Release build 1093. Finally took care of multiple tiles on multiple layers foreground rendering.

pull/28/head
sigonasr2 1 year ago
parent fccca64493
commit b35aacae03
  1. 88
      Crawler/Crawler.cpp
  2. 2
      Crawler/Version.h
  3. BIN
      x64/Release/Crawler.exe
  4. 0
      x64/Release/Crawler.exe.lastcodeanalysissucceeded

@ -922,39 +922,67 @@ void Crawler::LoadLevel(MapName map){
#pragma region TileGroupShenanigans
auto SetupTileGroups=[&](std::function<bool(TilesheetData,int)>IsForeground,TileRenderData tile,std::set<vi2d>&foregroundTilesIncluded,std::vector<TileGroup>&groups){
int layerID=layer.tag.GetInteger("id");
if(IsForeground(tileSheet,tileSheetIndex)){
if(foregroundTilesIncluded.find({x,y})==foregroundTilesIncluded.end()){
std::queue<vi2d>tileGroupChecks;
TileGroup group;
foregroundTilesIncluded.insert({x,y});
group.originatingLayer=layerID;
group.InsertTile(tile);
if(x>0)tileGroupChecks.push({x-1,y});
if(x<WORLD_SIZE.x-1)tileGroupChecks.push({x+1,y});
if(y>0)tileGroupChecks.push({x,y-1});
if(y<WORLD_SIZE.y-1)tileGroupChecks.push({x,y+1});
while(!tileGroupChecks.empty()){
vi2d&pos=tileGroupChecks.front();
tileGroupChecks.pop();
int tileID=layer.tiles[pos.y][pos.x]-1;
TilesheetData tileSheet=GetTileSheet(currentLevel,tileID);
int tileSheetWidth=tileSheet.tileset.tileset->Sprite()->width/24;
int tileSheetHeight=tileSheet.tileset.tileset->Sprite()->height/24;
int tileSheetIndex=tileID-(tileSheet.firstgid-1);
int tileSheetX=tileSheetIndex%tileSheetWidth;
int tileSheetY=tileSheetIndex/tileSheetWidth;
TileRenderData tile={tileSheet.tileset.tileset->Decal(),pos*24,vi2d{tileSheetX,tileSheetY}*24};
if(IsForeground(tileSheet,tileSheetIndex)&&foregroundTilesIncluded.find(pos)==foregroundTilesIncluded.end()){
foregroundTilesIncluded.insert(pos);
group.InsertTile(tile);
if(pos.x>0)tileGroupChecks.push(pos+vi2d{-1,0});
if(pos.x<WORLD_SIZE.x-1)tileGroupChecks.push(pos+vi2d{1,0});
if(pos.y>0)tileGroupChecks.push(pos+vi2d{0,-1});
if(pos.y<WORLD_SIZE.y-1)tileGroupChecks.push(pos+vi2d{0,1});
if(IsForeground(tileSheet,tileSheetIndex)&&foregroundTilesIncluded.find({x,y})==foregroundTilesIncluded.end()){
std::queue<vi2d>tileGroupChecks;
TileGroup group;
foregroundTilesIncluded.insert({x,y});
group.originatingLayer=layerID;
group.InsertTile(tile);
if(x>0)tileGroupChecks.push({x-1,y});
if(x<WORLD_SIZE.x-1)tileGroupChecks.push({x+1,y});
if(y>0)tileGroupChecks.push({x,y-1});
if(y<WORLD_SIZE.y-1)tileGroupChecks.push({x,y+1});
for(LayerTag&layer2:MAP_DATA[currentLevel].LayerData){
if(&layer==&layer2)continue;
int tileID=layer2.tiles[y][x]-1;
TilesheetData tileSheet=GetTileSheet(currentLevel,tileID);
int tileSheetWidth=tileSheet.tileset.tileset->Sprite()->width/24;
int tileSheetHeight=tileSheet.tileset.tileset->Sprite()->height/24;
int tileSheetIndex=tileID-(tileSheet.firstgid-1);
int tileSheetX=tileSheetIndex%tileSheetWidth;
int tileSheetY=tileSheetIndex/tileSheetWidth;
TileRenderData tile={tileSheet.tileset.tileset->Decal(),vi2d{x,y}*24,vi2d{tileSheetX,tileSheetY}*24};
if(IsForeground(tileSheet,tileSheetIndex)){
foregroundTilesIncluded.insert({x,y});
group.InsertTile(tile);
}
}
while(!tileGroupChecks.empty()){
vi2d&pos=tileGroupChecks.front();
tileGroupChecks.pop();
int tileID=layer.tiles[pos.y][pos.x]-1;
TilesheetData tileSheet=GetTileSheet(currentLevel,tileID);
int tileSheetWidth=tileSheet.tileset.tileset->Sprite()->width/24;
int tileSheetHeight=tileSheet.tileset.tileset->Sprite()->height/24;
int tileSheetIndex=tileID-(tileSheet.firstgid-1);
int tileSheetX=tileSheetIndex%tileSheetWidth;
int tileSheetY=tileSheetIndex/tileSheetWidth;
TileRenderData tile={tileSheet.tileset.tileset->Decal(),pos*24,vi2d{tileSheetX,tileSheetY}*24};
if(IsForeground(tileSheet,tileSheetIndex)&&foregroundTilesIncluded.find(pos)==foregroundTilesIncluded.end()){
foregroundTilesIncluded.insert(pos);
group.InsertTile(tile);
if(pos.x>0)tileGroupChecks.push(pos+vi2d{-1,0});
if(pos.x<WORLD_SIZE.x-1)tileGroupChecks.push(pos+vi2d{1,0});
if(pos.y>0)tileGroupChecks.push(pos+vi2d{0,-1});
if(pos.y<WORLD_SIZE.y-1)tileGroupChecks.push(pos+vi2d{0,1});
for(LayerTag&layer2:MAP_DATA[currentLevel].LayerData){
if(&layer==&layer2)continue;
int tileID=layer2.tiles[pos.y][pos.x]-1;
TilesheetData tileSheet=GetTileSheet(currentLevel,tileID);
int tileSheetWidth=tileSheet.tileset.tileset->Sprite()->width/24;
int tileSheetHeight=tileSheet.tileset.tileset->Sprite()->height/24;
int tileSheetIndex=tileID-(tileSheet.firstgid-1);
int tileSheetX=tileSheetIndex%tileSheetWidth;
int tileSheetY=tileSheetIndex/tileSheetWidth;
TileRenderData tile={tileSheet.tileset.tileset->Decal(),pos*24,vi2d{tileSheetX,tileSheetY}*24};
if(IsForeground(tileSheet,tileSheetIndex)){
foregroundTilesIncluded.insert(pos);
group.InsertTile(tile);
}
}
}
groups.push_back(group);
}
groups.push_back(group);
}
};
TileRenderData tile={tileSheet.tileset.tileset->Decal(),vi2d{x,y}*24,vi2d{tileSheetX,tileSheetY}*24};

@ -2,7 +2,7 @@
#define VERSION_MAJOR 0
#define VERSION_MINOR 2
#define VERSION_PATCH 0
#define VERSION_BUILD 1079
#define VERSION_BUILD 1093
#define stringify(a) stringify_(a)
#define stringify_(a) #a

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