sigonasr2
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14564d814d
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Animations that are missing from the animation map now auto-generate after animations have been defined.
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1 year ago |
sigonasr2
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
sigonasr2
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ba8a1bd091
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Monster water reflections implemented.
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1 year ago |
sigonasr2
|
4631733497
|
Corrected issues with Ability declaration not matching macro. Cast cancelling moves now properly cancel any active cast. All abilities have configurable cancelCast settings.
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1 year ago |
sigonasr2
|
ac0fbbb174
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Move the spawn point back.
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1 year ago |
sigonasr2
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5140b92317
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Water tile reflections implemented.
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1 year ago |
sigonasr2
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4cdb73333d
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Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
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1 year ago |
sigonasr2
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d88b747900
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Release build 1226.
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1 year ago |
sigonasr2
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195364e0ab
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Tile animations implemented. Fix off-by-one error with tileset identification.
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1 year ago |
sigonasr2
|
7941e22aa8
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Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
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1 year ago |
sigonasr2
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e8f6d972ad
|
Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
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1 year ago |
sigonasr2
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ee16393f85
|
Fix incorrect ordering of fade layers.
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1 year ago |
sigonasr2
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100a3ece57
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Finished slime king jump attack, account for Z axis when determining damage validity.
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1 year ago |
sigonasr2
|
942e8e0ef7
|
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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1 year ago |
sigonasr2
|
efdf696d2c
|
Phase 1 Bullet shot pattern for Slime King implemented.
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1 year ago |
sigonasr2
|
54e72d088e
|
Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues.
Moved all slime kind related stuff out of global monster update loop.
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1 year ago |
sigonasr2
|
244ac80d2a
|
Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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1 year ago |
sigonasr2
|
3ee066bb88
|
Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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1 year ago |
sigonasr2
|
46ead6262b
|
Condense lambda.
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1 year ago |
sigonasr2
|
b35aacae03
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Release build 1093. Finally took care of multiple tiles on multiple layers foreground rendering.
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1 year ago |
sigonasr2
|
fccca64493
|
Fix sprites being indexed funky. Consolidated tile group code, broke some of the overlapping tiles functionality.
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1 year ago |
sigonasr2
|
d601f0945a
|
Scuffed lambda function passing for tile group handling. Need to prep multi-layer rendering for tile groups.
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1 year ago |
sigonasr2
|
c75e56d642
|
Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
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1 year ago |
sigonasr2
|
36fb89e556
|
Code analysis suggestions implemented.
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1 year ago |
sigonasr2
|
1a18463962
|
Windows and emscripten mouse handling outside window now works!
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1 year ago |
sigonasr2
|
6dcc7e736d
|
Stupid bullet. Also fixed WIZARD_IDLE animations missing.
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1 year ago |
sigonasr2
|
cbfcb2793f
|
Player animations now load dynamically from configuration files.
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1 year ago |
sigonasr2
|
023c6f9005
|
Implement Z axis for monster rendering. Fix up shadow sizing for the player.
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1 year ago |
sigonasr2
|
49940fdba1
|
Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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1 year ago |
sigonasr2
|
b1885a1c1e
|
Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy.
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1 year ago |
sigonasr2
|
6cfb40d642
|
Add custom monster strategy properties for monster config files.
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1 year ago |
sigonasr2
|
b6d914151f
|
Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file.
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1 year ago |
sigonasr2
|
6a12a45cb2
|
Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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1 year ago |
sigonasr2
|
13eff22485
|
Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
sigonasr2
|
1c2106135d
|
Player configuration file implemented.
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1 year ago |
sigonasr2
|
b2d363cdef
|
Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup.
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1 year ago |
sigonasr2
|
e96514e0d4
|
Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
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1 year ago |
sigonasr2
|
b4692769a0
|
Add configuration parameters for Wizard Meteor ability.
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1 year ago |
sigonasr2
|
49b802fc99
|
Added in Wizard Lightning Bolt Configuration Parameters
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1 year ago |
sigonasr2
|
8e46d7698e
|
Fix Warrior Auto attack damage multiplier config value not being adjustable.
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1 year ago |
sigonasr2
|
694cb310f2
|
Implement Wizard Ability 1 (Firebolt) configuration parameters.
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1 year ago |
sigonasr2
|
3617ec3c5b
|
Add an updated release build to appease the Quapsel gods.
|
1 year ago |
sigonasr2
|
10575436e1
|
Fix line break when temporarily debugging from earlier.
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1 year ago |
sigonasr2
|
cacf169668
|
Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
|
1 year ago |
sigonasr2
|
a86362c801
|
Warrior ability custom parameters implemented.
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1 year ago |
sigonasr2
|
c6cddd88b8
|
Update to latest release build.
|
1 year ago |
sigonasr2
|
b32e37649d
|
Include error handling to make detecting bugs or typos easier due to missing configuration items.
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1 year ago |
sigonasr2
|
44281bac19
|
Added casting time parameters to ability configuration files.
|
1 year ago |
sigonasr2
|
5a406bc469
|
Read all basic skill data from class configuration files.
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1 year ago |
sigonasr2
|
690171497f
|
Refactored class initializations so reading into class list data from config files works properly.
|
1 year ago |