Commit Graph

1612 Commits (19dcf0fad0a63b2901d3b2c672c6c3bf2fe8e229)
 

Author SHA1 Message Date
Quapsel 19dcf0fad0 Monster Spawns for 3_1. 1 month ago
sigonasr2 debc23bfa3 Additional AI setup. 1 month ago
sigonasr2 81bfbfb860 Add map setup and monster templates for Octopus fight. 1 month ago
sigonasr2 7cf3c53e91 Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect. 1 month ago
sigonasr2 139d4f4eac Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 1 month ago
sigonasr2 16708108e6 Move Attack Arc function into its own function for portability. 1 month ago
Quapsel 61b8efbb9f Chapter 4 presets completed. 4_1 Added. 1 month ago
Quapsel f181fca2a1 hub border, border extension in 1 random map, chapter 4 presets almost finished. 1 month ago
sigonasr2 46ba7a780d Octopus arm AI 1 month ago
sigonasr2 7b165a64d5 Arc implementation completed. Release Build 11776. 1 month ago
sigonasr2 d85cef1b86 Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized. 1 month ago
sigonasr2 1bb0ceb096 Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756. 2 months ago
sigonasr2 3a3d405272 Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 2 months ago
sigonasr2 868a089666 Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748. 2 months ago
sigonasr2 8c3dd0f071 [demo] Fix stage alpha transitions in story view. Release Build 11576. 2 months ago
sigonasr2 2b0c1c070a [demo] Add Warrior story image to list of files. Missing asset. Release Build 11575. 2 months ago
sigonasr2 598b3b66c7 Add new chapter 3 consumables to item database and placeholder icons. 2 months ago
sigonasr2 b11d209813 Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725. 2 months ago
sigonasr2 446be1e02f Add collision intangibility for monsters with a collision radius of zero. Add unit test to check for it. Release Build 11714. 2 months ago
sigonasr2 e0644fe809 Sandworm implementation + Monster collision radius changing implemented. 2 months ago
sigonasr2 e9f02ea885 Move player invulnerability frame transparency from affecting globally to all monsters to affecting only the player's sprite. Release Build 11711. 2 months ago
sigonasr2 2f441f76b7 Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710. 2 months ago
sigonasr2 3684e0f211 Implemented Crab AI. Release Build 11683. 2 months ago
sigonasr2 94de6bb10e Remove hidden incorrect collision on various stages. Release Build 11674. 2 months ago
sigonasr2 9ec850fdd0 Implemented Seagull AI. Release Build 11673. 2 months ago
sigonasr2 6b0c17b5ff Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 2 months ago
sigonasr2 aae5726f3d Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 2 months ago
sigonasr2 a09ea9a9a7 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2 months ago
sigonasr2 422c6f02cc Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657. 2 months ago
Quapsel 967af0fe5f Added details to the world map. 2 months ago
sigonasr2 3024111b4a Remove unnecessary variables from old monster update code, remove return value, create unnecessary ambiguity with why we would need to return true/false for no purpose. 2 months ago
sigonasr2 970b15ac5d Parrot Monster scripts initialized. 2 months ago
sigonasr2 20f8abf8b5 Fix Parrot spritesheet size. Pirate Captain behavior fixed (cannot directly inherit from Goblin Dagger, copy-paste AI instead due to conflicting states). Release Build 11653. 2 months ago
sigonasr2 5f63f23635 Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649. 2 months ago
sigonasr2 d432966e3e Worked on Pirate Captain base AI. (Mounted Parrot AI still needs implemented). 3 months ago
sigonasr2 4e1fa8d4e3 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 3 months ago
sigonasr2 c16dccc623 Begin Pirate Captain AI implementation. 3 months ago
Quapsel 888cea1581 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 3 months ago
sigonasr2 da2640fbc1 Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638. 3 months ago
sigonasr2 85ba978793 Fix new crashes pertaining to unchecked 0 distance in line normalizing functions. 3 months ago
sigonasr2 0e3a4c0ba7 Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621. 3 months ago
sigonasr2 d6c2b6c87f Implement Pirate Marauder AI. Release Build 11609. 3 months ago
sigonasr2 9509f317c3 Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 3 months ago
sigonasr2 90d9bc86b1 Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595. 3 months ago
sigonasr2 8f5973d836 Crab and Giant Crab monster entries added. 3 months ago
sigonasr2 21c5af80c2 Pirate Marauder entry added. 3 months ago
sigonasr2 612cda41c3 Pirate Marauder/Pirate Captain data added. 3 months ago
sigonasr2 07f431a5aa Prep Pirate monster entry. 3 months ago
sigonasr2 0f0a70b2b4 Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 3 months ago
sigonasr2 880b8e4335 Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 3 months ago