delay increased from 0.6s -> 0.7s. Jump targeting speed increased from 400 -> 1900. Jump target lock-on time set to 0.5 seconds.
Release Build 8084.
9 months ago
sigonasr2
2364176c79
Added Yellow Slime jump attack behavior. Release Build 8023.
9 months ago
sigonasr2, Sig, Sigo
dc6d333e5b
Add monster jumping inside run towards monster strategy.
9 months ago